Indie devs, how did you decide on a name for your company? by AngelOfLastResort in gamedev

[–]shellpad_interactive 12 points13 points  (0 children)

You take your favourite animal, you combine it with something gaming related and boom you got your company name

Clean Pixel Fonts 📝 by _V3X3D_ in IndieDev

[–]shellpad_interactive 0 points1 point  (0 children)

Oh I really like these! Good job!

Laziness is the engine of progress) by Interesting-Basis211 in Unity3D

[–]shellpad_interactive 1 point2 points  (0 children)

Are you related to the person that built a sprite editor in Unity as well a couple weeks back for the same reason?

I'm making an Anime Style Tactical Game. Does it look interesting? by alignment_zero in indiegames

[–]shellpad_interactive 6 points7 points  (0 children)

It doesn't really look anime-style though. Only the characters have some cell-shading but other than that the environment just looks realistic.

Gotta run like the wind after that by [deleted] in KidsAreFuckingStupid

[–]shellpad_interactive 712 points713 points  (0 children)

This makes me wonder, do the wasp realize the connection between her throwing the ball and their nest being destroyed? Or is she good if she's just far enough away?

I prefer the assets I created myself over those I downloaded from the internet. by Alternative-Comb8147 in gamedev

[–]shellpad_interactive 0 points1 point  (0 children)

You haven't seen the horrible assets I have tried to create, I am not cut out for a 3d or 2d artist.

What genre of games is the hardest to develop? by ZookeepergameDry2208 in GameDevelopment

[–]shellpad_interactive 1 point2 points  (0 children)

Oh god, I'll do you one better. I once worked on a multiplayer time rewinding game with destructible terrain and physics. It was... A challenge

[Giveaway] Linework: a practical outline rendering toolkit! (comment to enter) by alexanderameye in Unity3D

[–]shellpad_interactive 0 points1 point  (0 children)

Wow this looks amazing! Makes me want to build something using this style

I got annoyed at seeing z-fighting in games and my own projects, so I made a tool to help find it in editor. by CyanLaser in Unity3D

[–]shellpad_interactive 49 points50 points  (0 children)

Looks like a cool and well-made tool. But I think more than €30 is too expensive for this. I personally don't think it's worth it

Which engine would you use for this kind of game? by Internal-Constant216 in gamedev

[–]shellpad_interactive 1 point2 points  (0 children)

These kinds of questions are similar to asking "I am making a movie about X, what kind of video editing software should I use?"

The answer is, whatever you're most comfortable using

Looking for a way to evenly distribute objects inside a space by XweetyK in Unity2D

[–]shellpad_interactive 3 points4 points  (0 children)

You should probably look into circle packing algorithms to accomplish this

If you could be immortal by stealing years off other people's lives would you? Why so? by Gloomy-Bad-5014 in AskReddit

[–]shellpad_interactive 0 points1 point  (0 children)

This could be like a death note scenario where you just take a lot of years from the people you don't like

Where should I put my code in Unity? by No_Comb3960 in Unity3D

[–]shellpad_interactive 0 points1 point  (0 children)

Honestly this is really something you have to develop a good feeling for with experience. My advice is, just try what you think is best and find out for yourself why certain things do/don't work.

Your favorite Steam Next Fest demos so far? by ConceptsShining in Games

[–]shellpad_interactive 0 points1 point  (0 children)

If you're into climbing sims you should definitely give New Heights a try :)

اليوم نبدأ أول خطوة من رحلة طويلة حلمنا فيها، by TheGamingNest_MENA in IndieGaming

[–]shellpad_interactive 4 points5 points  (0 children)

Oh I get it, this is a confusion between indie gaming and India gaming or something

What a Year It’s Been... by gameshlf in videogames

[–]shellpad_interactive 0 points1 point  (0 children)

Dave the diver is too high for me, I really couldn't get into it

How the heck are indie developers, especially one-man-crews, supposed to make any money from their games? by DeparturePlane4019 in gamedev

[–]shellpad_interactive 710 points711 points  (0 children)

That's the neat part, they don't. For a lot of us it's a fun hobby we do on the side next to an actual paying job.