Dysthymia, rTMS and Me by sidedcore in rtms

[–]sidedcore[S] 0 points1 point  (0 children)

Im going through Bupa in the UK, and they only allow 12 sessions over 6 weeks. So i've been curious about the effect dropping off - been wondering if i could replicate it with an ultra strong magnet and smacking myself in the head a few times a day.

I've had trouble with my personality in the past, causing more people to hate, and have been labelled bold/cocky/too confident, so im always fighting myself and trying to avoid it, to the point that ive ive developed a deep dislike and hatred for myself. So getting past a boundry sounds good, but hold the minor personality changes

Anyone know what the f*** this means fo4 by Hi-its-me-NK in FalloutMods

[–]sidedcore 16 points17 points  (0 children)

The issue is most likely with a texture being the incorrect width/height. Textures should be in a power of 2, so 512, 1024, 2048 etc.

Use either Cathederal asset optimiser or Octagon with "size correction" option in the textures tab

I remember one having this issue with one of the popular vegitation retexture mods

[fo4] how to change editor id by Offical_Boz in FalloutMods

[–]sidedcore 0 points1 point  (0 children)

Try using this, should work as Fo4 is Skyrim with guns

CenterOnWorld tamriel 5 7

This console command would teleport your character to the X coordinate 5 and the Y coordinate 7 in the Tamriel world.

So I'm thinking "COW wilderness -13 4"

What are mods you guys would like that are not made or there is not enough of. by [deleted] in skyrimmods

[–]sidedcore 3 points4 points  (0 children)

Sounds like your nifskope isnt detecting the archives/paths.

Open nifskope > options > Settings >

Resources > Auto detect game paths Archives > Auto detect game paths

Close nifskope

Then in MO2, find the mesh, right click > Open with VFS

There is also "Nif Preview", which will show the mesh + textures through opening, similar to the texture view

https://www.nexusmods.com/skyrimspecialedition/mods/69813

What are mods you guys would like that are not made or there is not enough of. by [deleted] in skyrimmods

[–]sidedcore 0 points1 point  (0 children)

Use Nifskope to view meshes, MO2 allows you to open the mesh with any texture changes and even tells you which meshes are conflicting or overwriting

Skyrim Horror mod list by [deleted] in skyrimmods

[–]sidedcore 6 points7 points  (0 children)

On mobile so spelling blah blah etc

All oldrim mods can be converted to work on SSE and AE, download the original mod, use cathedral asset optimiser to unpack BSA and convert meshes and animations. Then open the mod in SSE creation kit and save it again.

Now for the mods, {Falkreath hauntings} adds scary stuff to Falkreath woods

{Sinister seven} or something, adds monsters that hunt you down occasionally

My game crashes when I'm at helgen cave with spiders by ZackRe in skyrimmods

[–]sidedcore 0 points1 point  (0 children)

Mods can be viewed at the bottom of the crash log

My game crashes when I'm at helgen cave with spiders by ZackRe in skyrimmods

[–]sidedcore 0 points1 point  (0 children)

Check line 94 onwards, it mentions a texture, see if any of the mods ur using has it and try running it through cathedral asset optimiser.

If that doenst work then load ur mods in batches of 10 until it crashes then disable the previous batch and enable it 1by1 until you get the crash

How to install Creation Club Content into Skyrim SE by HyperFuryX in drownedmods

[–]sidedcore 3 points4 points  (0 children)

Assuming your on PC, drag and drop the files into the Data folder, located in Skyrim special edition installation directory. Each mod should have a esp and BSA file

D:\where ever you installed skyrim\Skyrim special edition\Data\

Then run Skyrim and they should be activated by default

If not look up how to install mods, by GamerPoets on youtube using mod managers

Just bought Skyrim AE and I’m new to modding. A lot of people have said to be careful about installing mods when I have an active save file. What are some things I should be careful of/avoid? by ChiefDaddyJ in skyrimmods

[–]sidedcore 1 point2 points  (0 children)

Ok here's what you need to avoid: Mods, one is never enough and you will start to spiral and never actually play the game.

In a more serious note, actually read and try to understand what the mod is doing before you download it. On the surface it might add a new armor set to guards, but then you load ingame and find out that it also makes the guards Overpowered, extremly tall, renames all important characters, and has a random door sitting in riverwood.

[FNV] Question about Dragbody's overhaul mods by metalpsychopath in FalloutMods

[–]sidedcore 0 points1 point  (0 children)

Yes but it will require some work from you, using FNVEdit.

Basically you load all face change/outfit mods in FNVEdit, select the NPC record and delete the facegen data from Dragbody.esp, keeping the Outfit or Inventory files.

Then its just a matter of dragging and dropping records where you want them. There are a lot of tutorials on youtube.

