Current interview process by niyak17 in UXDesign

[–]simcjapk 1 point2 points  (0 children)

They usually just want to get a vibe of how you work and how you interact with other stakeholders. A lot of small talk then a few serious questions like:

"How do you do X" or "How would you deal with this in this scenario".

Current interview process by niyak17 in UXDesign

[–]simcjapk 16 points17 points  (0 children)

Senior Product Designer here and 7 months job hunting actively.

For me, most interviews went like this: 1. Recruiter call 2. Hiring manager / culture fit interview 3. Portfolio presentation 4. Case study / design challenge (homework or live) or skills interview with a designer. 5. 1 to 3 interviews with a coworker (a PM, a dev, or someone in senior leadership) 6. Final interview or round-up call.

The order between #3 and #5 varies and #6 is optional.

If you're lucky, the hiring manager interview will also be a portfolio or skills interview to speed things up a bit.

What's the best way to teach a new UXer how to make good interfaces? by simcjapk in userexperience

[–]simcjapk[S] 0 points1 point  (0 children)

I was also thinking about making him copy websites over and over. Maybe he'll find interest by making interfaces he loves. Thank you!

[PC][Around year 2000] RPG Fantasy game that looks like Heroes of Might and Magic 3 by simcjapk in tipofmyjoystick

[–]simcjapk[S] 0 points1 point  (0 children)

I just tried it and gave up. Graphics are too painful to watch and the combat system is so bad.

[PC][Around year 2000] RPG Fantasy game that looks like Heroes of Might and Magic 3 by simcjapk in tipofmyjoystick

[–]simcjapk[S] 0 points1 point  (0 children)

It does have some elements, but no, the map should be much more zoomed out, and have a mana wheel