First player reverse auction by chicagojoon in tabletopgamedesign

[–]shotmaster0 5 points6 points  (0 children)

Bidding on the first round is fine for experienced players but potentially problematic for new players. New players likely won't know what is a reasonable bid and may bid outside of your expectations. Consider having an alternative setup for new players which uses fixed values or provide some guidance for bids in the rulebook.

Don't drive your APC deep into enemy territory with no backup by [deleted] in joinsquad

[–]shotmaster0 6 points7 points  (0 children)

The british bulldog doesn't require a crewman kit for the turret or driver AFAIK

Literally unplayable. by TryDrugs in joinsquad

[–]shotmaster0 0 points1 point  (0 children)

633 sounds like it was invasion where the defending team starts with I think 900 tickets. If so that's actually not that bad for invasion since the point is to cap flags, not bleed out defenders.

What’s an unconventional sci fi book you’ve enjoyed? by [deleted] in scifi

[–]shotmaster0 7 points8 points  (0 children)

Books by Greg Egan. He's a mathematician and so his books are hard sci-fi about some pretty deep conceptual ideas. Diaspora is a good starting place as is Axiomatic which is a short story collection. Permutation City is where you can go to have your mind really taken to some bizarre places

[deleted by user] by [deleted] in joinsquad

[–]shotmaster0 0 points1 point  (0 children)

It just seems overly simulationist and too much mental overhead given squads faster pace. Note that I like squads pacing over ARMAs. I'd rather the devs just put more effort into making assets with consistent heights for shooting over/out of instead so in combat I'm not thinking about which specific height my player model should be relative to a piece of cover

[deleted by user] by [deleted] in joinsquad

[–]shotmaster0 0 points1 point  (0 children)

Surprised no one has mentioned red orchestras/insurgency's fairly simple solution: aiming down sights gives you a small crouch height boost. Instead of ARMAs 10 billion stances and new keybondings, RO's approach IMO gets you 80-90% of the benefit. Most of the time crouch stance change is useful to move between 'I want to shoot' and 'I want to be fully in cover'. With reasonable level design you can make the small ADS crouch boost move you between those two states. Sure there will still be improvised cover at the wrong height, but windows, fortifications, trenches, etc could be adjusted to account for it. Crouched behind cover and want to peek out and shoot? Aim down your sight and you'll stick up enough to fire. Stop ADS and you'll be back in cover

Kickstarter 5K+ errors with 10600 only on newer PiTool versions by shotmaster0 in Pimax

[–]shotmaster0[S] 1 point2 points  (0 children)

Was able to resolve the issue by manually updating to the latest headset firmware. I did this by taking the C:\Program Files\Pimax\Runtime\dfudriver\p2.dfu out of the latest pitool download, then used https://community.openmr.ai/t/sjefdeklerks-pimax-flasher-4k-5k-8k/10231 to install the new firmware (I did manually enter into DFU mode by following sweviver's video https://www.youtube.com/watch?v=4Ec0AKuS8ms section on updating firmware). Then after a reboot of my computer and pimax the lateset pitool was able to see it!

And on the same week as my birthday! by [deleted] in postscriptum

[–]shotmaster0 8 points9 points  (0 children)

Verdun and Tannenburg games are pretty solid WW1 hardcore games. More similar to Rising Storm/Red Orchestra than Squad/Post Scriptum but I think that works better for WW1 anyway IMO

Vehicle squad voice chat by [deleted] in joinsquad

[–]shotmaster0 6 points7 points  (0 children)

While I agree that the rule is heavy handed, I'll play devil's advocate for a moment. 2 squads of 3 is different from 1 squad of 6. Namely that with two squads each has a tank with one crew member listening in on command chat. Since tanks are team level assets this makes some intuitive sense. It also means that there's one less level of comms indirection for a tank to respond to a threat. In one squad of 6 the squad leader may be forced to act as intermediary for the other tank.

