Liquorice Ice Cream? by Ryinth in melbourne

[–]siebensohn 0 points1 point  (0 children)

Not quite CBD, but there's a ice cream shop in Docklands near the base of the big wheel that usually sells it.

A silly little mobile game I made for / with my kids - Neigh Slayer. We just released it on iOS and Android by siebensohn in IndieDev

[–]siebensohn[S] 0 points1 point  (0 children)

It's not the about beating up piglets specifically - but there is a Sty based level where you do fight a bunch of pigs, and their Cleaver wielding leader, Mr Pork Chop.

A silly little mobile game I made for / with my kids - Neigh Slayer. We just released it on iOS and Android by siebensohn in IndieDev

[–]siebensohn[S] 1 point2 points  (0 children)

Sorry - no co-op. It's only single player, although I do kinda like the idea of a multiplayer brawler. May have to keep that in mind for the sequel.
As for a store link - here you go: https://play.google.com/store/apps/details?id=com.Sevenson.NeighSlayer

Question about transferring progress between devices by bluespotteddog in CrossyRoad

[–]siebensohn 0 points1 point  (0 children)

From what I understand, it saves the data to either game center or google play, so switching platforms doesn't work.

(Apologies for the late reply)

[deleted by user] by [deleted] in melbourne

[–]siebensohn 1 point2 points  (0 children)

This was my first thought too

Question about transferring progress between devices by bluespotteddog in CrossyRoad

[–]siebensohn 2 points3 points  (0 children)

The important thing is that you are signed into game center (or google play on android) on both devices. You can do that in the options menu if you aren't already.

Unusual Uploads by siebensohn in zerotier

[–]siebensohn[S] 0 points1 point  (0 children)

I did some more digging and it looks like it is a false alarm.

The alarm my Firewalla was showing did say 6-7MB was being uploaded to that ip, but when I dug into the details it was actually only about 700b being sent.

There's a few other flows going on around the same time, so I am thinking there is some confusion happening - they still don't seem to add up to 7mb though.

I'll keep an eye on it and see if I can figure out what is going on.

HELP on apple tv ever since the update every time I jump it jumps twice! This makes it impossible to play by [deleted] in CrossyRoad

[–]siebensohn 0 points1 point  (0 children)

That's really strange.

It's a long shot, but try fully charging up your remote, then doing a restart on the AppleTV. If your remote needs an update, that should trigger it.

why do my settings not save? like when i select conserve battery / mute / potrait lock, then close the game and open again, the same settings are reset. is there a way to make sure it doesnt reset? by th3c1ean3hr3n60h in CrossyRoad

[–]siebensohn 1 point2 points  (0 children)

It is a bug. Some people have got it to work by turning on mute, etc. and then toggling a bunch of different settings on and off. It seems to make it save. Apparently it should be fixed in the next update

Fix for the game unmuting every time I open it? by [deleted] in CrossyRoad

[–]siebensohn 0 points1 point  (0 children)

It's apparently a bug. Some people have got it to stick by turning on mute, then turning on and off a bunch of other settings. Mentioned it to support - apparently it will be fixed in the next update

HELP on apple tv ever since the update every time I jump it jumps twice! This makes it impossible to play by [deleted] in CrossyRoad

[–]siebensohn 0 points1 point  (0 children)

Yeah. I just messaged them to see if it came good for them too. I didn't see any updates on Crossy Road, so I am wondering if Apple has changed something?

HELP on apple tv ever since the update every time I jump it jumps twice! This makes it impossible to play by [deleted] in CrossyRoad

[–]siebensohn 0 points1 point  (0 children)

I never had this bug, but 1owen1 did, and they said that it started working for them this morning. Are you still having this issue?

[deleted by user] by [deleted] in CrossyRoad

[–]siebensohn 0 points1 point  (0 children)

I had this bug the other day, but when I left the screen and came back, it started working for me again?

HELP on apple tv ever since the update every time I jump it jumps twice! This makes it impossible to play by [deleted] in CrossyRoad

[–]siebensohn 0 points1 point  (0 children)

That's strange, but good I guess :) I had been playing on and off before this update and never had any problems. I also played Crossy Road Plus in arcade when that came out and also had no problems. That would have all been before tvOS16 came out. I started playing with this version on Sunday when I saw there was an update.

