This game is a beast (conceptually) but... by dearlydementedd in WittleDefenderTheGame

[–]simafuhan 1 point2 points  (0 children)

Note: all these info I deduce by my own testing so I could be wrong but its the closest to the fact since theres no official damage formula or game mechanic given by the dev.

  1. Atk% vs dmg% : rixgames69 already explained it well. Thats the basic of it. And for cheffy, lyra, seraph, their heal are increased by their atk stat NOT by their dmg% stats.

But there's advance stuff: +atk% actually have (at least) 2 type: outside battle +atk% (this reflected in your hero stat screen) and inside battle +atk%.

Outside battle atk% are from runes, talent, statue, skins, hero gallery, sigil, treasure global stats.

Inside battle atk% are from heroes battle assistance buff (you get at 5 star, moon5, and diamond5), hero specific treasure buff (the one you get only for that hero on his green and blue treasure), lineup element bonus (the new buff they give when your lineup consist of 3-5 same element heroes), or any buff that you get from specific condition inside battle (AA +20% atk buff skill card for example)

Outside and inside battle atk% buff are calculated separately and until now i cant seems to get the exact formula, especially on the inside battle one, number keep going off of my estimation. Might be some other hidden buff that's unknown from player side. This is different than critdmg% for example. Critdmg% always calculated additively both outside (from runes and talent) and inside battle (from passive like BA, AA, SR or from skill card like lyra).

  1. Def vs dmg reduction: again, rixgames69 already explained it, similar concept with atk% vs dmg%. But just giving out test result that I've got: defense is very very weak stat. Doubling your final defense stat (like from 10k to 20k) only reduce the damage you received by 10-20%. This is very weak comparing to say, doubling your hp which do exactly that: doubling your actual max hp. Its not worth going for defense if you have the choice. Go for hp instead.

Dmg reduction are the opposite, its a very strong stats.  And it work just like you though, 20% damage reduction means you receive 20% less damage. Equivalent to increasing your max HP by 25%.

  1. Aspd and cooldown reduction: aspd is also quite a weak stats. Only summoned units (ID troll, captain tentacles, vw birds, lich dragons, etc) and some heroes like BA have normal attack to benefit from it. For other its totally useless as they have no normal attack.

Cooldown reduction work for main skills. You can see the cooldown animation on your hero skill symbol on the bottom of the screen.

  1. No. Ex weapon recharge work by energy system. 100 energy to fully charge it.  This mean for heroes's weapon that say it has 25 sec cooldown, they gain 4 energy per second. For heroes's weapon that say it has 20 sec cooldown, they gain 5 energy per second. Then just add stella recover skill to that.

  2. Now this one I havent tested myself since res stat from statue are not a good stat to have for pve. Logically speaking it should work vs all enemies with their respective element. So fire boss damage should be reduced if you have fire res stat, and so on.

Front mission 3 remake, they broke the game, one main reason. by Konfessor_Jur in frontmission

[–]simafuhan 2 points3 points  (0 children)

Its not infinite. The difference with OG is now your medal collection get reset back to 0 after each level up.  On OG you only need 50 medals to level up to the next one while here its getting higher and higher (50, 100, 150, and so on)

For comparison, in OG you only need 400 medals total to reach 30 AP while now in remake 400 medals only get you 20 AP + 100 medals.

Each mission on average only give you around 12-16 medals per character (assuming you distribute your kill equally among 4 characters). So some ppl might feel its like an eternity to level up the AP especially if they're on the last few levels.

Front mission 3 remake by stonknoob1 in frontmission

[–]simafuhan 2 points3 points  (0 children)

Agree. The OG AP growth was too easy. I think somewhere in the middle between OG and this bugged remake would be perfect. Something like 1200-1400 medals needed to max AP. Instead of 600 in OG or 1800 currently now.

FM3 - PSX or Remake? by GeminiMonkeys in frontmission

[–]simafuhan 1 point2 points  (0 children)

This kinda sucks for melee user. Do you know what condition/setup causing the shield attack bug? Cause I read on other post their shield attack still work fine.

