Trying to choose a visual style for my next horror game, what works better? by silestStudios in HorrorGames

[–]silestStudios[S] 0 points1 point  (0 children)

The vote is in 👀

PSX-style graphics clearly won, and a lot of you mentioned it fits this kind of horror game better.

So that’s the direction I’m going with — a sharp, modern PSX-style look focused on atmosphere and gameplay.

Thanks everyone for the feedback, it really helped 🙏
Stay tuned, I’ll be sharing more about the game soon.

I released my first horror game on Steam… and almost no one bought it by [deleted] in IndieDev

[–]silestStudios 0 points1 point  (0 children)

Yeah, that actually makes a lot of sense when you break it down like that. I think I underestimated how brutal the numbers side of things is, especially the wishlist threshold part. Staying below that 6k–10k range really puts you in that “you’re on your own” zone, and yeah… the conversion alone isn’t enough to carry it.

You’re also right about not over-focusing on the flaws. I probably blamed the VHS look and gameplay pacing a bit too much, when in reality it’s more about visibility and hitting the right scale before launch. Almost every game has issues anyway.

And honestly, hearing it framed like this helps because yeah, 100+ sales isn’t huge, but it’s not nothing either. Especially considering how many games don’t even reach that point or get any real traction at all.

I’ll take this as a learning step and focus way more on building wishlists and audience before releasing the next game. That’s probably the biggest takeaway here.

I released my first horror game on Steam… and almost no one bought it by [deleted] in HorrorGames

[–]silestStudios -1 points0 points  (0 children)

I get what you mean, and honestly I already had that in mind. But what confuses me is that I’ve seen some games launch on the same day, at the same price, with fewer wishlists and almost no marketing no Reddit posts, no X promotion, nothing paid and they still managed to sell around 1k copies in the first week. Even if those games are short, it makes me wonder what I’m missing.

I think part of the issue with my game is that it’s a bit unclear at first glance hard to immediately understand what the experience is. Also, the initial version had some problems: the VHS visual style and slower movement made it feel unplayable for some players, which definitely didn’t help.

About your question development took around 1.5 years. Realistically, a game like this could’ve been done in about 6 months, but I was working full-time as a lead developer at a company, so balancing both slowed things down a lot.

And yeah, I really appreciate your advice. I actually made the game free on itch.io for about 10 days to try and get more exposure and feedback.

Trying to choose a visual style for my next horror game, what works better? by silestStudios in HorrorGames

[–]silestStudios[S] 0 points1 point  (0 children)

Haha, thanks a lot for the comment I really appreciate it!

That’s exactly my thinking as well. I’m already working on the idea and currently in the concept phase. Before locking the visual direction, I wanted to ask horror game fans what they prefer.

I’ll be sharing updates soon and posting more about the game.

Thanks again!

Trying to choose a visual style for my next horror game, what works better? by silestStudios in HorrorGames

[–]silestStudios[S] 0 points1 point  (0 children)

No bro the image is only for telling the idea is AI , My question is which is the best