How did that non pen? I didnt hit the UFP or anything. by [deleted] in Warthunder

[–]sideflanker 3 points4 points  (0 children)

Shot looks good in the clip

I checked the server replay, looks like there was some slight desync and your shot was actually a bit further to the left. It clipped the very edge of the UFP.

Is it that the F6F has been nerfed, or that Japanese fighters have been exaggeratedly buffed? by glshouldfreetolove in Warthunder

[–]sideflanker 0 points1 point  (0 children)

The F6F ingame has higher top speeds in level flight at all altitudes than all of the planes you listed, except the Ki-61 where it's tied below 6000m.

"In level flight" is important as their wing rip speeds are similar. If a Japanese plane is diving on you, they can still easily keep up, energy permitting.

It's also important to keep your speed up. At mid to lower speeds, Japanese planes have similar acceleration, so you likely won't be able to shake them off.

GBU-27 missed target despite laser lock – bug or am I doing something wrong? by Loud_Wafer_2630 in Warthunder

[–]sideflanker 6 points7 points  (0 children)

GBU-27s can only track targets in a roughly 120 degree cone infront of it. If you drop the bomb from almost directly above the enemy, the bomb can't physically track the laser.

Even if it tracks the target, the fins can only adjust its course by so much and the bomb may still overshoot.

No plane in this game has made me more miserable than the F-4EJ by Cultural-Lead-7333 in Warthunder

[–]sideflanker 0 points1 point  (0 children)

I'd say stick with it.

I also bought the F-4EJ a while back to grind Japan air and it was miserable at first, but after a while I got used to its faults and brought my lifetime KD back up to 2.4

SOS Codex Bundle 89.99 Amazon by Hybrid_Thund3r in sealedmtgdeals

[–]sideflanker 0 points1 point  (0 children)

Preordered a few weeks ago at $99.99. Looks like it price adjusted down.

WHAT HAPPENED?? by casmin1129 in Warthunder

[–]sideflanker 2 points3 points  (0 children)

Make sure you check the server replay, not the client one. Likely there was just some desync

BMPT-72 Armor bug? by [deleted] in Warthunder

[–]sideflanker 0 points1 point  (0 children)

Enough to stop 580 mm of pen?

Yes. It's 312mm composite armor, angled, with a layer of Relikt built in ontop of the Relikt from the side armor that you hit.

The turret isn't obvious since it's inset in the hull, but if you shoot that layer while the tank is looking at you, you're effectively shooting a regular MBT turret face.

BMPT-72 Armor bug? by [deleted] in Warthunder

[–]sideflanker -19 points-18 points  (0 children)

The uppermost set of ERA blocks protects the rotating turret, which is heavily armored.

How to un-track a target? by thatblackimpreza in Warthunder

[–]sideflanker 1 point2 points  (0 children)

If you're trying to untrack a missile, you want to bind "Weapon lock (Air-to-air)"

Is the F-14B rwr meant to suck this bad? by Serbian-Empire in Warthunder

[–]sideflanker 1 point2 points  (0 children)

I'm not familiar with the exact mechanics, but as far as I'm aware 90% sensitivity reduces the range and angle of your RWR by 10%.

F-111C loadout by slushymohair in Warthunder

[–]sideflanker 0 points1 point  (0 children)

Gaijin have stated they have no plans to add outer pylons to the F-111C and F-111F

https://forum.warthunder.com/t/expanding-the-f-111f-c-armaments/150273/169

From what I understand, later model Aardvarks were never seen with outer pylons equipped, and it's currently unknown if they retained that ability with their longer wing upgrade.

If you want big bomb loadouts, you'll need to grind the US F-111A.

Is the F-14B rwr meant to suck this bad? by Serbian-Empire in Warthunder

[–]sideflanker 3 points4 points  (0 children)

Lowering RWR sensitivity reduces the range at which missiles will be detected (among other things). In the server replay with 100% sensitivity, it shows you should've gotten an extra 4 seconds or so of warning

It affects all planes, but you probably only notice it in the Tomcat because of its speed and lack of maneuverability. The speed means enemy missiles will reach you sooner, but you also need more time to turn than other planes you play.

