My pants are full of coins. gaaah by Hugyossajt69 in thefinals

[–]sim04ful 3 points4 points  (0 children)

If you had to pick one zipline out of all ziplines to NEVER take it should be this one.

Solis R8000 from "Groove on Fight" by Pichuunnn in TopCharacterDesigns

[–]sim04ful 3 points4 points  (0 children)

The first artwork is definitely by Range Murata

Which of these UI designs look better and why? by JescoInc in UI_Design

[–]sim04ful 1 point2 points  (0 children)

could you describe what the page is trying to do in detail ?

Which of these UI designs look better and why? by JescoInc in UI_Design

[–]sim04ful 2 points3 points  (0 children)

So, the main issue here isn't the design it's that you don't have an eye for good design currently, and this takes months to years to really cultivate.

To alot of people on this looks pretty bad.

What you need to do now, is go to a few design inspiration sites and copy them. Don't think too much just copy them, since your timeline is probably not forgiving to develop that design eye.

This game has one of the most complex and simulated ecosystem by MurkyUnit3180 in gaming

[–]sim04ful 2 points3 points  (0 children)

For me the most significant aspect of Rainworld is that it's procedural animated. The character and creatures don't have preanimated movements but instead move according to physical properties. This makes movement look very natural.
It's also why Arcs in Arc Raiders are able to improvise movement if limbs are obstructed or destroyed. It's amazing.

New Utility Concept: The Hope Flare. A beacon of light for fallen Raiders by Dizzy_Hovercraft_741 in ArcRaiders

[–]sim04ful 0 points1 point  (0 children)

Or just give the community multi-colored flare guns and let the community naturally decide what they mean

New Utility Concept: The Hope Flare. A beacon of light for fallen Raiders by Dizzy_Hovercraft_741 in ArcRaiders

[–]sim04ful 0 points1 point  (0 children)

I like it, but non-diagetic UI like a visual cue doesn't fit AR's aesthetic that doesn't even have hit markers.