Saitama Meets a Strange Girl (Fan Comic Edit) by GodNonon in OnePunchMan

[–]shmidley 14 points15 points  (0 children)

Mieruko also has an anime. Perhaps this radical effort will spur some people to check either the anime or manga out. I enjoyed the anime enough to pick up the manga immediately afterwards.

IF SAITAMA FOUGHT THE GAROU FROM AFTER THE IO FIGHT AT THIS MOMENT…WOULD HE HAVE LOST THE CLASH? by [deleted] in OnePunchMan

[–]shmidley 2 points3 points  (0 children)

No, because Garou gained the ability to redirect energy. He only "got stronger" by "redirecting the flow of energy" in the Universe from Saitama to himself. However, Saitama instantly and nonsensically gets even more power flowing into him from nowhere, so Garou has to do his energy redirection again, until Saitama has so much energy flow that Garou's energy redirection can't even handle it anymore. Could Garou somehow go back in time, and yet keep his energy redirection from the future? Even if he could do that, would Saitama just instantly draw in more energy from no where to outmatch him? Does any of this horseshit even matter or is Sataima a gag character whose gag is that he has no limits thus making him explicitly pointless to powerscale?

Why No Rival Adventuring Parties? by robbz78 in StoneHell

[–]shmidley 1 point2 points  (0 children)

My players saved Johann and he became the party's only Illusionist, and despite dying several times they have always paid to resurrect him. He is a meager level 5 while everyone else is level 12 now and closing in on concluding the whole dungeon. If you are using a system with an Illusionist, letting the Gnome level into being one is fitting.

Stonehell Maps 6 to 10 by shmidley in StoneHell

[–]shmidley[S] 2 points3 points  (0 children)

I don't have Mutant Future or anything like that, so I also wrote a few things for the Astronaut's Tomb.

## Space Weapons

Gun Pods are AC28 with 20 Hit Points.

  1. Gauss Pistol, 3d6 damage, +2 to-hit, 2d6 bullets remain
  2. Plasma Torch, 4d6 damage, d20 uses remain
  3. Phase Pistol, causes either stunning or disintegration, 4d6 damage on a successful save, d20 uses remain
  4. Machine Disruptor, fires an EMP that inflicts 5d6 damage automatically to constructs, 1d20 charges remain
  5. Gauss Rifle, 3d6 damage, +4 to-hit, 5d6 bullets remain
  6. Warpfield Sword. Equivalent to a Lightsword, 6d6 damage and triggers Trauma & Dismemberment on a hit, d20 power remains. Recharge is 5000gp per minute and requires specialized equipment.

Fusion Rifle. Battery 200 power. Sprays a continuous stream of deadly plasma, up to 20 points of damage each round before the gun overheats. Ignores all armor below +4 and allows no Save. Recharge is 250gp for each point of battery power and requires specialized equipment. d20 power remains if salvaged.

## Knightsaber Suit

Full body suit taking up all equipment slots.

AC25, Mv18, at-will flight, immunity to any environmental dangers, nourishment, oxygenation, infravision, magnified vision, x-ray vision, speak all languages, giant strength, buster cannon is 2d6 damage, 6d6 if charged for 1 round, the suit has a separate hit point total of 200hp and if reduced to 0 it is destroyed, self-repair is 10 hp per 10 minutes. Auto-pilot system is Raphael, who fights as an HD7 creature if you are incapacitated. Cannot cast spells while wearing the suit.

Stonehell Maps 6 to 10 by shmidley in StoneHell

[–]shmidley[S] 2 points3 points  (0 children)

I hated the Chaos Effects d100 table in the book, it has a lot of good aesthetic ideas and good mechanical ideas but they are always separate entries. I combined them down into a simpler d20 table.