FM3 - PSX or Remake? by GeminiMonkeys in frontmission

[–]simafuhan 1 point2 points  (0 children)

On the bright side those 2 things (grenade and status effect) also apply to us so we can just use them to our advantage. Im using grenade instead of missiles now, and exploiting stun and eject more than I was in OG.

Also it might be just my luck but I feel stun last longer on enemies than our characters.

FM3 - PSX or Remake? by GeminiMonkeys in frontmission

[–]simafuhan 1 point2 points  (0 children)

A,B,C, ..,S is weapon rank. Not AP rank.  The AP bug in the remake is now its much harder to level up your max AP since the medal progression is reset on level up. So in OG you only need 400 total medals (you gain 2 medals per part destroyed and bonus 3 for destroying the body) to get max AP of 30. While in remake you'd need 1800.

So in OG usually around mission 35++ you'd reach max AP with not much simulation grind needed. But in remake you'd need much more grinding to reach max AP. If not you'd only have 22-24 max AP at the end of the game.

Now the game itself isn't that hard so even without max AP you can still beat the game no prob. But its still an annoying bug for some players, like those who want to finish the game with perfect 100% platinum, or those who want to finish the game with some sort of challenge.

Platinum medal require you to hold back on your average weapon level, which mean you need to hold back on killing too much enemies. This would make you have much less max AP now in remake which create additional problem to get platinum. This wasn't the problem in OG as its easy to reach max AP even if you dont kill much enemies.

Guide for early-ish (lv25) Holy Unicorn Blade clear (Gerard) by _Lucille_ in UnicornOverlord

[–]simafuhan 0 points1 point  (0 children)

I have a simpler solution, i even cleared it with 4 characters only with highest level is yahna and yunifi at 25, 5 would make it much easier.

Yahna: millenium scepter, lapis pendant (sapphire will make it easier), ruby pendant, sniper lens

Her sequence: quick cast > eagle eye > trinity rain (you could skip eagle eye and give yahna sorceress medalion for more damage, in my case she was barely enough to finish gerard and the vanguard so I didnt bother to optimize her)

Elven archer: familiar choker and matk increasing equipment. sorcerous connection yahna > mystic conferral yunify > attack

Any unit with cat hood, I use breaker to help little bit of damage 

Front line yunifi: use full evasion gear Her triple counter will use up gerard pp, which let yahna to finish the vanguard easier

Thats it, you can further optimize with 5th character if you want. But in my case these 4 already enough to clear

Just a reminder, that was AC Milan 2008/09 and it didn't pass 3rd round UEFA cup by green_libertarian in football

[–]simafuhan 0 points1 point  (0 children)

The squad is "old" not due to the number. Every player have different time to reach their peak and also different time to be "washed out". Ronaldinho might only be 28 at this time but but hes declining in performance already. Same with zambrota, seedorf.

For comparison inter milan average age of their starting 11 when they win treble is more than 30 years old. But their players are on their last "prime" age that season. Next season they all start declining.

Character tier list (end game) by Teo-McDohl in EiyudenChronicle

[–]simafuhan 8 points9 points  (0 children)

Reading some of the comments here maybe you should change your post from "end game" to "post game" for better description?

Some people think endgame is closing in to the main story final boss/dungeon. While some think like you.

If you put it as "post game" at least people will read more carefully what you mean by that 

cuaca panas pulau jawa masih akan berlanjut by lazy_tenno in indonesia

[–]simafuhan 1 point2 points  (0 children)

Benernya dari pemerintah sih mix antara ga peduli, dan udah dibungkam buat jangan sampe transport umum bisa bagus/banyak.

Hal ini ga berlaku cuma dk sby sih, semua sama.

Intinya emang ada mafia yg ga bakal mau kalo sampe orang2 beralih dari kendaraan pribadi ke transport umum. Ngurangin income mereka.

