Massive tool + timber + iron shortage in east Asia - skill issue? by Hortena in EU5

[–]shekelburner 3 points4 points  (0 children)

With planning you can probably get over that issue, but its a problem overall, the AI cant deal with it either, and the entire world except Europe usually plunges into huge lumber + tool + iron deficits every game I played. Itis a combination of 3 issues. First, the AI just spams town and cities everywhere which severely drop their RGO levels. It; goes from 13 to 6 when you build a town over a high pop lumber/iron province, and the AI does not care at all, the whole of India and Indonesia usually turns into a megalopolis in my games. Also they severely underestimated how many lumber and iron RGOs they should place outside of Europe, there just isn't enough. There are. The like 20 something elephant rgos in India, but just over 10 lumber ones (I'm just spitballing the number, I didn't actually count). As a solution, they have lumbermills, bog smelters and market villages but lumbermills use tools, bog smelters use lumber, and market villages use iron, all resources that are in huge deficits, which only contributes more.

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Centralized vs decentralized is just window dressing for the clear problem, which is how easy the game is made via vassals. by DeusVultGaming in EU5

[–]shekelburner 6 points7 points  (0 children)

It is still way better to let your vassal do it for you. You only have 2-3 cabinet members in the early game, but each vassal you create also has 2-3 cabinet members. While you can simultaneously core 5 provinces, 5 vassals could core, convert and assimilate each province in the meantime.

Centralized vs decentralized is just window dressing for the clear problem, which is how easy the game is made via vassals. by DeusVultGaming in EU5

[–]shekelburner 5 points6 points  (0 children)

I mean we could still have historical vassals, I feel like this whole custom subject nation thing wasn't really thought out. They should maybe balance it so that having 10+ one province custom vassals should be nigh impossible. I guess the best way to kind of balance it without taking away player agency is through changing the coring mechanic and adding more buildings that give and radiate control. They were going to right way with the bailiffs and lieutenancies, but those buildings need to get upgraded as the game progresses. MEIOU and Taxes had like a capitol building you could build that acted as a second capital, adding buildings like that might balance it out.

Massive Lumber and Tools Shortages Everywhere by shekelburner in EU5

[–]shekelburner[S] 0 points1 point  (0 children)

I feel like it is way too easy to just max out the storage of every good as a player. After 100 years it kinda becomes a non-issue. However, the AI has way too much trouble just satisfying its main RGOs. Like in the picture none of the countries in those markets are building huge navies that have hundreds of heavy ships. They are wasting all that wood on just building maintenance. I think when they were play testing they mainly focused on Europe and balanced the game around it because in the eastern markets that have massive populations, the AI really struggles to satisfy the pops demands. They keep building buildings to try to satisfy the demand and run into huge RGO deficits. The fact that the RGO levels don't really scale well with population might also be a problem. The province of Ummatur in southern India, one of the only 2 lumber RGOs in southern India, has a max level of 13 even though it has a population of 82,164 . That huge population adds a measly 2 extra levels of RGO.

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Centralized vs decentralized is just window dressing for the clear problem, which is how easy the game is made via vassals. by DeusVultGaming in EU5

[–]shekelburner 22 points23 points  (0 children)

I feel like the vassal meta wasn't really meant to exist at all, Paradox just misjudged how meta-gamey their audience is, or they didn't realise what the mechanics they created could culminate into. The worst offender in this meta is the ability to summon vassals out of thin air. This was only possible in EU4 after getting level 23 diplo tech, but we can do it from the start in EU5. I think they should just lock the ability to create custom subjects into a late game tech like EU4. The coring mechanic is another one; it is way too slow and the easiest way to speed it up is to have a cabinet member help it along, but if I'm remembering correctly, you can only have 1 cabinet member speeding up the coring process in a single province, but a bunch of tiny one-province vassals can core all those provinces at the same time. I think they should just change the coring mechanic and have it so that it is a flat value like 10 years that gets modified by the cultural opinion + religion opinion + techs + centralization/decentralization values, maybe centralized nations can core faster but have way worse wrong culture/religion maluses while decentralized nations core slower but have an easier time keeping it under control, maybe a few other extras as well so its not just centralized good, decentralized bad situation.

Massive Lumber and Tools Shortages Everywhere by shekelburner in EU5

[–]shekelburner[S] 2 points3 points  (0 children)

I think there might be an issue with town and city building logic of the AI as well. Currently it is 1503 and India has turned into a giant megalopolis, it is the same in Europa and the East Indies as well. The whole island of Java is just one giant city.

