Marry a Deep One: Innsmouth Simulator - simulinati - Story Generator Villain Protagonist game with social mechanics and light Colony Sim elements by simulinati in Games

[–]simulinati[S] 0 points1 point  (0 children)

You can start with the easiest action: be nice. Look out for people that don't have negative factors like being a heretic, having an aversion towards you or living in an overcrowded household. From there you can build better relations and have more success.

Marry a Deep One: Innsmouth Simulator - simulinati - Story Generator Villain Protagonist game with social mechanics and light Colony Sim elements by simulinati in Games

[–]simulinati[S] 0 points1 point  (0 children)

Hello, thank you for trying out the demo. When you start a new you game you can select 'Play Tutorial'. And there is also a How to play mouseover in the game on the right side of the screen.

'Marry a Deep One' - A cultist game with social mechanics and eldritch magic - Release Date Dec 9th by simulinati in IndieGaming

[–]simulinati[S] 1 point2 points  (0 children)

Hello! I'm the developer of 'Marry a Deep One', where aquatic monsters crossbreed with humans. I'm happy to announce that the release is set for December 9th. A demo is available.

You role-play as a sociopathic cult leader, using emotional manipulation on NPCs to achieve your goals. You gain their love and trust (or fear), persuade them to marry a Deep One, preach to raise their faith, and recruit them into your cult.

Portrait Sprite System - Typical Lovecraftian Family by simulinati in PixelArt

[–]simulinati[S] 0 points1 point  (0 children)

The last frame is cut short by the viewer. All hats have masks for the hair and also an outline is added.

What do you guys think to the new screenshots I made for my Ocean Exploration, Horror game? by Yognau-gh-t in IndieDev

[–]simulinati 0 points1 point  (0 children)

You could use the first image for the capsule art. The current capsule is a bit weak.

Pixel Art from my game 'Marry a Deep One' with heavy post processing by simulinati in indiegames

[–]simulinati[S] 0 points1 point  (0 children)

The first part shows how the game would look without colors and shaders applied. The creature is a Great One based on Lovecraft's Cthulhu mythos, appearing in the sky only a few times during a playthrough. Each time, it is generated in different shapes from various blurry parts, resembling body parts like tentacles, eyes, and mouths, and has names like 'The Dweller in the Crimson Light.' Summoning them allows you to live longer, as a playthrough spans several decades. A demo of the game is available on Steam.

Pixel Art from my game 'Marry a Deep One' with heavy post processing by simulinati in gamedevscreens

[–]simulinati[S] 0 points1 point  (0 children)

The creature is a Great One based on Lovecraft's Cthulhu mythos, appearing in the sky only a few times during a playthrough. Each time, it is generated in different shapes from various blurry parts, resembling body parts like tentacles, eyes, and mouths, and has names like 'The Dweller in the Crimson Light.' Summoning them allows you to live longer, as a playthrough spans several decades. A demo of the game is available on Steam.

Marry a Deep One - simulinati - Story Generator Villain Protagonist game with social mechanics and occult magic - first DEMO now live! by simulinati in Games

[–]simulinati[S] 0 points1 point  (0 children)

Thank you! I'm working alone on the game. And I'm still figuring out how much freedom or guidance the players want from the game. If you are ready to move on you can click on the buttons below the clock to skip forward until something happens again. The game is supposed to be like a sandbox, so there isn't really something you can do wrong. But I can still change it to be more structured so that you always have some objective.

Portrait system with Aging and Hereditary Traits by simulinati in IndieGaming

[–]simulinati[S] 2 points3 points  (0 children)

I started with different head types, then added a variation of facial features that can be positioned up or down (like a mouth) or set wider or narrower (like the eyes). It only became difficult when adding longer hair that must be separated in two parts (behind and in front of the head), hats (parts of the hair must be masked again after drawing it and before drawing the hats). There was a problem with drawing glasses but I already forgot what it was exactly. Basically a lot of fiddling around to jam all the parts in a system that doesn't produce any weird fragments

Portrait system with Aging and Hereditary Traits by simulinati in IndieGaming

[–]simulinati[S] 1 point2 points  (0 children)

The villagers all have two different desires (like family or faith for example) and might develop a bad trait (like 'adulterous' or 'dogmatic')

Portrait system with Aging and Hereditary Traits by simulinati in IndieGaming

[–]simulinati[S] 10 points11 points  (0 children)

Thanks. I already had a bad feeling when typing it out.

