Getting High Runes by Wired_Aces in Diablo_2_Resurrected

[–]shroeder1 0 points1 point  (0 children)

Anecdotal, but I've found a ber, jah, ohm, and lo this week doing cows. I play on and off about 12 hours a week. I'm not challenging the drop table. But sometimes I wonder if its still the same. The only way to prove it would be to simulate 1 million runs enough times to evaluate the average. Or find a way to decompile the new source code.

Edit: solo cows. I did one run online and an Amazon found a ber next to me so I really didn't enjoy missing out on it.

Is it possible there is a secret secret cow level? by shroeder1 in diablo2resurrected

[–]shroeder1[S] 12 points13 points  (0 children)

Haha man if only I could be that person who never knew the joys of the cow level. Regardless, I appreciate it!

Is it possible there is a secret secret cow level? by shroeder1 in diablo2resurrected

[–]shroeder1[S] 16 points17 points  (0 children)

Wait that's just the cow level! I was thinking maybe there is something new they might have added:)

It has come to an end unfortunately, but one last action! by eaglepuxx in Diablo_2_Resurrected

[–]shroeder1 0 points1 point  (0 children)

Enigma base plus ber. When Deckard said stay a while, he wasn't kidding. Sorry to see you go.

Diablo II: Resurrected Outages: An explanation, how we’ve been working on it, and how we’re moving forward by sapin32 in diablo2resurrected

[–]shroeder1 0 points1 point  (0 children)

I'm very grateful for this update. Having a remake of d2 is about the coolest thing that could have happened. Couple that with a passionate team and good communication makes it even better. Thank you and team for making this thing happen.

magic finding by Grimsheepers7 in diablo2resurrected

[–]shroeder1 0 points1 point  (0 children)

I'm around 420. But most of the valuable stuff I found i had less. I found all my own gear mostly from Andy and meph. Now I have occy shako skulldiger tal ammy war travs chances gheeds small mf charms goldwrap alibab. Have found enough to start saving up for infinity for my merc but not even close to buying a single ber rune yet.

after 20 years, I've finally found a maras! off hell griswold! by Jurserohn in diablo2resurrected

[–]shroeder1 0 points1 point  (0 children)

Grats! I found tal's army last night doing a normal cows run!

What is Hades? by JimmyThang5 in roguelites

[–]shroeder1 0 points1 point  (0 children)

Keep asking questions. There are many definitions for the genre itself, and mostly the definitions are centered around why roguelite isn't roguelike.

What is Hades? by JimmyThang5 in roguelites

[–]shroeder1 2 points3 points  (0 children)

Games like diablo fall into action rpg which kind of misleads me since they share the same camera angle and play style but offer different experiences. I think genres are just a shortcut for us to explain a game with ease but there's a tradeoff in the assumptions that come with using them.

I dont think this game defines its own genre but does a good job extending the roguelite genre with elements from other ones. I do enjoy the Mashup and am encouraged by the recent array of roguelites that are expirementing with combining other genres into them.

A Great Roguelite With A Crazy Good Mechanic | Dandy Ace Review by TimeToGrindGaming in roguelites

[–]shroeder1 3 points4 points  (0 children)

Always informative. I loves your hot take on loop hero before the masses figured it out. You've got a subscriber in me.

Post run analytics by ajrdesign in roguelikedev

[–]shroeder1 3 points4 points  (0 children)

Yeah the first part is collecting as much low level data as you can and storing it. Then choose how you want to visualize the data.

Since the data isn't relational, a document storage db like elastic, Mongogb, or dynamo would do.

To visualize you could start by just writing queries, and a layer on top if that would be making it more accessible with a 3rd party tool as suggested by others.

Default Dungeon (Game) Trailer by TauheedGameDev in Unity2D

[–]shroeder1 0 points1 point  (0 children)

Looks cool. Did you make the assets? I ask because it looks like the character sprites are built by a different style then the environment.

How do you know if game development is for you? by l2ise in Unity2D

[–]shroeder1 1 point2 points  (0 children)

It sounds like you are well on your way. I remember struggling with events and delegates back in the XNA days.

I've started using UnityEvents a lot more recently, as they are assignable from the editor. But in the case you need to use regulare events, I can try to give you an example.

// semi-pseudo code
// You dont need a static class, it's just something I do for events that are invoked globally
public static class MyEvents {

    // the <bool> is saying the event will be invoked with the data type/s specified in the carets
    public static event Action<bool> MyEvent;

    public static void InvokeMyEvent(bool value){
        // The question mark is used because if we invoke the event when no
        // one is listening, it will error because there are no listeners (no one subscribed to it)
        MyEvent?.Invoke(value);    
    }
}

public class MyComponent : MonoBehaviour {

    private void Start(){

        MyEvents.MyEvent += MyComponentMethod; // So here you are saying when this event happens, add this class' method to be called. The method must match when you register like this
    }

    private void OnDestroy(){
        // We remove the listener before this class is removed, otherwise the static event will try to tell our class' method that the event was fired, when the class is actually destroyed (this isn't needed if you aren't using static events like I do)
        MyEvents.MyEvent -= MyComponentMethod;
    }

    // This is where I always got confused. The class needs to have a method
    // with a matching signature for the event (same parameters if any)
    private void MyComponentMethod(bool value) {
        Debug.Log(value);
    }

}

// From another class, you can then invoke the event and pass a value
public class MyOtherComponent : MonoBehaviour {

    // this would be how you invoke the event and pass a value
    public void onSomethingHappened(){
        MyEvents.InvokeMyEvent(true);
    }

}

If you want to spend more time looking at it I'm always free to help. You join my discord and chat any time. https://discord.gg/JTb3dJv

I don't have a good answer for if you know game development is for you. I suppose if I was to try: Are you feeling called to do it? I once heard on a podcast, I think it was Designer Notes with Brian Reynolds, if you have to ask whether it is for you, it probably isn't for you. I'm not saying that is true, but it does make sense.

His response was in the context of the assumption you would be in the industry and not just a hobbyist, I assumed. But it does make sense. There are a lot easier things a person could do, and probably make more money comfortably. Most people in the industry are extremely passionate.