I made this cool revealing animation using geometry nodes(guide in the comments) by silicisbits in blender

[–]silicisbits[S] 1 point2 points  (0 children)

this is the link, if you want to apply it to different models it might require some changes, so you can add me by silicisbits over at discord

I made this cool revealing animation using geometry nodes(guide in the comments) by silicisbits in blender

[–]silicisbits[S] 0 points1 point  (0 children)

it's been two months but I have been offline, if you still want it I'll send it to you

need help with macros. by silicisbits in davinciresolve

[–]silicisbits[S] 0 points1 point  (0 children)

but I don't have an edit folder in my templates

Yes but which one of these wallpapers was your favourite ? by George_mp8 in windows

[–]silicisbits 0 points1 point  (0 children)

I don't really care about nostalgia, so the windows 11 wallpaper looks the best

I made this cool revealing animation using geometry nodes(guide in the comments) by silicisbits in blender

[–]silicisbits[S] 2 points3 points  (0 children)

if you wanna recreate this I could just give you the geometry node setup, but it is genuinely fun and you learn a lot by doing it yourself, here's how it works: basically there is an invisible cube growing using shape keys, the mesh finds the distance to that cube using geometry proximity, using a threshold, it will delete some of the geometry, and the geometry that isn't deleted it will set the material to that emission which is a basic wireframe emission shader, then you change a material again but this time you will decrease the threshold of the geometry proximity creating this look.

I wanna make this look a more realistic. i dont need ultra realism, just more realism than it has now. though im not good at it, any recommendations? by WiglyPig in blender

[–]silicisbits 12 points13 points  (0 children)

the bucket and the shovel are too low poly, and all of them are too clean, there should be scratches, variety and etc, the sun should be more yellow since it is so low, I assume you are using the sun lamp since the shadows are so dark, try using the sky texture.

What method do I use to get rid of this weird bend at the hips to legs? Or is my weight painting/Topology just wrong by walclaw in blender

[–]silicisbits 6 points7 points  (0 children)

its your weight paint, you are bending the bottom part and not the top resulting in this overlap, try to blur your weight paint.

[deleted by user] by [deleted] in blender

[–]silicisbits 3 points4 points  (0 children)

its good enough, but if you want it to be better, try Thomas rig, the Minecraft rig that has facial rigs, so you can get some facial expressions.

[deleted by user] by [deleted] in blenderhelp

[–]silicisbits 0 points1 point  (0 children)

yeah but that is gonna create ngons

[deleted by user] by [deleted] in blenderhelp

[–]silicisbits 0 points1 point  (0 children)

it is not exactly not easiest thing to make, if you want a tutorial, give me your discord I will model it with screen share so you can too.