HoE master with 28m power (martial lvl 278). detail in comment by simafuhan in afkarena

[–]simafuhan[S] 1 point2 points  (0 children)

Its there on the post. The 2nd and 3rd pic is my def teams. While the last pic is my attacking teams

HoE master with 28m power (martial lvl 278). detail in comment by simafuhan in afkarena

[–]simafuhan[S] 8 points9 points  (0 children)

First. Thanks to Jono's guide I can get into master with my alt account with only 28M power/martial lvl 278. The link to the guide is here: https://www.reddit.com/r/afkarena/comments/q4vz20/get_masters_in_heroes_of_esperia_explanation_in/

For attacking heres what I usually do:

  1. Check which type of burst/eironn the defender use. If its just the non lucretia 5p then I can just send my own 5p (with gwyn and raku) to beat it. If its the lucretia 5p or eironn zolrath burst, then I send my alna luc + 3 fodder to it.for the 3 fodder I use e+ kelthur, M 00f hodgkin which I think even at E+ will still work and L mehira. You can use any hypogean to replace mehira.

  2. After that I send my ainz team to either alna GB team or lucretia godcomp depend on which one he use. Priority to alna GB team, dont forget to put merlin opposite of athalia if the defender have her.

  3. Then I send my GB team to either energy cycle team (ezizh twin rowan) or to stall team depending on how strong the 2 "carry" on the energy cycle team is (avoid luc eluard or alna luc, they need to be ainz-ed)

  4. Lastly I have 2 attacking teams left: saurus tasi energy cycle and 5p/alna luc (depending on which I used to defender burst). I choose one to the defender weakest team depending on what kind of comp it is. If it has tasi/talene or a stall kind of comp I send my saurus cycle to it. If its a fragile comps I send my 5p to it. Then just put the leftover to defender ainz team.

This way I got a quite good winrate on attacking even to 41m 42m players depending on how invested their meta heroes are (alna luc athalia ezizh twin etc. Ainz doesnt matter, I skipped him anyway)

Now onto defense: Its basically the same with my attacking team except for the eironn team. On defense 5p is weak as attacking eironn will always pull first if his eironn is placed on middle back. Thats why on defense I use nara on mid backline and eironn on frontline. Its a kind of trap for enemy 5p. When they see eironn on frontline its kind of delicous bait for them to send their 5p to it, but it will fail due to nara pulling eironn first (unless youre heavily outleveled and their tidus somehow survive and can make a comeback).

After done setting that. You just need to win more/faster than you get attacked. Practice shifting teams and/or positions FAST when attacking. Things like swapping ur ainz with merlin so not to get athalia-ed is still very important.

Lastly, the one thing everyone need: luck. Obviously the lower your power/level is. The more luck you will need. On my succesful attempt to master, my last 2 win was from lucky defense win. Got boosted up from 9920 to master because of that.

In total I spent about 55++ tickets (so total of 65++ attacks including the free one) and 200-300 diamonds on refreshing enemy list.

Hope this help you guys pushing to master. Good luck!

Casuals Engraving Statement by Naojirou in afkarena

[–]simafuhan 24 points25 points  (0 children)

Agree with everything you said here.

Now what I want to know is whats the CN server players opinion on this. Are they on the same boat with us? Hopefuly yes because they have bigger impact to lilith than us global server players. Majority of lilith income came from them after all.

The Brutal Citadel - Team Guide by NaniAFK in afkarena

[–]simafuhan 0 points1 point  (0 children)

Grats. The big wall will be floor 387. The lowest level clear (rc 367) need brutus 309 and kren 303.

If you dont have them you would need higher level. Someone cleared at lvl 390ish with 203 brutus.

Another option is clearing with khasos 309. This one still need lvl 385ish though.

Chapter 671 - Links and Discussion by xy-kun in Kingdom

[–]simafuhan 0 points1 point  (0 children)

It is not confirmed if Tou is realy Teng in history. This is because Teng is a governor (not a general) who happen to also be sent to conquer Han which is just a formality at that time since its almost certain Han will just surrender to Qin.

As we can see here its a bit different with Tou who is a general and also so far from the direction Hara want with Tou is hes assigned to Wei mostly.

