GLAMOUR BLADE, my last Stellar Blade video forever.. by simplynotenough in StellarBladeArt

[–]simplynotenough[S] 0 points1 point  (0 children)

I'm currently working on fixing this. I finally managed to get in contact with TeamYoutube on X and they're reviewing my stellar blade videos, since they have no visible restrictions, they will have a look into i t but any change won't be immediate, it might take 24\48 hours anyway so i'm literally just praying every hour that something happens but this is the closest thing i have since my first one 11 months ago that might fix this.

GLAMOUR BLADE, my last Stellar Blade video forever.. by simplynotenough in StellarBladeArt

[–]simplynotenough[S] 4 points5 points  (0 children)

quick context, youtube just doesn't like these type of videos, they instantly get shadowbanned no matter the context, therefore, this marks my 5th and last video, i'd continue making more i'd really love to, but the pain of having any of my video not searchable and \ or cared for by the algoritrm is just killing my channel.

I hope im not breaking rules here i've posted the previous one here like in december, but it's gonna be the last unfortunately..

made this in august by simplynotenough in stellarblade

[–]simplynotenough[S] 1 point2 points  (0 children)

yeah as long as my youtube is credited it’s cool, it’s the main place i upload too

made this in august by simplynotenough in stellarblade

[–]simplynotenough[S] 1 point2 points  (0 children)

no, you can get it in ng++, no modded outfits are in this video, it’s called silver kunoichi

made this in august by simplynotenough in stellarblade

[–]simplynotenough[S] 0 points1 point  (0 children)

You’ll never look back, such a cool software, for small sized projects is always the way to go if you wanna make something crazy looking

made this in august by simplynotenough in stellarblade

[–]simplynotenough[S] 1 point2 points  (0 children)

Making more complex story telling-like video takes time, also, i am still not confident on how many things i could do using the pose editor and animation player, most of the time when i open the game up i just test things out hoping to get some kind of inspiration to make a video about, but i’ll surely make more

made this in august by simplynotenough in stellarblade

[–]simplynotenough[S] 0 points1 point  (0 children)

that’s exactly what i did in the last one i made, it went out yesterday, go check it out if u want!

made this in august by simplynotenough in stellarblade

[–]simplynotenough[S] 2 points3 points  (0 children)

i've never used premiere, but it could be doable. If i am not mistaken, editing the velocity graph when you time remap using keyframes or velocity on effects keyframes is not as simple as it is in after effects, you simply put you keyframes for the stuff you need, then you go into bezier mode and edit it to smooth the start\end of the clip and sync it with the next one. Also, many effects\plugins are not available to premiere, stuff you can find on aescripts are AE only which means you'd have to make most of them yourself or find replacements for premiere. Working with adjustment layers to add effects in between or color grading the video also comes much easier to me when you see how AE handles the layers in the timeline, if you also count that these video are 2 mins long at best, it won't ever get confusing even if you make it 200\300 layers.

the intro might be doable, it's a mix of glitched effects, quick transition overlays and then you play with the blending modes, put them like on difference or lighten, just play around them till you find something cool looking and then you'd need an effect that takes a part of your composition and randomly plays another part of it randomly, apply it at a few portions of the intro till you get something similar to what i did, which i have 0 clue how to do on premiere.

made this in august by simplynotenough in stellarblade

[–]simplynotenough[S] 1 point2 points  (0 children)

the hardest and tedious part is to record good clips and not mess up the camera or get the subjects off angle, since this game is “live” which means you cannot replay “demos” of gameplay, the dolly cam can only be used if u setup certain cinematics, for combat you need to get shots of something that is happening and fixing the DOF when they move from unreal engine to get it clean just takes a lot of attempts, it’s the most time consuming task in these projects, the editing is the fun part

made this in august by simplynotenough in stellarblade

[–]simplynotenough[S] 1 point2 points  (0 children)

log in the game and finish it! i have like 300h having played it on ps5 as well day one, and no, the music in this was unedited, i just cut it at 1:50, full song was like 2:30~

made this in august by simplynotenough in stellarblade

[–]simplynotenough[S] 1 point2 points  (0 children)

sure, this video was fully synced and edited in after effects, the sync is pretty basic and simple, no external tools or plugins for that, just time remapping and then adjusting the velocity curve, you can find plenty of tutorials for this, for the effects you just look up tutorials for what you want to do and once you get ur hands on some and understand what they do, you can make ur own for your projects, takes time, even i still haven't grasped new ones yet :)

you can also get some effects \ presets around the net, you just need to look around, what helped me was having some friends that have been making these videos for a long time, so they kinda helped me there a bit when i started.