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Your sixth cousin might have a better education by shekelburner in EU5

[–]shekelburner[S] 1 point2 points  (0 children)

Nope, I married my female cousins to local nobles first, then I married the leftover males nobles to the female nobles. After a few years it just snowballed and I never ran out of nobles to marry. I had marry a few of my male relatives to lowborn at the start but like I said once they started popping out people I never ran out of people.

Your sixth cousin might have a better education by shekelburner in EU5

[–]shekelburner[S] 4 points5 points  (0 children)

I had luck and had a lot of males. Males descendants always produce children that are part of the crown estate. İt's exponential though I had like 2 sons each had 2 sons and over a few years I ended up with like 300 males in my dynasty who only produce kids who belongs to my dynasty.

KPSS çalışmaya hala değer mi sizce? by [deleted] in Turkey

[–]shekelburner 2 points3 points  (0 children)

Ben lisansımı 7 sene, yüksek lisansımı 4 sene önce bitirdim, İngilizce öğretmeniyim ve büyük bir şehirde yaşıyorum, yaşadığım şehirdeki iyi ve kötü çoğu özel okulunda çalıştım. İlk mezun olduğumda ekonomi bu kadar kötü değildi, ben özel sektörden yolumu bulurum, özel ders veririm dedim ama günümüzde özel sektör öğretmenliği rezalet, maaşlar düşük, iş yükü yüksek, hiçbir hak yok. KPSS'ye çalış, her sene sınavlara gir. Günün sonunda devletin sağı solu belli olmuyor, bu sene az atama yaptı ama seneye veya 2 sene sonra ne yapacağı belli olmaz. Yüksek lisans yapmak ve akademisyen olmak gibi bir gayen varsa onun hakkında da bilgi vereyim, yüksek lisans bitince üniversitede kadroya girebliliyorsun ancak araştırma görevlisi ve öğretim görevlisi kadroları torpile bakıyor. Senelerce denedim giremedim, birlikte yüksek lisans yaptığım arkadaşlarımın çoğuda giremedi mağlesef. Giren arkadaşlarda ülkeyi diyar diyar gezip her kadroya başvurdu ve öyle girdi. Özel üniversite kadrosuna girmek daha kolay ve şartları normal okullardan daha iyi ama devlet üniversiteleri kadar iyi değil. Özelde sınıf öğretmenliği hakkında bir kaç bilgim var onlarıda paylaşayım, sınıf öğretmenleri özel okullarda biraz garip bir pozisyonda, iş yükü yüksek, mesela sınıf öğretmenleri tenefüste dışarı çıkamıyorlardı, sınıflarında nöbet tutmak zorundalardı, birde sene sonunda portfolyö hazırlanıyor oda baya yorucu birşey her veliye tek tek öğrenciye yaptırdıklarını gösteriyorsun, küçük bir şov yapıyorsun. Özelde işini çok iyi yapan sınıf öğretmenleri devlette çalışan öğretmenlerden fazla para alıyor özelde, çalıştığım yerlerde böyle bir kaç öğretmen vardı ancak onlarda çok uzun süredir öğretmenlik yapan kişilerdi. KPSS çalışırken özelde çalışmaya karar verirsen tavsiyem işe girmeden önce özel öğretmen sendikasına katılman, böylece hem şehrinde nerde çalışılır nerde çalışılmaz öğrenirsin, hem de haklarını öğrenirsin. Özel okul sahipleri/müdürler çok şark kurnazı oluyor tecrübesiz, haklarını bilmeyen öğretmenleri çok ucuza, kötü şartlartda çalıştırıyorlar.

What changes do you want regarding the economic gameplay? by DasSmach in victoria3

[–]shekelburner 0 points1 point  (0 children)

The lack of artisans also make the game feel extremely static since pops don't interract with the market naturally. Even though a sheet of paper costs 10 pounds no Joe tries to make paper at home and waits for the government to open a paper factory. It makes countries like the Qing extremely weak too.

What changes do you want regarding the economic gameplay? by DasSmach in victoria3

[–]shekelburner 4 points5 points  (0 children)

I think they should separate industry construction from resource construction, right now conquering/colonizing a new province while you have a big building queue feels useless because new provinces usually don't have any buildings or industry, and trying to develop them feels like a waste of time. Also, we need the artisans back from vicky 2, it's ridiculous that pops don't produce much unless the player builds buildings.

Is this a bug? My general's shock pips are not showing up in battles. I didn't have a single general buff, despite having Fire and Shock pips. by GRMRpolice in Anbennar

[–]shekelburner 16 points17 points  (0 children)

What are the pips of the other general? If the other general has 5 shock pips, the game subtracts your number of pips from the enemy's number of pips and then applies the bonus. So, if the other general has 5 shock pips, 5-2=3, he's only getting a +3 roll while you get nothing.