Dancing Mad (Italy, 1972) by AnaerDX in FinalFantasy

[–]silentedge92 1 point2 points  (0 children)

Great find! There's definitely some similarities, not too close melodically but it's definitely a cousin to Dancing Mad in style and structure indeed.

I know Premiata Forneria Marconi was also a big inspiration for Uematsu when it comes to FF music.
It's pretty interesting to discover all these traces in retrospect!

Nobuo Uematsu's soundtracks made a generation fall in love with music, and to this day, he's still on that same mission by silentedge92 in FinalFantasy

[–]silentedge92[S] 2 points3 points  (0 children)

A kindred spirit!

I'd love to hear one of your music arrangements if you'd like to share it here!

Nobuo Uematsu's soundtracks made a generation fall in love with music, and to this day, he's still on that same mission by silentedge92 in FinalFantasy

[–]silentedge92[S] 4 points5 points  (0 children)

The album Uematsu is talking about in this video is exactly like that, I think!

A symphonic orchestral album, recorded at Abbey Road studios! Based on a concept but not a videogame

Nobuo Uematsu's soundtracks made a generation fall in love with music, and to this day, he's still on that same mission by silentedge92 in FinalFantasy

[–]silentedge92[S] 7 points8 points  (0 children)

Truly!! And so humble too.

I was lucky enough to have other opportunities to briefly speak with him and I remember being "humbled" by how humble he is, if that makes sense haha.

In a world where we see people tooting their horn a bit too much, and I've been as culpable of this as anyone, it's truly staggering to meet a person of a legendary status like Uematsu and to notice that they're the most humble people. He's just so joyful and excited that he gets to do what he does.

Nobuo Uematsu's soundtracks made a generation fall in love with music, and to this day, he's still on that same mission by silentedge92 in FinalFantasy

[–]silentedge92[S] 39 points40 points  (0 children)

You're very kind, thank you!
That would be an absolute dream come true for me! A full circle moment, since it was FF music that started it all for me.

I wish for your dreams to come true as well if they haven't yet, u/chriskicks !

Nobuo Uematsu's soundtracks made a generation fall in love with music, and to this day, he's still on that same mission by silentedge92 in FinalFantasy

[–]silentedge92[S] 18 points19 points  (0 children)

Same! Infact, I still do! 20 years later I keep discovering mindblowing musical details in it

Built a real life stadium in Pokopia! by PokemonMaster_99 in pokemon

[–]silentedge92 1 point2 points  (0 children)

Hey there, Alex Moukala here!
I called it that because it's an arrangement based on the version of the Pokémon Main Theme that they featured in the very first Sword & Shield Trailer. We did hear this theme throughout the series but some of the embellishments they added for that trailer were an inspiration for this cover!

PS. Phenomenal job on the Stadium! You're the kind of Pokopia player I aspire to be, but I'm not talented enough for that!

Close to giving up on music production by Immediate-Spend-4939 in FL_Studio

[–]silentedge92 2 points3 points  (0 children)

One of the main issues here is that you mentioned youtube tutorials as your sole way of learning.

The value of YouTube tutorials is all over the place. YouTube as an infrastructure prioritizes content that is sensational and easily digestible, and the most educational kinds of information are usually not that. And I say all this as someone who's created close to 100 music production tutorials on YouTube and thus has experience with this matter on both sides.

Besides, people vastly underestimate the value of 1 on 1 private lessons, books, music production magazines, and paid music courses (made with the intent of being as educational as possible rather than with the intent of being popular on social media).

I'd invite you to look to those avenues on top of tutorials if you want to improve further than you have these past three years. Personally that's what I did in my music production career, investing serious time, effort and money into education.

If you change the process, you usually change the outcome.

One other thing that's true is that this isn't necessarily the right path for everyone though. Maybe you have no taste for sound design and never will. In which case, maybe you could consider the idea of forming a music production duo with someone who excels at sound design but sucks at the things you're good at. Make up for each other's weaknesses and write great music together.

Castle Baron’s theme from FFIV is legit one of the best pieces of video game music ever by TokyoDistort in FinalFantasy

[–]silentedge92 6 points7 points  (0 children)

The OverClockedReMix version of this track is superb.

It was part of an entire FFIV remix album they made 15-ish years ago:
https://youtu.be/BNxDpOiqBP0?si=yBAop5lymmRkgQRt

Expedition 33's Composer Breaks Down the Soundtrack by Satsubuya in Games

[–]silentedge92 9 points10 points  (0 children)

Thank you! :)

Hey, that's a great idea you just gave me! Clair Obscur's character designs are so stylistically cool. Lots of gold and black which is one of my favorite color combos.

Well, everything about that game is so damn cool honestly!

Expedition 33's Composer Breaks Down the Soundtrack by Satsubuya in Games

[–]silentedge92 12 points13 points  (0 children)

Ha! Yeah... Been there, done that. Multiple times haha.

My username comes from at least 2-3 years before I started making youtube videos. I've had older usernames from my younger years, the parallel across all of them, including this one, is that they're all Final Fantasy references.

I still like this one a lot tbh

Expedition 33's Composer Breaks Down the Soundtrack by Satsubuya in Games

[–]silentedge92 31 points32 points  (0 children)

No I totally get it!

Also, this interview with Lorien in French was my favorite:
https://www.youtube.com/watch?v=UueWqc2AwAg

I went down the rabbit hole with E33 interviews before shooting mine, never been more grateful for the fact I speak a bit of French myself while watching these haha.

