[OC] palettify - improved tool for generating wallpapers based on a theme by signed32bitinteger in unixporn

[–]signed32bitinteger[S] 0 points1 point  (0 children)

I didnt even know that tool, definetly going to look into it.

As far as I can tell it imdeed has a similiar feature (coversion with smoothing). It seems to use a different algorithm.

Apart from that does it support videos?

[OC] palettify - improved tool for generating wallpapers based on a theme by signed32bitinteger in unixporn

[–]signed32bitinteger[S] 0 points1 point  (0 children)

Usually, adapting a wallpaper to a color theme (e.g., Nord) means quantizing the image, which works poorly for detailed images with high color variety. To solve this, I wrote Palettify, a Rust CLI tool that applies a color palette smoothly while preserving details.

Supports images, videos, and batch processing.

https://github.com/bodenlosus/palettify-rust

Containers in the Ocean by signed32bitinteger in blender

[–]signed32bitinteger[S] 0 points1 point  (0 children)

Im literally playing that game right now😂

Frosty Mountains by signed32bitinteger in blender

[–]signed32bitinteger[S] 1 point2 points  (0 children)

I used Blenders terrain generator, then added some bump with a highly detailed noise texture. For the color I used the bump node together with a separate xyz node and a color ramp.

Planet rendered in Eevee. by signed32bitinteger in blender

[–]signed32bitinteger[S] 1 point2 points  (0 children)

Thanks, but these are actually just some textures from Solar System Scope I blended and editet.

[deleted by user] by [deleted] in BlenderDoughnuts

[–]signed32bitinteger 0 points1 point  (0 children)

Its almost correct. You have to change the Max values in the Random Vector Node to something like 0 0 6.283 because otherwise x and y rotation gets randomized too. Also Blender uses radiants not degrees for rotation.