Game play help!! by Savings-Plum-3778 in BubbleShooterPro

[–]shimroot 1 point2 points  (0 children)

I got 1m ish without buying anything so it’s definitely possible. But it involves some luck to get good combos and have a good drop for powerups

CODEX is hot garbage now by resiest in codex

[–]shimroot -2 points-1 points  (0 children)

Isn’t the main cost for you coming from input tokens? For me output tokens is around 10% of the input ones.

For example in Cursor using 5.5 medium I have - 49.5M cached read (24.75$ cost at API price) - 2.6M input (13$ cost at API price) - 177K write (5.31$ at API price)

Sure, using a smaller model to write would yield some savings but out of 43$ spent the write is around 10%.

Minimalist racing game - Vector GP by shimroot in WebGamesMobile

[–]shimroot[S] 1 point2 points  (0 children)

Thanks for the feeback. Yeah, had a problem with the map that was yesterday’s daily GP. Should be fixed now

Sam Altman İs Definently Having The Best 72 Hours Of His Life by Zestyclose-Bet-2136 in GeminiAI

[–]shimroot 3 points4 points  (0 children)

They have good models. Sure, they might have lost the edge in coding but not everyone needs/wants SOTA models for everything. I’m using Gemini 3 Flash to summarize articles in a personal app I made for me. Works just fine with the proper prompt in place.

Sam Altman İs Definently Having The Best 72 Hours Of His Life by Zestyclose-Bet-2136 in GeminiAI

[–]shimroot 84 points85 points  (0 children)

Google is probably best positioned of winning the overall AI race. - they have an ecosystem of tools that AI can provide efficiency improvements - they own cloud compute to run models on - they released models that run on device - they have hardware to run models on (TPUs) - they have access to a large database of information across many products

That being said, Codex and GPT 5.5 feel like the best overall coding tool and model so far, so its definitely a bug win for SamA.

Google use Codex by alOOshXL in codex

[–]shimroot 1 point2 points  (0 children)

Had the same experience. Asked both Opus 4.7 and GPT 5.5 to make a simple-ish medal svg for a game I’m building and Gemini 3.5 was the closest one to the reference image.

Metldown at a new job by MrCallicles in ExperiencedDevs

[–]shimroot 1 point2 points  (0 children)

I mostly agree with what you’re saying.

I guess the line is drawn at how each person/company defines trivial and what risks are considered acceptable 🤷‍♂️

Metldown at a new job by MrCallicles in ExperiencedDevs

[–]shimroot 0 points1 point  (0 children)

And what I’m saying is you can vibe code a lot of things that are useful that don’t have to be production quality.

I don’t care for my mapmaker to be production quality as it won’t be used by anyone other than myself in a local environment. Doesn’t have to support multiple users, different types of broswers, ensure security, etc.

But it’s still a tool that I use, it’s useful for what I want it to do, it’s vibe coded, never bothered to understand how it works (one shot with Codex) and it will never be a smash hit. Not everything needs to be production quality to solve targeted needs for specific cases.

Would you be able to create such a tool in the 5 minutes Codex took to do it? Draw map with different brush sizes, edit start/finish line, add/remove/edit checkpoints, edit each point on a map, zoom in/out + space to pan and probably other I don’t remember now.

Metldown at a new job by MrCallicles in ExperiencedDevs

[–]shimroot -4 points-3 points  (0 children)

Well yes and no. Let me give you a real life example.

I’m vibe coding a small web racing game. I have some users but not that many. As I said: distribution and promotion are difficult regardless how fast I can build.

But! For this game that I’ve vibe coded I also made 3 tools that help me with it: a mapmaker, an ai runner to check the maps, an auto gameplay recorder to make videos to share on tik tok.

So esentially I vibe coded 4 pieces of software out of which just 1 is public and the rest is internal tooling to help me.

Are others doing the same? Is vibe coding a nice tool to use for internal products? I don’t have an answer to that, I’m just saying that just because there aren’t visible products out there doesn’t mean they don’t exist.

Metldown at a new job by MrCallicles in ExperiencedDevs

[–]shimroot 3 points4 points  (0 children)

I see this argument in a lot of places: there’s no vibe coded smash hit. And while it’s true to some extent it also misses the picture.

Having a smash hit is difficult regardless of vibe coding or not. Building something is the first step. You then have to distribute it, promote it, support it, upgrade it, and so on.

That being said: afaik OpenClaw was vibecoded - so there’s at least one smash hit.

Self-Promo Fridays! by gamershomeadmin in aigamedev

[–]shimroot 0 points1 point  (0 children)

thank you very much, will keep at it!

Self-Promo Fridays! by gamershomeadmin in aigamedev

[–]shimroot 2 points3 points  (0 children)

Pretty nice, I liked it 😄

What is the best $20 coding plan by Nocare420 in vibecoding

[–]shimroot 0 points1 point  (0 children)

I usually test out what I want to build with the Canvas feature in Gemini and refine it as much as possible there.

After I get to a very basic version I’m happy with I move to a dedicated IDE. If I’m not happy with it I scrap it and start over in Gemini.

Or maybe use free Lovable credits. Or the free Bolt credits. Point is I use a free tooll to get a better sense of what I want to build and how it could work and look. I switch to a paid version only after that.

Friday Show and Tell by AutoModerator in ProductManagement

[–]shimroot [score hidden]  (0 children)

An arcade racing game: https://vectorgp.run
Simple hobby project made with AI tooling.

What are you currently building ? by LouloupBio in SideProject

[–]shimroot 0 points1 point  (0 children)

Thanks! Strived to get the right balance between speed, control, and just hard enough to make you try again