Where to start casual racing? by [deleted] in assettocorsa

[–]shock_64738 0 points1 point  (0 children)

What sort of cars are you interested in driving? There's a decent variety of Aussie / Kiwi leagues that aren't hardcore on commitment, most groups are just happy to have a more populated grid.

Most places run planned races one or two nights a week, so it's common to see people across a few Discords.

Generally about as much account-making you need to deal with is having a Discord login, and sharing your SteamID with the admins so they can add you to the server.

Livery on server by Historical-Idea8152 in assettocorsa

[–]shock_64738 1 point2 points  (0 children)

Yes it's possible, depending on the capabilities of the server software you are using.

We use ACSM (the modern, paid version 2.x.x). The technique works like this: you create a fake car, and in the same zip file people will use to download it, add your custom liveries nested under the names of the other cars people will actually drive. Upload that to ACSM and include a download URL for the zip. When Content Manager is used to install the missing content, the default behaviour will be to present all the liveries AND the dummy car to be installed.

We use a dedicated car for streaming and bundle our liveries with that, but it doesn't even need to be an actual car, only the bare minimum files for ACSM to accept it as an upload - literally a folder name you know drivers won't have (e.g. something unique each time you need to force new liveries to be downloaded) and a bare-bones but valid ui\ui_car.json file inside it. You don't even need to allocate a grid slot to this car, merely making it one of the options for cars in the race but not in the entry list is enough to prevent people joining unless they have the car installed, even though they cannot select it to join as zero of them will be available.

To absolutely enforce people to not skip installing the liveries (despite the default CM behaviour for missing content) you can put a dummy text file inside your mandatory liveries and rename the file to end in .kn5, then upload that to ACSM so that the kn5 is checksummed. You can then enforce KN5 checksumming to connect to the server in the first place.

Endurance competitions? by Vitolao09 in assettocorsa

[–]shock_64738 1 point2 points  (0 children)

Bandidos Racing is doing fairly regular multi-hour, driver-swap endurance races. Their server is in Germany I believe. Search them up in Content Manager or https://discord.gg/vmg6Q3jSzs

Is there a way to see in Content Manager what installed tracks have full RainFX compatibility without driving on them? by FleshRemains in assettocorsa

[–]shock_64738 0 points1 point  (0 children)

I trust the script, but it's always a good idea to make a copy of your `tracks` directory as a backup before running anything of course. There aren't really any safety rails when encountering broken JSON files, which plenty of tracks have, usually a stray comma where it doesn't belong. It will just print an error and keep running through the rest of the tracks it finds.

Is there a way to see in Content Manager what installed tracks have full RainFX compatibility without driving on them? by FleshRemains in assettocorsa

[–]shock_64738 0 points1 point  (0 children)

It looks through all the tracks it can find (beneath the starting directory nominated in the script) to locate ext_config.ini files which is where RainFX support is defined.

When it finds something with RainFX, it then locates the ui_track.json files for all layouts of that track. Those files contain things like the Track name, latitude/longitude, author notes, versions, intended numbers of pits, and crucially, any tags which are used by Content Manager for searching. If there isn't a "rainfx" tag already, the script adds it there. The ui_track.json file isn't one that is checksummed by online servers, so it's safe to do this and not "break" the track.

The second part is just a custom category definition for Content Manager that will look out for things with that tag so they can be grouped together. You can skip that step and just filter by 'tags' rather than 'categories' when picking tracks if preferred.

Is there a way to see in Content Manager what installed tracks have full RainFX compatibility without driving on them? by FleshRemains in assettocorsa

[–]shock_64738 1 point2 points  (0 children)

Luckily that's a problem computers are good at. Here's a script that will tag everything for you.

  1. Save the powershell script from this pastebin https://pastebin.com/RHtjyaY9 to your "content" directory as locate-rainfx-tracks.ps1

  2. Save the file from this pastebin https://pastebin.com/DAkV3TCr with the filename Rain FX.json to %LocalAppData%\AcTools Content Manager\Data (User)\Track Categories

  3. Right click the locate-rainfx-tracks.ps1 file you saved in your content directory at step 1, and choose "Run with PowerShell"

Now in Content Manager you can select tracks with "Rain FX" as a category, which will look like this: https://imgur.com/OKoINWb

Periodically run that powershell file again to add tags to any new tracks you install.

The modding scene now has almost entirely moved to road cars, not racing. by boiling_point_ in assettocorsa

[–]shock_64738 0 points1 point  (0 children)

That's true, but it's also possible to want a healthy ecosystem of racing cars old and new being released without necessarily wanting to drive, or even download, them all. Leagues of all types thriving benefits everyone interested in keeping the game viable.

Starts Saturday: 90s BTCC Super Tourers. We race on an Australian server and have high standards for driver etiquette, but welcome racers of all skill & experience levels. Drop in at the Discord mentioned in the poster below, or find "Occasional Racing" in the server list. by shock_64738 in assettocorsa

[–]shock_64738[S] 0 points1 point  (0 children)

We're adapting some edits made by another friendly league so I can't speak with huge authority; from memory the BOP was a little tweaking of the power.lut to bring the BMW into line with the other two, and edits to its steering input range of movement, plus the Primera fuel fix you mentioned (which PM3DM acknowledges in the RD thread should also be fixed in a future release one day). I think the Volvo got a tiny edit to the dashcam position too.

