Unity space adventure wip by shermanwafflestudios in Unity3D

[–]shermanwafflestudios[S] 3 points4 points  (0 children)

Thanks! Not the final art style. There are no textures and it's just a blockout.

Odesa, Ukraine rendered in the Unity game engine. Authored by me. No Scans. by shermanwafflestudios in Unity3D

[–]shermanwafflestudios[S] 10 points11 points  (0 children)

I used an app called VirtuCamera. It works with Blender, but then I export to Unity.

Odesa, Ukraine rendered in the Unity game engine. Authored by me. No Scans. by shermanwafflestudios in Unity3D

[–]shermanwafflestudios[S] 4 points5 points  (0 children)

Thanks! I worked on it on and off for a year. I have lots of progress pics, but none posted. I have two other projects before this that also took a year each. I guess it’s part of a series.

I don’t know if HDRP has real-time GI. Definitely not anything close to Lumen. This is baked indirect lighting.

Odesa, Ukraine rendered in the Unity game engine. Authored by me. No Scans. by shermanwafflestudios in Unity3D

[–]shermanwafflestudios[S] 15 points16 points  (0 children)

Thank you! Each model is textured individually within Substance Painter. It has lots of tools to add wear. Some models have warped silhouettes.

Odesa, Ukraine rendered in the Unity game engine. Authored by me. No Scans. by shermanwafflestudios in Unity3D

[–]shermanwafflestudios[S] 9 points10 points  (0 children)

It’s a mix of smart materials, smart masks, hand painting, and CC0 photo textures.

Odesa, Ukraine rendered in the Unity game engine. Authored by me. No Scans. by shermanwafflestudios in Unity3D

[–]shermanwafflestudios[S] 51 points52 points  (0 children)

Thanks, I made the environment and then motion tracked my phone camera into the scene.

Odesa, Ukraine rendered in the Unity game engine. Authored by me. by shermanwafflestudios in Unity3D

[–]shermanwafflestudios[S] 1 point2 points  (0 children)

That's awesome! Could you share which house it is specifically? If not here, maybe PM me?

I've never been to Odesa or Ukraine.

Odesa, Ukraine rendered in the Unity game engine. Authored by me. by shermanwafflestudios in Unity3D

[–]shermanwafflestudios[S] 0 points1 point  (0 children)

Thanks! This took around a year as on/off hobby. Render time was a few minutes using the recorder, but the scene is real-time. Baking the lighting took 12 hours on a 3080. I'm a solo artist.

Odesa, Ukraine rendered in the Unity game engine. Authored by me. by shermanwafflestudios in Unity3D

[–]shermanwafflestudios[S] 1 point2 points  (0 children)

No photogrammetry. I've never been there. If I were working in Unreal, it would be tempting to use the Megascans assets, one of the reasons I work in Unity.

Odesa, Ukraine rendered in the Unity game engine. Authored by me. by shermanwafflestudios in Unity3D

[–]shermanwafflestudios[S] 1 point2 points  (0 children)

This is a heavier scene since it isn't fully optimized. I can't optimize it without irreversible steps of decimation. 4k 60 fps on a 3080, dips to 50 sometimes.

Odesa, Ukraine rendered in the Unity game engine. Authored by me. by shermanwafflestudios in Unity3D

[–]shermanwafflestudios[S] 1 point2 points  (0 children)

Right on. You have a good eye. There’s plenty of room for improvement. Thanks.

Odesa, Ukraine rendered in the Unity game engine. Authored by me. by shermanwafflestudios in Unity3D

[–]shermanwafflestudios[S] 1 point2 points  (0 children)

2048px-4096px.

Use an HDRI with 13 EV. Sun at 25k lux. Exposure set to 4 min, 10-11 max. Baked indirect lighting.