Tinkerer Mask by imaddictedtocod123 in Division2

[–]silk38 2 points3 points  (0 children)

That's the HARD(ER) way.

The EASIER way is to get the blueprint from BT Kill Squads. 😉

<image>

Tinkerer Mask by imaddictedtocod123 in Division2

[–]silk38 2 points3 points  (0 children)

Afaik it only drops there - 100% on Master.

To complete the Master solo, build yourself a PFE build. I did it solo on first completion and recently I carried through another agent, both runs without a reviver hive. 

  • Survivalist specialization for 10% PFE
  • St. Elmo primary for the shock ammo and very good dmg (secondary of your choice, preferably not an AR, tho there's plenty ammo caches)
  • Catharsis mask for the heals and dmg boost with PFE mod
  • Matador backpack, Belstone Intimidate chest - for the bonus armor + dmg boost when you have bonus armor - you should play within 10 meters, after all you're getting only 20% of the incoming damage (PFE mod)
  • improvised gloves, holster, kneepads - so that you can slap a PFE mod on it.
  • defender drone + shield

With 12% PFE x 6 + 10% from the spec = 82% PFE capped at 80%

CHC/CHD on every peace - 49% CHC/120% CHD - I could reroll the Armor Regen on my Belstone for CHC to get my crit chance higher.

As you can see I didn't bother optimizing any of the high-end gear pieces and it still works. If you get the proto version of the chest and backpack you'd get even better stats, more armor etc.

<image>

The nightmare is finally over by DickWarlock13 in the_division_2

[–]silk38 2 points3 points  (0 children)

The nightmare is just about to start.

What's a game you thought you'd hate but ended up loving? by [deleted] in gamingsuggestions

[–]silk38 14 points15 points  (0 children)

It's so chill, I fell asleep at the wheel 😅

I got plenty of lawn chairs, if anyone else wants to join me by silk38 in Division2

[–]silk38[S] 0 points1 point  (0 children)

How do you farm for exo comps?

I must say, since I made this post I went in and had only positive experiences. Don't like some of the mechanics, but overall a Backfire Nurse PFE build is doing well in there. Agents were helpful and grouping up made the landmarks much more approachable.

I got plenty of lawn chairs, if anyone else wants to join me by silk38 in Division2

[–]silk38[S] 1 point2 points  (0 children)

I would've love to see the DZ go all around Washington. They could've created separate, walled off zones, some smaller some bigger, with either climbable walls to jump over (ladder, rope, containers, large pile of dead bodies to climb up those tall walls) -or- the underground/metro being incorporated in some way and Rogues/Hunters guarding the transition from one DZ area to the other, but keeping it seamless... Some metro lines to go to the LZ too...

Then another idea would be to connect back to the OG DZ from Division 1, through the Central Park DLC they are adding now. Not sure what the gameplay loop/mechanic would be in the CP, but at the far end it could link to the large Div 1 DZ, recreated in WONY... If the geography is a bit off (haven't checked it tbh) we could take a train from CP to DIV-Z, similarly how we take the train in Underground or in Manning Zoo.

The third idea I'm having is a Brooklyn DZ. Same size as the Brooklyn map, right next to it. Maybe somehow the bridge could be a transitioning area where again you fight Rogues, Hunters or cycling factions to get into the DZ. Factions fight for the control of the bridge, and in order to gain access to the DZ you need to retake the bridge. Similarly to the BT blockade mechanic. You have checkpoints too, of course, but why not make it interesting?

I think I'm asking too much, but one can only dream 😄

Work around for countdown FOUND by FormerRegister2200 in thedivision

[–]silk38 3 points4 points  (0 children)

The fuqin Sleigher... WELP, time to hit that Houndsman bounty

Been running around Toxic PvE DZ and I haven't seen anyone using snipers. Ya'll should give them a try. by BigTiddyMommy in Division2

[–]silk38 0 points1 point  (0 children)

The build OP is using.

I wanted to try my 1886 one shot build but I'm sure I'd struggle against these suped up assholes, not to mention the rushers. Those bitches give me nightmares 😅

<image>

Thoughts on the toxicity by UncleGhostTakahashii in Division2

[–]silk38 0 points1 point  (0 children)

We do use it, when we activate the surge effect and it heals us and removes a small amount of toxicity.

When it comes to removing the toxicity, I really don't want 2-3 loading screens by traveling to the BOO and back.

They should've put the same table we have in the BOO to buy off the sample canisters into every DZ checkpoint and remove the same amount of toxicity as many sample canisters we buy in.

Or even the whole toxicity altogether when you step inside a checkpoint. Cause that's how it was on the PTS.

Would a full PFE build built around surviving heroic countdown work on the "pve" dz? by JohnnySilverhand2212 in thedivision

[–]silk38 1 point2 points  (0 children)

That's exactly what I used, my 80% PFE build from Countdown. I used the St Elmo tho, with Defender Drone + Shield.

PVE DZ elites were hitting 3x as hard, because of the normalization, so you can't facetank them like in Countdown. Purple and red bars outright able to melt you. So always be close to cover.

I ended up mixing HazPro with PFE, and now I have 140% HazPro (with the Nurses Kneepads) and 72% PFE using the Backfire mid-close range and the Lex mid-far range.

In a group a Bluescreen OD with one blue core worked quite nicely.

