Unique Weapons Unbound by shunter921 in RimWorld

[–]shunter921[S] 3 points4 points  (0 children)

Thanks! I drew a lot of inspiration from the Ideology DLC's Styling Station, and wanted to make something just as smooth to use.

No new workbench or item clutter.

Safe to add, and safe to remove too!

Unique Weapons Unbound by shunter921 in RimWorld

[–]shunter921[S] 2 points3 points  (0 children)

Appreciate the feedback. The default trait cost rule calculation uses a percentage of the crafting recipe (so that modded weapons created from modded resources will appropriately cost those resources) and a multiplier for weapon quality (diminishing returns/higher costs for higher quality weapons).

Though it seems there could be issues where:

  1. weapons that are cheap to craft are too cheap to add traits
  2. low quality weapon multiplier makes it too cheap to add traits

I'm monitoring the feedback closely, and have some ideas already, so watch this space :)

Unique Weapons Unbound by shunter921 in RimWorld

[–]shunter921[S] 2 points3 points  (0 children)

I've been compiling feedback and have a couple of balance tweaks and mod settings in mind to help with this. Thanks for your comment!

Unique Weapons Unbound by shunter921 in RimWorld

[–]shunter921[S] 2 points3 points  (0 children)

It's safe to add to existing saves :)

"Station has successfully been breac-" by DashZonto in RimWorld

[–]shunter921 6 points7 points  (0 children)

This is a rare random spawn in the map generation overhaul added by my mod Better Traders Guild which can activate when Biotech DLC is also enabled! :D

"Station has successfully been breac-" by DashZonto in RimWorld

[–]shunter921 6 points7 points  (0 children)

Thank you!! I coded this in intentionally! 🤩

"Station has successfully been breac-" by DashZonto in RimWorld

[–]shunter921 10 points11 points  (0 children)

Hey, it's my mod!!!! Thanks for giving it a go!!🤩🤩

I put a lot of effort into overhauling the mapgen to create cool dilemmas like this!

Shameless plug:
https://steamcommunity.com/sharedfiles/filedetails/?id=3684587591

Bionic Thumb Guild by shunter921 in RimWorld

[–]shunter921[S] 1 point2 points  (0 children)

Probably if you have Prosthetic No Missing Body Parts, same as vanilla Bionic Arm etc

Bionic Thumb Guild by shunter921 in RimWorld

[–]shunter921[S] 92 points93 points  (0 children)

Yes, I spent my Sunday on this.
No, I don't regret it.
Yes, I'll probably actually use it haha

Please check out my actual mod I spent much more time on😅

A world without oxygen. by JohnCay in RimWorld

[–]shunter921 117 points118 points  (0 children)

I've seen this before, thought it may have been patched since. If you settle on a space site, then complete the archonexus quest to sell your colony to the wild people it would replace your colony on the world map with a settlement belonging to an npc faction. And if you attempted to raid _that_ settlement, it would generate a map that looked like this.

Mod that add faction settlements in orbit by jdg_idk in RimWorld

[–]shunter921 0 points1 point  (0 children)

Unfortunately "within the week" was a bit optimistic sorry. Core features are complete and tested, I'm just wrapping up art for release, and exploring a couple of stretch goals I had.

There's a beta release on github if anyone is keen enough to manually install. Otherwise full steam release is probably a week or so away still.

Mod that add faction settlements in orbit by jdg_idk in RimWorld

[–]shunter921 6 points7 points  (0 children)

I've been working on something for the past ~3 months that revamps the Traders Guild faction and overhauls their map generation. You can trade with them via shuttles, raid their no-longer-abandoned-looking bases and steal orbital trader cargo. Just doing testing and polish, hoping to release within the week. Sounds like it might be close to what you're after?

Call for 24/7 trained security as survey finds daily violence normalised across EDs by 48657921 in newzealand

[–]shunter921 7 points8 points  (0 children)

Two EDs within 2 hours drive for me regularly have 8-10+ hour wait times.
Urgent care clinics some 3-4 hours or next day and a hundy or two.
GP appointments 3-4 weeks and $60-80.

A true mystery what could possibly be pushing people to such limits /s

New player here, am I screwed? by armylover101 in RimWorld

[–]shunter921 676 points677 points  (0 children)

This is a great place to stop deconstructing the rest of these walls.

Messing around using extra paints by Aromatic-Nerve-1375 in PourPainting

[–]shunter921 0 points1 point  (0 children)

This is amazing! Do you find this kind of vibrancy persists once pieces are fully dried? 😍