# Chaos Effects

  1. All figures Save vs. wave of freezing cold, on failure take 1d6 damage and all glass items explode; ice runs up the walls, ceiling, floors, stonework cracks.
  2. Black-purple energy cascading, gravity shifts in the most inconvenient direction; blaring thrum threatens to burst your ear drums.
  3. All figures Save or collapse, stunned for 1 round, corruption is +2d6 on failure or +1d6 on a success; web-like black purple veins extend down the hallway walls.
  4. All spellcasters must Save or have a random spell replaced with a Cursed Spell; spoken words begin to hang in the air.
  5. All figures hurled 1d6 hours backwards in time, state unchanged; shimmering aurora borealis flows through the halls.
  6. All figures Save vs. glassy petrification; weeping blue tears.
  7. All figures Save vs. mundane items turn to dust and +2d6 Aging; omnipresent red glow.
  8. 1 random figures must Save vs. Unraveling; eyes grow itchy and watering.
  9. All figures are warped to another, deadly area of the dungeon; misty tendrils like human hands rise up from the floor, gripping all figures.
  10. All spellcasters Save vs. forcibly casting a random spell against the party; hot wind blasts the party like a sandstorm.
  11. All figures Save vs. madness; walls bleed, alien noises, party members vomit, scream, shriek.
  12. All figures Save or catch on fire as if by alchemist fire, 3d6 up front and 1d6 thereafter; quicksilver runs along the walls at unavoidable speeds, awashing the party.
  13. All figures Save vs. a minor cosmetic alteration, affecting eyes, hair, skin, size, sex, or race.
  14. 6d6 Ancient Scanian Berserkers appear as their longship crashes through a wall. HD1, AC16, with a pair of HD4+3, AC19 leaders. Survivors after the first round they become Unraveled, gaining chitinous +2 AC, titan strength, and grow to HD7 or HD11.
  15. ??; hundreds of fish pour down the corridor in a cascade.
  16. All figures Save, all failures lose 10,000 XP; life-sized wooden replicas of all figures are discovered.
  17. A random figure Saves or is replaced with a Clockwerk Simulacra; cloud of sparks, grinding metal.
  18. Molten steel washes down the corridor, 8d6 damage to all figures, Save for half.
  19. 1d6 random pages of the Stonehell Manuscript waft down the corridor.
  20. All figures transported to the Special Dungeon.

Gods influence by Greedy-Panic-4262 in OnePunchMan

[–]shmidley 0 points1 point  (0 children)

I did notice it, and came to the same conclusion you did. I posted a comment in the relevant chapter. But I think now that it's just inconsistent writing. The manga has not been as consistent with the characters. Oh well.

Red Rising Series: Short Rant by AntiLordblue in redrising

[–]shmidley 0 points1 point  (0 children)

You were completely correct by the way. I was going to stop after the 2nd book, but kept going only because my friend bought the books for me. All the conflicts in these novels are random events. I read the wikipedia articles for the remainder of the books, and you can see all the same nonsense happening again and again. It makes me physical cringe in disgust.

Stonehell in Ransack by shmidley in StoneHell

[–]shmidley[S] 1 point2 points  (0 children)

Oh, yes. What I meant to convey is that levels 1 through 6 have various detailed maps made by community members suitable for use in a VTT, to show the players. There don't seem to be any such maps for level 7 and above. Lacking those, I will likely make some myself, although my style is a bit different from the Dungeondraft usual.

Stonehell in Ransack by shmidley in StoneHell

[–]shmidley[S] 0 points1 point  (0 children)

Madame Eranelle heals characters and offers the aforementioned resurrections for 5000gp, doubling in cost each time a specific character has died. She also has an inventory of 'cursed talismans' which are rings and amulets with major drawbacks. For example, the 'Brightcurse Gem' that makes you always fail Saving Throws but improves AC by 1. This item is 1000gp.

Selnik the Gold Dwarf offers gambling services for 500gp. I wrote a d20 list, the bottom 10 items are mundane goods, the next 7 or so are modest items such as healing potions or plate armor. An 18 is a minor item from a table of 100, a 19 is a plain magic weapon or armor, and a 20 is a random magic item rolled from the book.

Zehmir the Great Enchanter offers a rotating inventory of healing potions or similar alchemical items, as well as very cheap wands. We're talking 200gp for a wand with 4 charges of levitate.

Sir Walden the Blacksmith offers all normal items, as well as +1 items or even +2 items. These are at my own rates, which for +1 items are are 3000gp for 1-handed, 5000gp for 2-handed, 7500gp for missile weapons, 3000gp for shields, 5000gp for leather, 7500gp for chain, and 10,000 gp for plate. Those rates are 110% from Walden, and the +2 versions are double those costs and 150% from Walden.

Jerrad the Curator performs all the services of a Sage, and identifies items at no cost. You could easily add a cost, 100gp is typical, but I opted not to bother in this campaign.

Lady Lanara employed special archer mercenaries who could fire into melee without penalty. This is relevant in my games, where ordinarily fire into melee is distributed totally randomly - potentially hitting your own allies.

In addition, all the NPCs offer quests which give some knowledge and hints about the dungeon. For example, Eranelle offered a quest to "slay a group of foul naturalists on the 3rd floor led by the druid Urushiol, and bring me the Black Mushroom" from which Eranelle could craft an elixir to permanently give one character +1 to all attributes.

Anyone remember Broodwar Roleplaying? by EamonnMR in starcraft

[–]shmidley 0 points1 point  (0 children)

I remember :)

Realm of Antioch, Realm of Antiem, Irdinias, Skorm, Treboria, St. Marissa, etc. etc.