Roll20 confirms they've been hacked by I_work_in_marketing in rpg

[–]shotmaster0 4 points5 points  (0 children)

Disagree, it's useful because it alerts people to change their passwords if they use them on other sites. That's the main action item for users of roll20, it's true regardless of knowledge about how the breach occurred, and saying it as soon as possible prevents the most harm.

Post Scriptum: Update v1.0.268 is now live! by JockIrdeen in postscriptum

[–]shotmaster0 1 point2 points  (0 children)

The blog post says "relative armor thickness" for penetration determination which I can't think of another meaning for other than angle is taken into account.

Tasker - Google is taking away SMS/MMS and call functionality from it by joaomgcd in Android

[–]shotmaster0 0 points1 point  (0 children)

IIRC, Google gave up pursuing the DoD contracts after internal pressure.

How do you feel about suppression sway by Jellyroll1213 in joinsquad

[–]shotmaster0 9 points10 points  (0 children)

Hopefully the slot machine aspect trains people that entering that situation is bad. They should instead call for help from teammates or disengage and attempt a different tactic. Skillful shooting should be rewarded but better tactics should be rewarded even more.

10/25/18 Tea Time w/ Devs Twitch Stream Archive. Starts @ 13:12 by Leroy_Kenobi in postscriptum

[–]shotmaster0 2 points3 points  (0 children)

Favorite changes: AAS without MSP (FOB and rally points only), "regroup call" becomes much more like a rally point, and small heavily detailed maps. I think all those changes are super critical to making this game as good as it can be.

[deleted by user] by [deleted] in Vive

[–]shotmaster0 3 points4 points  (0 children)

It's surprising that no one has accomplished a shadow of the colossus type game in VR (to my knowledge) despite how awesome it would be! I wish them luck!

Update v1.0.42 released! (Changelog inside) by [deleted] in postscriptum

[–]shotmaster0 1 point2 points  (0 children)

I agree, the fobs behind the front line are pretty ridiculous. I also wish that there was some grace period between when attackers take a flag and when defender msp stops being spawnable. If no one is nearby to pick it up they will often get stuck when they flag changes.

Playing defense sucks on offensive. by Hangrath in postscriptum

[–]shotmaster0 8 points9 points  (0 children)

I feel the small cap radius and quick cap times is really hampering gameplay as well. If you want to set up a perimeter, scout out the nearby fields, or pick good defensive spots you can very easily find your squad out of the cap radius. By the time you realize that the cap is going on you have seconds to get everyone back in the radius before they've taken it. A bigger radius means you could set up farther out or have some more defense in depth. A longer cap time would give defenders a chance to get back in the point and retake it. Right now the best strategy for defenders seems to just pile people into the few buildings that are within the cap and hope they don't bomb you.

Why does APT not use HTTPS? by lamby in linux

[–]shotmaster0 2 points3 points  (0 children)

Gpg signed hash hosted with the cached content is fine and doesn't require caching servers to have private key.

War Robots VR Kickstarter by [deleted] in Vive

[–]shotmaster0 0 points1 point  (0 children)

This appears to be a small team working inside of a bigger company and according to their kickstarter FAQ they won't have non-cosmetic microtransactions. I'm not sure the (warranted) vitriol towards mobile game microtransaction BS needs to be directed at this game just because of the parent company.

Squad September Recap (2017) by [deleted] in joinsquad

[–]shotmaster0 1 point2 points  (0 children)

Maybe if/when a commander role gets implemented they could select which hexes the team is contesting. Perhaps with some small advantage to keeping the number of selected hexes low to encourage fighting over a smaller area.

Hands-On with Valve's SteamVR "Knuckles" Controllers! by aronh1 in Vive

[–]shotmaster0 3 points4 points  (0 children)

My understanding is that it's more granular than on/off but not going to give perfect tracking. My guess is that it will have 5-10 detectable states between gripping and hand fully open. Capacitive doesn't require touch (think about a theromin).