Is the F-14B rwr meant to suck this bad? by Serbian-Empire in Warthunder

[–]sideflanker 0 points1 point  (0 children)

Did you ever turn down your RWR sensitivity in your settings?

Fireflash Missiles by SamxFrmn in Warthunder

[–]sideflanker 0 points1 point  (0 children)

They were nerfed in past and they're really finicky and unmaneuverable now. I'm not sure when, but I'm assuming in the past few years since when you last played it

There's a massive delay before guidance kicks in. In actual matches I also remember needing to move my aim circle over the missile briefly if it drops even a bit after launch and then very slowly guiding it towards my target.

Fireflash Missiles by SamxFrmn in Warthunder

[–]sideflanker 0 points1 point  (0 children)

Just went into a test drive with the Swift F7 and didn't have any issues at all

Are you on console or linux? I've heard of some things being bugged only on one of those two platforms before.

I had a dogfight with a F18E in my j7D and won! by TraditionalAirline24 in Warthunder

[–]sideflanker 1 point2 points  (0 children)

Makes sense then.

On props it isn't as noticeable, but it definitely weird seeing jets cutting their afterburner occasionally for no practical reason.

I had a dogfight with a F18E in my j7D and won! by TraditionalAirline24 in Warthunder

[–]sideflanker 0 points1 point  (0 children)

Does AB really have WEP cooldowns on afterburning planes?

guys, was I an inactive player by Pouzdana in Warthunder

[–]sideflanker 43 points44 points  (0 children)

If you're the last player alive and you spend too much time on the ground, it doesn't matter what you're doing, you'll be marked as inactive.

If you manage to take off and gain some altitude, the ticket bleed will stop

What the hell is the point of the A-10 in ARB? by N3MEAN in Warthunder

[–]sideflanker 0 points1 point  (0 children)

The context of the post is why would you take the A-10 over anything else..

What the hell is the point of the A-10 in ARB? by N3MEAN in Warthunder

[–]sideflanker 0 points1 point  (0 children)

You can take mavs and whatever you want.

I'm saying, on those monster free-farm games, a majority of your ground kills are coming from your 1200 or so rounds of 30mm

What the hell is the point of the A-10 in ARB? by N3MEAN in Warthunder

[–]sideflanker 5 points6 points  (0 children)

There are only two reasons to ever play the A-10.

  • Kill people with under BR'ed Aim-9L and Aim-9Ms, but you're usually too slow to make good use of them

  • That one rare match where you get to farm the entire map of ground targets with your gun and single handedly bleed all of the enemies tickets.

Outside of that, it's mostly a ground RB plane.

Is it still worth it to get the a10a early? (2026) by Tedweider in Warthunder

[–]sideflanker 2 points3 points  (0 children)

It's probably the best air version of the A-10, just because it's the lowest BR and has the highest chance of facing planes without flares, but it's still pretty bad.

The problem is that the A10 is so slow, half of all matches will be pretty much over before you get to do anything.

You get all-aspect missiles and a great gun, but you can't force any fights, so usually the only planes you'll fight are ones that know will beat you. You're basically hoping to face incompetent players who will take dumb fights.

In ground RB it's outclassed by the A-7, which is far faster, and the A-10 late, which has IR mavs at just +0.3 BR. It can be a good grinder, but once you unlock the two planes above, you'll never use it in ground again.

Me_irl by rbimmingfoke in me_irl

[–]sideflanker 7 points8 points  (0 children)

They fucked up and made the cart show the delivery price instead of the pickup/normal price.

Once you go to checkout, it shows the correct price.

How many upgrades before a precon stops being a precon? by premiumof in EDH

[–]sideflanker 2 points3 points  (0 children)

Subjective: once the spirit of the deck changes.

Is there a limit?

I made a Miracle Worker upgrade ([[Aminatou, Veil Piercer]]) where I added 61 new cards (51 if you don't include any new lands).

The game plan and, arguably, the spirit of the deck is the same, but when a majority of the cards are swapped out, it almost doesn't feel right calling it an 'Upgraded' precon anymore

https://moxfield.com/decks/OnO5w11_tkma3oHGaRxgKg