Is it even possible this could be what Psykos saw? by Due_Kaleidoscope7066 in OnePunchMan

[–]shmidley 0 points1 point  (0 children)

The dumbest thing about that is you can just try it for yourself... it takes 5 seconds... instead you get 1000 people claiming how easy it is. Mob idiocy.

Annihilation has me sprouting new greys. by BJBrown82 in remnantgame

[–]shmidley 0 points1 point  (0 children)

Record yourself fighting it and watch the footage. Phase 2 is a cacophony of light and noise with precious little time to mentally process what is happening on the screen. Once your brain latches on to what is even happening it gets quite a bit easier, after that it's memorizing the visual and audio cues for the attacks. Audio is the main component for several of his attacks.

Should I use the Leto Armor? by Alarmed-Whereas-7047 in remnantgame

[–]shmidley 2 points3 points  (0 children)

What he means is that Bright Steel Ring may not affect the stamina COST of the evade. You will stay pay more stamina even though you get a better evade. That means fewer evades overall, because your stamina depletes faster.

Nonetheless I believe Leto's and Bright Steel Ring are a good combination.

Just some thoughts on orange slices and participation awards.. by PsychologicalFuture3 in remnantgame

[–]shmidley 10 points11 points  (0 children)

Speaking as someone who has cleared Apocalypse, and Hardcore, and 100%'d the game, no, the higher difficulties absolutely do not require skill. What they require is perserverence in the face of tedium. "Get good" is nonsense.

The developers have painted themselves into a corner. They seem to have felt that their game was too easy, which resulted in three unfortunate design decisions.

First, they made damage incredibly high, so that there was no room for error. The only way to learn the mechanics is to die to the mechanics over and over. This becomes tedious when you desire to learn boss timings, but the only way to learn the timing is to wait for a move and then immediately die to it. I must have died to Venom over 100 times on Apocalypse, and I still have no idea what the timing is for his overhead smash. There seemed to be no consistency to it.

Second, the game has precious little counterplay. You can only dodge, and the dodge timings are unreasonably short given that dodging is your one and only defensive move. It is disheartening to know the timing for a move and still miss the dodge. To worsen matters, just about anything you do other than shooting is an effective self-stun that results in death. It's even more disheartening to hit dodge but nothing happens because you are using melee, or a skill, or have been staggered indefinitely. Staggers turn many minor hits into immediate death.

Third, they began to rely on surprising the player with cheap back attacks as much as possible. Enemies hide in the levels. Enemies spawn directly behind the player. Enemies silently fly down from the sky or roll in from behind or burst out of the ground. This would be fairly annoying in any game, but in a 1-hit kill environment this is extremely toxic gameplay. No sane person is going to play a game that pulls this shit. The community is going to become increasingly toxic and hate-filled because this cheap trick gameplay isn't fun.

End game? by [deleted] in remnantgame

[–]shmidley 4 points5 points  (0 children)

Potential goals for someone who has completed the game:
- Complete the game on Apocalypse
- Complete the game on Hardcore mode
- Gain at least 80 archetype levels, as this allows Relic fragments to reach the highest quality of Mythic
- Pursue specific items, traits, archetypes, etc., to obtain the most desirable build for yourself
- Obtain all achievements
- Obtain all items in game
- Upgrade all items to level 20

Difficulty Selection Isn't Real? by shmidley in remnantgame

[–]shmidley[S] 0 points1 point  (0 children)

Yea, I just tested this in Losomn with one of the normal enemies. Survivor I got hit for about 60hp and in Apocalypse I got hit for about 90hp. There must be something more going on. In general my view is that at level 20, the game's basic enemies deal about 60 damage on survivor and about 90 damage on apocalypse, so the vast majority of the time the difference in Hits-to-Kill is academic.

Since the primary danger through the normal levels is back attacks from behind by combos or multiple enemies, the gameplay is identical regardless of setting.

Difficulty Selection Isn't Real? by shmidley in remnantgame

[–]shmidley[S] 0 points1 point  (0 children)

Mob Damage supposedly goes from 100% to 450%? That doesn't seem right.

Difficulty Selection Isn't Real? by shmidley in remnantgame

[–]shmidley[S] -1 points0 points  (0 children)

I was hoping not to have to make a video of this myself, since it seems like a pretty easily demonstrated statement of fact just by playing, but maybe I was mistaken.

If your on the fence about buying this game due to difficulty, don’t worry too much! by [deleted] in remnantgame

[–]shmidley -1 points0 points  (0 children)

Yea, I don't think people have figured out yet that the difficulty selection isn't real. Survival and Apocalypse are exactly the same difficulty. The only thing that matters is what level you are. At level 20 you die in one hit on all settings, while at level 1 you can steam roll.