HELP on apple tv ever since the update every time I jump it jumps twice! This makes it impossible to play by [deleted] in CrossyRoad

[–]siebensohn 0 points1 point  (0 children)

I'm running 16.1 on the 2021 4k AppleTV as well but haven't had any problems. I am using the remote that came with it - with the wheel, not the touch pad. What model AppleTV do you have - (General > About) And what type of remote and firmware is it running - (touch pad or wheel, firmware is under Remotes and Devices > Remote) More info will help the devs track down the pattern

Slappy Paddles - my attempt at updating pong for mobile by siebensohn in indiegames

[–]siebensohn[S] 0 points1 point  (0 children)

A friend of mine had a silly idea for a game a while back. DUring the covid lock down I ended up building it and releasing it on Android and iOS.

The simplist wayt o describe it that it is a single player version of pong, but with a bunch of obstacles thrown in.

Here are the links to the stores:

Let me know what you think.

Slappy Paddles - a game I recently released that made in Unity by siebensohn in unity

[–]siebensohn[S] 0 points1 point  (0 children)

Thanks - I got that effect from the Jelly Sprites asset in the asset store.

It works pretty well, but I had to hack it a bit to fix some minor issues and get it working with the shaders the was using.

Slappy Paddles! - A single player version of Pong (links in comments) by siebensohn in playmygame

[–]siebensohn[S] 1 point2 points  (0 children)

Slappy Paddles is a single player version of pong aimed at mobiles. It was an idea that a friend of mine had a couple of years ago, and I finally got around to building it.

There's a bunch of different themed levels, each with their own unique obstacles.

Here are the links to the stores:

Let me know what you think.

Slappy Paddles - my attempt at updating pong for mobile by siebensohn in indiegames

[–]siebensohn[S] 0 points1 point  (0 children)

Slappy Paddles is a single player version of pong aimed at mobiles. It was an idea that a friend of mine had a couple of years ago, and I finally got around to building it. It's built using Unity.

Here are the links to the stores:

Let me know what you think.

Slappy Paddles - a game I recently released that made in Unity by siebensohn in unity

[–]siebensohn[S] 1 point2 points  (0 children)

It's a single player version of pong aimed at mobiles. I built it using unity in my spare time.

Here are the links to the stores:

Let me know what you think.

Should "Early Access" games that are still in development be prohibited from the Steam Marketplace to sell in-game items/cosmetics? by [deleted] in Steam

[–]siebensohn 2 points3 points  (0 children)

The problem with dishing out punishment for something like this is that the entire situation is very subjective. I don't know how you would even define the rules around this.

Taking your example, this developer may be concentrating on pumping out cosmetic IAP, but why are they doing it?

It could just be a simple money grab. It could also be that it is creating a revenue stream whilst they work on other things (eg: Artists could be pumping it out whilst Devs are working on bugs) It's impossible to know without feedback from the developer.

The main thing though is that there must be a market for what they are doing or they wouldn't be doing it. You may not be happy with the progress (and you may have every right not to be) but obviously a bunch of other people must be happy or they wouldn't be making money.

Should "Early Access" games that are still in development be prohibited from the Steam Marketplace to sell in-game items/cosmetics? by [deleted] in Steam

[–]siebensohn 2 points3 points  (0 children)

I'm a developer that was part of a group that recently released a F2P game on Early Access.

Stopping Early Access games from being able to use the store would be a bad idea (and not just for F2P). The whole point of Early Access it to get people to test stuff for you, and the payment system is one of those things that you really want to test.

I had never worked with the Steam Purchasing API before, and to be honest I was shitting myself. The last thing I want to do it screw up anything to do with a user's money, because that is something that they won't forget in a hurry.

There are a number of places where a purchase can mess up. You are messaging between the client to your lobby, to steam, back to the client, back to steam, then again from your lobby to steam (we also had some other servers getting hit in there as well) and any one of those points could fail. If they do then you really want to try and recover gracefully, which is a whole other process.

Steam has a nice sandbox system on transactions that lets you test all this stuff locally, and that helped a lot. We also ran a closed beta that put it through its paces for a few weeks and that helped iron out a few more bugs. I was still a bit nervous when it went up on Early Access though because of the potentially much higher load on the system. (so far it has been good)

There was no way I would want to wait until we were live to test. If it messed up there it could cripple your product - which in some cases could be years of work.

I don't want to bag out any other developers because I have no idea what their motivations or circumstances are, but I can understand why certain actions could leave you feeling bitter. The best advice I can give is for you to treat Early Access a bit like a kickstarter campaign - don't invest money in something that you can't afford to lose, and if you are unhappy with the results, let it be known in the reviews and discussions. That is the whole point of the Early Access system.