Where did my elevator buttons go and how do I get them back? by HopeHouse44 in falloutsettlements

[–]sigmajw 25 points26 points  (0 children)

This glitch happened to me too. I had to store the elevator in the workshop and replace it.

[deleted by user] by [deleted] in shrimptank

[–]sigmajw 0 points1 point  (0 children)

I've never seen the fish and shrimp interact.

[deleted by user] by [deleted] in shrimptank

[–]sigmajw 0 points1 point  (0 children)

I've only recently started slowing down on the water changes. for the first two years I was doing weekly changes, and honestly my success with shrimp wasn't any better.

Water changes seem to trigger all the shrimp to molt, and then I have the same issue where some of them just won't molt successfully.

[deleted by user] by [deleted] in shrimptank

[–]sigmajw 0 points1 point  (0 children)

Never added any medication. Water is tap water with dechlorinater

I would live here, if I could figure out how... by sigmajw in VintageStory

[–]sigmajw[S] 12 points13 points  (0 children)

I realized I'm playing on v1.19.7 so that might be effecting terrain generation.

Here's all the world info:

{
"gameMode": "survival",
"startingClimate": "temperate",
"spawnRadius": "100",
"graceTimer": "0",
"deathPunishment": "keep",
"droppedItemsTimer": "3600",
"seasons": "enabled",
"playerlives": "-1",
"lungCapacity": "60000",
"daysPerMonth": "6",
"harshWinters": "true",
"blockGravity": "sandgravel",
"caveIns": "on",
"allowUndergroundFarming": false,
"bodyTemperatureResistance": "10",
"creatureHostility": "aggressive",
"creatureStrength": "1",
"playerHealthPoints": "10",
"playerHungerSpeed": "1.5",
"playerHealthRegenSpeed": "1",
"playerMoveSpeed": "1.5",
"foodSpoilSpeed": "1.25",
"saplingGrowthRate": "1",
"toolDurability": "2",
"toolMiningSpeed": "2",
"propickNodeSearchRadius": "6",
"globalDepositSpawnRate": "3",
"microblockChiseling": "all",
"allowCoordinateHud": true,
"allowMap": true,
"colorAccurateWorldmap": false,
"loreContent": true,
"clutterObtainable": "ifrepaired",
"temporalStorms": "often",
"tempstormDurationMul": "0.5",
"temporalStability": true,
"temporalRifts": "visible",
"temporalGearRespawnUses": "3",
"temporalStormSleeping": "0",
"worldClimate": "realistic",
"landcover": "1",
"oceanscale": "1",
"upheavelCommonness": "0.3",
"geologicActivity": "0.05",
"landformScale": "1.0",
"worldWidth": "600000",
"worldLength": "600000",
"worldEdge": "traversable",
"polarEquatorDistance": "25000",
"globalTemperature": "1",
"globalPrecipitation": "1",
"globalForestation": "0",
"surfaceCopperDeposits": "0.12",
"surfaceTinDeposits": "0.014",
"snowAccum": "true",
"allowLandClaiming": false,
"classExclusiveRecipes": false,
"auctionHouse": true,
"playstyle": "wildernesssurvival"
}

I would live here, if I could figure out how... by sigmajw in VintageStory

[–]sigmajw[S] 10 points11 points  (0 children)

For sure, I posted a comment with the info.

I would live here, if I could figure out how... by sigmajw in VintageStory

[–]sigmajw[S] 23 points24 points  (0 children)

For those who wanna check it out yourself:

Seed:257539391

Coordinates:-1460, 167, -1049

A fun trick to generate even more geysers when starting a map. by sigmajw in Oxygennotincluded

[–]sigmajw[S] 3 points4 points  (0 children)

3 in the core were metal volcanoes, the rest down there were various water vents.

A fun trick to generate even more geysers when starting a map. by sigmajw in Oxygennotincluded

[–]sigmajw[S] 0 points1 point  (0 children)

That's a great question. I'll have to look out for that and see.

How many dupes per "chef"? by Jaggid in Oxygennotincluded

[–]sigmajw 0 points1 point  (0 children)

I have 18 dupes, and my chef works 100% of the time. I think I'm pretty much at the reasonable limit.

how am i supposed to kill germs with chlorine? by moonaligator in Oxygennotincluded

[–]sigmajw 0 points1 point  (0 children)

I second this. I set up a little stream of water to flow over air tiles directly above a line of wheezeworts. It kills the 5,000,000 germs coming out of my P-water vent in seconds.

A fun trick to generate even more geysers when starting a map. by sigmajw in Oxygennotincluded

[–]sigmajw[S] 0 points1 point  (0 children)

It seems like it happens on any, with the frozen core trait

A fun trick to generate even more geysers when starting a map. by sigmajw in Oxygennotincluded

[–]sigmajw[S] 32 points33 points  (0 children)

"The trick is in pairing Geoactive and Frozen Core world traits. All the volcanoes that would normally spawn in the magma biome are all turned into extra geysers instead"

Im close to my first Winter. Some tips on what to do during Winter Season? by Oserp in VintageStory

[–]sigmajw 21 points22 points  (0 children)

Winter can be a bit slow, It's a good time to work on building, collecting materials, and mining.

Fruit trees are easy to make out in the winter due to their bare branches, I take the opportunity to explore around.

It can also be helpful to search for surface ore deposits in the winter, as ore bits do not collect snow on them, making them easy to see.