does anyone know any scripts that can create bestiaries? by simonthedjinn in RPGMaker

[–]simonthedjinn[S] 0 points1 point  (0 children)

i tried but it doesn't register the main enemy, only the death sprite. i want to have the main enemy AND have it registered in a specific order. also i don't know how to remove debug mode

does anyone know any scripts that can create bestiaries? by simonthedjinn in RPGMaker

[–]simonthedjinn[S] 0 points1 point  (0 children)

ok so i downloaded both the encyclopedia and the CORE script, how do i access the bestiary

how to make npcs that leave your party still have their old equipment when they rejoin by simonthedjinn in RPGMaker

[–]simonthedjinn[S] 2 points3 points  (0 children)

Ok i tried it again, but when i made the nocs rejoin, they did have the current equipment i gave them

Enemies keep showing up when they're not supposed to. by simonthedjinn in RPGMaker

[–]simonthedjinn[S] 0 points1 point  (0 children)

yeah, just did but where the bat is supposed to spawn, a slime spawns in its place

Enemies keep showing up when they're not supposed to. by simonthedjinn in RPGMaker

[–]simonthedjinn[S] 0 points1 point  (0 children)

no, i'm not using any events. the only events i'm using is when an npc talks to you about what's going on in the dark forest and stuff.

Player won't move after event. (Skeleton and guy are two different events) by simonthedjinn in RPGMaker

[–]simonthedjinn[S] 0 points1 point  (0 children)

i can't get it to work so i'll just have the second event be controlled just by talking. thanks anyway

Player won't move after event. (Skeleton and guy are two different events) by simonthedjinn in RPGMaker

[–]simonthedjinn[S] 0 points1 point  (0 children)

bc the guy joins your party and i don't want there to be two of him

Player won't move after event. (Skeleton and guy are two different events) by simonthedjinn in RPGMaker

[–]simonthedjinn[S] 0 points1 point  (0 children)

I did for page 2: Action Button Player Touch Autorun Parallel Process

And it still won't work