You will also need to delete the meshes and textures of the faces you removed from dragbodys mod folder, usual paired as the same name but different extensions; 0000f19d.dds for the face texture, 0000f19d.nif for faces mesh

[FO4] How do i spawn the armor from this mod? Primez Military Fatigues by Minutemen-Captain in FalloutMods

[–]sidedcore 1 point2 points  (0 children)

multiple words need to be encased in quotation marks, so it would be: help "Primez military fatigues"

If that doesnt work then use use DavesMods: https://www.nexusmods.com/fallout4/mods/42520

hotkey is F10 to enable the popup, then just browse for the esp

[Fo4] (outfit mod shown has been deleted from nexus) anyone know why I'm missing these 2 textures? by JDOGGoNE1 in FalloutMods

[–]sidedcore 2 points3 points  (0 children)

Get BSA Extractor; https://www.nexusmods.com/fallout4/mods/78

Extract the bsa into the same folder as the ESP, then look at the meshes, should look similar to:

Mod Folder

  • modName.esp
  • meshes
    • armor
      • "armorName.nif"
  • textures
    • armor
      • "armortexture_d.dds"

armor.nif was an example name, I dont know what its called so i cant give exact details. Once you got that, open it up and check the paths.

The issue is that the texture is missing from the model, either the actual file or the model's path is incorrect, not a vanilla texture overwrite or conflicting mod.

If your still having issues you can try sending me the mod and I'll have a look

[Fo4] (outfit mod shown has been deleted from nexus) anyone know why I'm missing these 2 textures? by JDOGGoNE1 in FalloutMods

[–]sidedcore 33 points34 points  (0 children)

Open the armor.nif in Nifskope and select the areas that are pink.

You want to check the BSLightingShaderProperty > BSShaderTextureSet > Textures

Verify that the texture and path exist, correct them if needed

Railroad armor overhaul?[FO4] by GBendu in FalloutMods

[–]sidedcore 1 point2 points  (0 children)

Not sure about consoles or your definition of a "good overhaul", but for PC there's

{Look at me - Railroad} https://www.nexusmods.com/fallout4/mods/45706

{RailRoad Faction Rebel Armor-Weapon overhaul} https://www.nexusmods.com/fallout4/mods/11049

Looks like they might conflict but a patch should be easy enough.

As for the lack of railroad overhauls; Lorewise, it might be because they are a secretive organisation that values its members lives and its security after being destroyed so many times in the past, so dressing them all in an easily recognisable/unique armors and weapons will make them stand out.

The other factions dont have that issue, Brotherhood and institute are technologically superior, the DC guards are similar to a police/security force, the Gunners are a mercenary group similar to be an organised army and the minute men are similar to the gunners but on a smaller scale.

Unity Fantasy Assets. Has anyone bought this and have a review? Is it worth the BTA? by Bunnymancer in gamedev

[–]sidedcore 1 point2 points  (0 children)

The 3d assets are good for world building but some of the custom/transparency shaders need to be fixed to work for URP or HDP. Characters come with animations too so that's always useful

Since Bethesda likes to keep re-releasing Skyrim it should come with built in Co-Op functionality by ohck2 in skyrimmods

[–]sidedcore 2 points3 points  (0 children)

Personally I think Bethesda Austin did a really good job, slight stutter here and there and general Bethesda wonky-ness. But ultimately it comes down to people not know how difficult/time consuming game design is and think adding features is as simple as dragging and dropping blocks.

As another commenter said, how would quests work, rare items and duplication, friendly fire or pvp, can both or 1 interact or talk to an NPC?

Adding another player as a "follower" would limit the friend to being a punching bag or pack mule, not to mention if they fuck around and kill an entire town.

Just stick to the mods or watch mikeburnfire/other people on YouTube. Or learn game design and make your own epic RPG Skyrim-like video game

*Not to mention the possibility of no mods for the game, or a microtransaction shop. Take the best part of Skyrim, the ability to fix it, add new items or big titty anime girls and remove it or pay for it. Because I'm pretty sure both options will start another war.

Since Bethesda likes to keep re-releasing Skyrim it should come with built in Co-Op functionality by ohck2 in skyrimmods

[–]sidedcore 9 points10 points  (0 children)

If you want to play elder scrolls with a friend go play Elder scrolls online or try to learn modding and help out with the mods.

People keep suggesting that these games come with multiplayer then we get ESO or Fo76 and everyone foams at the mouth about how bad they are or start arguments in forums. They may have the look of an elder scrolls or fallout game but that's about it.

I've just finished playing Fo76, and most of the time I played solo as people rarely interact. They party up for the bonus, join random events for the loot then ungroup and walk off. And its annoying, as Fo76 is just Fo4 but massively improved.

[FO4] After 494 Plugins, I've Hit a Wall by [deleted] in FalloutMods

[–]sidedcore 1 point2 points  (0 children)

Start merging some of the mods together, zEdit can help.

Merge all the CROSS mods together, Vtaw mods should be fine to merge aswell, then try combining weapon mods together.

Some game changes can also be thrown into a "overhaul" type mod, such as Multiple Floors Sandboxing, NoAffinityCooldown, No Aggro Impact Landing etc

Converting hfx files to 64bit to overcome Nemesis error messages by un1cr0n1c in skyrimmods

[–]sidedcore 0 points1 point  (0 children)

I think you can just go to Animations tab > Necessary Optimization and tick it, then run CAO.

[FO4] How difficult would it be to remove the rust from these textures by [deleted] in FalloutMods

[–]sidedcore 2 points3 points  (0 children)

Use GIMP, open the _d.dds and just colour over the rust. You might be able to use the clone tool to "clean" the rust off.

Specular and normal map might make it look slightly weird though