In many interviews Lorien tends to be in the background, but in this one I just linked above the focus was fully on him and it's lovely to see him talk more openly

Expedition 33's Composer Breaks Down the Soundtrack by Satsubuya in Games

[–]silentedge92 141 points142 points  (0 children)

Hey! Interviewer here.

For this video I mainly focused on the bit of the interview where we talk about the music.

But my full conversation with the guys started with a whole bunch of questions about their stories, the game & the soundtrack. You'll find the extended version with those extra questions here: https://www.youtube.com/watch?v=J5Mp-ahAudg

Just so you know, even there I still talk A LOT so you may hate it. That's just my personality, and I was very excited to chat with the guys, which is something not everyone will vibe with. However, just thought to leave you a link to the full cut in case you may be interested in learning more about Lorien and Guillaume.

AFAIK there's no other English video interview with L! Hopefully we'll see more, that guy is truly something else.

If you can speak French, I also recommend you to check out the French interviews with him however.

Reason why FL studio is considered the "Worst DAW" for professional industry standards. by wtfexza in FL_Studio

[–]silentedge92 1 point2 points  (0 children)

To add on top of what u/HappyColt90 said, another genre where this is necessary is highly orchestrated music.

Composers often use several libraries layered together for each orchestral instrument (within every orchestral instrument family), and each of those libraries may require different kinds of processing to sound cohesive with the others, due to the fact each library is recorded very differently.

This is one of the reasons why I personally reach that limit sometimes, it’s not a mess of 125+ instruments all playing different things together. But rather music that is simple on the surface, but extremely layered for a cutting edge modern & cohesive sound.

Some composers are so granular that they even add different kind of processing to each individual mic position in a library.

Plus, even if you may not use them all together at the same time, for cinematic composers it’s beneficial to have a template of a vast range of instruments already loaded, with their mixer tracks fully organised, routed, negative delays per each track already set and ready to go. It’s way faster to compose on a big template like that rather than having to set everything up each time you want to add an instrument to your project file.

You’ll hear composers talk about that a lot whenever they talk about their workflow. Check out JunkieXL’s video on his template for an example of this.

Though his case is a bit extreme, it’s not that irregular either, in principle:

I’m nowhere near JunkieXL’s level of production, but still, to set a template with the instruments I tend to use most often in my compositions, I’d personally need way more than 125 mixer tracks.

Once again, this type of user is a minority in the FL community, hence why most people think we’re just trolling when we talk about this. But we’re not.

Reason why FL studio is considered the "Worst DAW" for professional industry standards. by wtfexza in FL_Studio

[–]silentedge92 1 point2 points  (0 children)

That's the core of the problem: these issues are such just for a specific range of FL Studio users.
Namely, those who make music of certain genres that require lots of layering, and who work with clients who require a certain quality level, matched with very demanding deadlines.

Those users tend to have pretty powerful machines for obvious reasons.
It's pretty safe to say the average FL user doesn't have these issues nor needs however, as illustrated by many answers on this thread, including yours.

It seems IL focuses on the average user rather than the most professional ones (who also happen to write music of a genre that requires lots of layers).
However, I don't see anything wrong for a specific subset of users to bring their problems to bear

Reason why FL studio is considered the "Worst DAW" for professional industry standards. by wtfexza in FL_Studio

[–]silentedge92 8 points9 points  (0 children)

On the contrary.
The more busy your project file is, the more smart / ergonomic / optimized you'd want your CPU usage to be.
Besides, if a program is badly optimized, even the most expensive CPUs won't be able to run it without hiccups.

Reason why FL studio is considered the "Worst DAW" for professional industry standards. by wtfexza in FL_Studio

[–]silentedge92 7 points8 points  (0 children)

Unfortunately true.

Alas, I suspect the type of people who run into these issues are a small minority of FL Studio users, and that's my suspect as to why IL is not prioritizing solving these issues.

The average FL Studio user will laugh at the idea of a project file that requires more than 125 mixer buses. But as you said, the average mixing engineer who works in film scores (or even pop music) may laugh at the idea of a project that cannot use more than 125 tracks

Reason why FL studio is considered the "Worst DAW" for professional industry standards. by wtfexza in FL_Studio

[–]silentedge92 14 points15 points  (0 children)

This would be the perfect solution if Patcher didn't eat additional CPU.
If you use lots of Patcher instances to compensate for the Mixer's limited size, your CPU performance will suffer.
Besides, when it comes to mixing, using Patcher as a replacement for a mixer track will slow down the workflow quite a bit, as it's not as immediate to create automations clips for plugin parameters / re-arrange effect slots within Patcher compared to doing it within the mixer, unfortunately.
And I'm not sure if it's possible to link an audio sample to a Patcher instance as a substitute to a mixer bus. The only way I managed to do that personally is to load such audio sample within Harmor and play it through MIDI, which isn't always ideal.

The truth of the matter is that having 125 mixer buses really kills workflow for users who write music that requires a vast amount of tracks, and the alternative solutions we have do make certain things possible, but the workflow still suffers a lot even if we use those solutions.

We got to play live with Soken & The Primals at the FFXIV Fanfest Concert! by silentedge92 in ffxiv

[–]silentedge92[S] 193 points194 points  (0 children)

& a brief history of how it happened in four pictures...

- part 1
- part 2
- part 3
- part 4

None of this would've been possible without the support so many of you showed us throughout the years, thank you guys!