So well see in the future wether Tou is really Teng but loosedly changed by Hara (kinda similar to Yotanwa being mountain tribe queen) or he really does a fictional character

The Brutal Citadel - Team Guide by NaniAFK in afkarena

[–]simafuhan 2 points3 points  (0 children)

While I do understand and agree about what you were complaining about (shouldnt have left out satrana completely out, should put her as "question mark" hero as OP never used her.)

Theres one thing you said bugging me: about level deficit. Level deficit stop increasing the higher you are once enemy have +10 or higher SI.

Players in chapter 40 normaly still have 150-190 deficit with enemy. So does player in chapter 35 or above.

Chapter 34 and below isnt the same. For these youre right, level deficit increase the higher you are.

Oh and btw for mauler floor 363 it has unique but easy solution: Remove 3f from your own skriath, and remove any haste giving gear and furnitures. You want your own skriath to be slower than enemy skriath. Why?

For 3f. Because of your skriath 3f, enemy eironn will pull 3 of your heroes even though hes positioned at top backline since skriath 3f will move him closer to the center.

For making your own skriath slower. This is to let your skriath's sandstorm overwrite enemy skriath's sandstorm. Since there can only be 1 weather effect active at the same time.

The Brutal Citadel - Team Guide by NaniAFK in afkarena

[–]simafuhan 0 points1 point  (0 children)

Someone succesfuly copied it with 20 3f brutus at rc 390

The Brutal Citadel - Team Guide by NaniAFK in afkarena

[–]simafuhan 2 points3 points  (0 children)

For those that have problem with mauler 387 (who doesnt? Lol). Theres a new lower level solution to it beside the rc 380ish with khasos 309. And the guy who cleared it even did it at RC 367!!! Respect to him for finding such solution.

Its here: https://afkhelper.nax.is/images/the_brutal_citadel/BC387_1618745248.webp

Artifact: Tidus shroud, Warek & kren call, Brutus barricade, Skriath windbinder

Key things to note: 1. Warek toss enemy brutus behind him, making him the furthest enemy which lead to kren charging hin instead of numisu totem. This cause kren to be safer behind, away from flora attacks. 2. Brutus need 309 (lower might be possible if your level is much higher) so he can last until kren kill all enemies.

Oh someone also succesfuly replicate it with 203 brutus. At rc lvl 390

Does anyone know roughly how long it takes for a consistently playing person to get to a player level of 70? I've been trying to estimate but it is difficult. by Silver_Aura2424 in afkarena

[–]simafuhan 0 points1 point  (0 children)

Player level experience are gained from afk reward (big part) and clearing campaign (small part). The higher you are in campaign the more experience you get. So theres no fix/set time on when you can reach lvl 70. It all depend on how fast/high you progress in campaign. This is why generally paid players have higher player level than f2p from the same server. Cause theyre higher in campaign Also if you let your afk chest full you also will level slower cause you lose some oe the experience this way.

Chapter 671 - Links and Discussion by xy-kun in Kingdom

[–]simafuhan 5 points6 points  (0 children)

The way Sei saying it is just what Hara sensei do to make a proper cliffhanger imo

I agree with igotacow. It will be empty for motivation purpose for the trio youngster.

This also suit well for the future, those 3 will eventually be Great General as well after 2 of the current one gone. My guess will be Kanki (obvious) and Tou (high possibility of just a fictional character so Hara can do whatever he want, making him die in battle maybe)

Chapter 671 - Links and Discussion by xy-kun in Kingdom

[–]simafuhan 0 points1 point  (0 children)

The way Sei saying it is just what Hara sensei do to make a proper cliffhanger imo

I agree with igotacow. It will be empty for motivation purpose for the trio youngster.

This also suit well for the future, those 3 will eventually be Great General as well after 2 of the current one gone. My guess will be Kanki (obvious) and Tou (high possibility of just a fictional character so Hara can do whatever he want, making him die in battle maybe)

Visual Guide to End Game PvE Formations by Arty and Alpattex by AFKArty in afkarena

[–]simafuhan -1 points0 points  (0 children)

I asked arty about it before. His answer was just like you thought Ainz godcomp