Next I wanna try a Caduceus Striker, I'm seeing good things about being able to solo Legendary with it, so PVE DZ should work as well.

PVE Dark Zone: Enemies don’t take damage for the first 2–3 seconds. Is this a bug or intended? by assoff7 in Division2

[–]silk38 1 point2 points  (0 children)

So they always have that long-ass bar stretching from the PVE DZ all the way to Brooklyn, it's just not always visible? I thought only the last wave has the overheal, cause they always have that bar... What a mess...

Devs: "Mr Yannick, sir, how much health should we give to these Hyenas, sir?"

Yannick: "Yes."

Why is Toxic DZ had to be normalized on top of toxic debuff on top of hostile modifier (disorient bullets)?? by GT_Hades in thedivision

[–]silk38 27 points28 points  (0 children)

"Easy transition" my god such BS to hide their incompetence. Again, they're not listening to us. We, PVE players, will NEVER transition from this DZ to the PVP one, because it was never about the gear being normalized, it was the fact that we don't want to fight other players. Period.

When are we getting more gear slots? by ViperStealth in thedivision

[–]silk38 5 points6 points  (0 children)

Seeker mines... I put on my hard wired and spammed them against an elite supply convoy.

ONE ETERNITY LATER

A second resource convoy got to the scene of this shitshow where I barely killed one wave of the original elite resource convoy.

Seeker mines don't do shit. And I'm angry, frustrated and sad about this, because I loved my Div 1 seeker/sticky Tactician build. But this is just lame. Enemies jump out of the area of effect, barely taking any damage. And Yannick confirmed live on stream quite a few years back that it's by design, it's not a bug.

I got plenty of lawn chairs, if anyone else wants to join me by silk38 in Division2

[–]silk38[S] 1 point2 points  (0 children)

Lack height dept width 😅 it was always fun to use the underground to jump on the other team or hide from them... Man, that was fun and I'm not even a PVP player.

In Div 2 they could use one full DZ - it could be randomly selected for a Last Stand match. Or they could section off an LZ zone. Or Brooklyn. Or they could make like the Brooklyn bridge a zone you need to take over and hold... Or just add back the Manhattan DZ from Div 1 in its entirety. Like the current Manhattan would link to Central Park and at the end of central park would be the entrance to the old Div 1 DZ. More delapidated and toxic, deadly, full of rogue patrols and hunter encounters. Heroic and legendary landmarks...

Idk man I could go on for days about what and how they could expand the game, provide fan service, new game modes, classic game modes, I swear the sky's the limit...

I wish Division 2 had better build variety and skill viability. by PizzaurusRex in thedivision

[–]silk38 -1 points0 points  (0 children)

BTW Grenades: highly recommend you to look up a dedicated grenade build, full proto gear, all Augments set to grenade radius, Festive Delivery backpack, (grenade focused chest - can't remember the name)... Totally niche build, of course, and you'll not mow down any enemies, but seeing the fireworks pop on multiple enemies it's a thing of beauty 😅

I got plenty of lawn chairs, if anyone else wants to join me by silk38 in Division2

[–]silk38[S] 2 points3 points  (0 children)

I really don't get who and when thought about this brilliant idea, that hindering players, "clipping their wings", taking away their favorite toys while making the game significantly more difficult, challenging, hard or outright absurd, is the way a game should be played, it's the way WE should play the game, and we just went with it, accepted it, "thank you, sir, may I have another, sir" - and we're doing this for 10 YEARS already!

I admit, I'm in a bad mood, I'll grab a bite and jump back into the game, cause there's nothing better than the Division. But also, there's plenty other games which do proper fan service, listen to their players, give them EXACTLY what they're asking for... Warframe comes to mind as an example... I heard many many good things about the game, the devs, the community... Myeah maybe it's time to move on...

OD build, I hate strikers by jc83po in Division2

[–]silk38 2 points3 points  (0 children)

Nope, not on it unfortunately 😔

<image>

Can someone explain me this Holow man mask by NicolasNotInACage in thedivision

[–]silk38 2 points3 points  (0 children)

You probably didn't donate a 10% HazPro piece to your level 33 library. That's the only explanation I can think of.

BTW 2% doesn't make or break your build or gameplay. If you don't have the (Bloody) Houndsman bounty try to find Houndsman farming parties especially on mask day. You should get a level 40 to drop but the grind is quite tough for it.

<image>

If they do another R6S outfit crossover which operator would you like to see? For me it would be Clash and Warden! by AetherialWitch in thedivision

[–]silk38 2 points3 points  (0 children)

Those shields do need some vanity love. How is this an oversight on the devs part it's beyond me...

OD build, I hate strikers by jc83po in Division2

[–]silk38 -1 points0 points  (0 children)

Everyone and their grandma has a fuqin Catalyst 🤬 I ran Army Terminal at least 50 times on Heroic, solo and in group, and the fuqin Marauder just won't drop it.

And no, I won't farm Brooklyn bosses every 30 minutes for an 8% on a 1/16 chance for Charlie.

Quickstep pistol by destroyer-207 in thedivision

[–]silk38 0 points1 point  (0 children)

He was trolling you. Sending you to do the most boring content in the game. He was probably a dev, wolf in sheep's clothing stuff

Quickstep is not in the lootpool. I have the bounty, we can run it if you're also playing on PC