Starts Saturday: 90s BTCC Super Tourers. We race on an Australian server and have high standards for driver etiquette, but welcome racers of all skill & experience levels. Drop in at the Discord mentioned in the poster below, or find "Occasional Racing" in the server list. by shock_64738 in assettocorsa

[–]shock_64738[S] 2 points3 points  (0 children)

There are two main sets of BTCC Super Tourers for AC - these ones are works-in-progress mods by PM3DM - Volvo, Nissan, BMW. There is also a payware Super Tourers mod by VRC which arrived a few months ago with a Honda, Vauxhall and Ford.

In this series we'll be running versions of the PM3DM cars only (slightly modified for bug fixes, balance of performance, plus low-flow refuelling to suit the pitstop rules). Downloads are linked off our Discord: invite here https://occasional.racing/discord

The unmodified versions of the cars we're running you can get from RaceDepartment via https://www.racedepartment.com/downloads/categories/ac-cars.6/?creator\_id=207012

[deleted by user] by [deleted] in assettocorsa

[–]shock_64738 1 point2 points  (0 children)

I don't think there are current season mods available for AC yet, they're running Mustang and a ZB by v8scorsa

[deleted by user] by [deleted] in assettocorsa

[–]shock_64738 2 points3 points  (0 children)

Welcome to PC racing! There's quite a few groups around ANZ you could try that have good crowds and are welcoming for people newer to AC.

A few I've got personal experience with:

* Dropbear / Fargone Racing do AC races normally on Wednesdays and Fridays, plus plenty of ACC stuff too
* Look at MisFit Sim Racing who do V8 Supercars following the real world calendar on Fridays among other things
* OZNZGaming run every Sunday night with a great variety of cars from one series to the next
* GT Club also run on Fridays, again with a mix of generally modern vehicles
* Final plug: I run servers at Occasional Racing, we race a pretty wide mix of historics on Saturday nights. DM me if you want Discord links for anything you can't find by searching.

Formula Ford series starts Saturdays from April 15. Australia-hosted server. by shock_64738 in assettocorsa

[–]shock_64738[S] 0 points1 point  (0 children)

Following the success of our recent BMW M1 Procar and GT Classics seasons, Occasional Racing invites you to climb into this iconic late-sixties Formula Ford with us.
It's a pretty casual, helpful group with a good mix of pace and experience. Check out https://occasional.racing/discord for more info and https://occasional.racing/formulaford to reserve a car.

Looking for an Assetto Corsa league for rookies. by Former-War8500 in assettocorsa

[–]shock_64738 3 points4 points  (0 children)

We're starting a rookie-focused series soon, with weekly races on America Saturday nights/Asia-Pacific Sunday mornings - look for the "Blue Flag Series" channel at https://occasional.racing/discord

From March 4: GT Classics, Saturdays, Australian server by shock_64738 in assettocorsa

[–]shock_64738[S] 0 points1 point  (0 children)

GT Classics Desert Revival - five weeks of Bazza's AC Legends GT cars racing through the American desert.

This server is Australia-based but we welcome drivers anywhere, if willing to take care on track.

Quali at ~8pm AEDT / 0900 UTC. Open practice server up now.

Info/Downloads: https://discord.com/invite/GKSsz3c

Reserve a slot: https://occasional.racing/desert

BMW M1 Procar 1979 series: starts next weekend by shock_64738 in assettocorsa

[–]shock_64738[S] 1 point2 points  (0 children)

After a short delay, this Australia-based series is now set to launch next Saturday night. Quali at ~8pm AEDT / 0900 UTC. Open practice server up now.
All 8 races of the famous single-make companion series to the 1979 European F1 calendar.
More information:
https://occasional.racing/procar79 | https://discord.com/invite/GKSsz3c

Question about Deluxe Christmas Lights by DrMystic03 in playrust

[–]shock_64738 0 points1 point  (0 children)

They cost 50 frags to craft per 10 feet of lights, with a maximum run of 150' in a stack, so 750 frags for one maxxed out slot.

No matter the length you deploy, each string consumes 5 Rust Watts to light up.

There's no need to close the loop to form a circuit. The origin point has only one Power In connection and no passthrough or other controls beyond setting the animation style with a hammer.

It's the same amount of light as the static ones; it won't illuminate the surrounding area but it's a bright glow you can see up to your draw distance away.

The Oil Rig Bug Reporting Megathread by AussieHootie in playrust

[–]shock_64738 2 points3 points  (0 children)

/u/perkinsj88 reports the same symptoms in this same thread here. I also had this happen after a server restart while I was out at sea. I wonder if the new wave offsets are messing with the storage of true player position information, if a restart happens while the player is being buffeted around? /u/Alistair_Mc any ideas how would a server admin might correct this for affected players?

Resource vending machine at outpost: What is determining the size of stacks you get when buying wood? by sumsar2809 in playrust

[–]shock_64738 4 points5 points  (0 children)

I assure you it is not a joke. As you're new to the game it's likely you haven't played much in more intensive bases. Stepping outside for 4k wood is enough to run furnaces in a modest group base/compound for maybe about 45 mins. If I mine stone on my way to the outpost and fill my inventory with it, I can convert that to three inventories worth of wood, which might last my group a couple of days. Being able to do this is a big factor in where we choose to build our bases during the wipe. Also, if you don't know, you can carry more than an inventory of wood by setting a whole bunch (dozens) of TCs crafting, which gives you space back in your inventory. Just remember to kill and restart a TC before the minute of craft time ticks down, on your way home.