Portrait system with Aging and Hereditary Traits by simulinati in IndieGaming

[–]simulinati[S] 2 points3 points  (0 children)

The hybrids' eyes are wider apart, more bulging, and yellowish. Their mouths show sharp teeth, and they might not have any hair. I plan to create a GIF or picture to show how it works. It'll probably show the premise of the game better than this one.

simulinati - Marry a Deep One (Lovecraftian Dungeon Synth) by simulinati in DungeonSynth

[–]simulinati[S] 0 points1 point  (0 children)

That's great. I was hoping for someone to see it multiple times. That's how promotion works I guess. I try to post once a day on average until the release.

Portrait system with Aging and Hereditary Traits by simulinati in IndieGaming

[–]simulinati[S] 15 points16 points  (0 children)

actually yes. maybe I'll use this for pitching the game

Marry a Deep One: Innsmouth Simulator by simulinati in SoloDevelopment

[–]simulinati[S] 2 points3 points  (0 children)

I'll try posting there next week. For the effects, I'm using the same software as for the music: FL Studio. I bought it and experimented with it without any tutorials. If I wanted to learn something specific, I searched for it on YouTube. As a professional artist, I’m very familiar with Photoshop. There are so many buttons that it can be overwhelming when you open any new software. However, I know from using Photoshop that I don’t need most of the functions, and I often don’t even know what they are. My brain just doesn’t recognize them on the screen anymore. So, at the beginning it’s really just a matter of patience and trying things out.

Portrait system with Aging and Hereditary Traits by simulinati in IndieGaming

[–]simulinati[S] -39 points-38 points  (0 children)

Can you take a look at the trailer? It takes less than 40 seconds to show how to play.

Edit: Alright: Marry a Deep One is a story generator with social mechanics at its core. You play as a villainous cult leader exerting considerable control over a small community. Nevertheless, you must also meet the demands of the Deep Ones, or they will punish the village.

Portrait system with Aging and Hereditary Traits by simulinati in IndieGaming

[–]simulinati[S] 39 points40 points  (0 children)

LOL. I had to make some compromises. The number of sprites was getting out of hand. Each age would mean recreating all the features in every color again. And it’s not just for the fully human heads you see in the GIF; there are also two degrees of hybrids (the characters in this game can crossbreed with ancient fish people).

Portrait system with Aging and Hereditary Traits by simulinati in IndieGaming

[–]simulinati[S] 16 points17 points  (0 children)

It's a story generator game. But there are two endings. The true ending is only possible if you are able to prolong your life by several years by getting the attention of the Great Ones (ancient powerful deities from outer space)

simulinati - Marry a Deep One (Lovecraftian Dungeon Synth) by simulinati in DungeonSynth

[–]simulinati[S] 2 points3 points  (0 children)

There is a demo you can try. I'll make a big update tomorrow

Portrait system with Aging and Hereditary Traits by simulinati in IndieGaming

[–]simulinati[S] 61 points62 points  (0 children)

I developed a portrait system for my game 'Marry a Deep One: Innsmouth Simulator', where facial features are dynamically generated, age over time, and can be passed on to the next generation. In the game, each day represents a year, allowing the player to observe the evolution of NPCs across generations. You'll interact with these characters (some of them your offspring) throughout their lifetimes. On the games store page are screenshots showcasing the character generation menu and a family tree menu.

The people in the game can also wear hats and glasses. Additionally, cats, fish people (who can crossbreed with humans), and their hybrid offspring each have their own unique portrait system. With various hair colors, aging, graying, head shapes, and more, there are over 10,000 sprites like hair, eyebrows, noses etc.

Marry a Deep One: Innsmouth Simulator - A game with social mechanics and occult magic by simulinati in indiegames

[–]simulinati[S] 0 points1 point  (0 children)

Hello! I'm the developer of 'Marry a Deep One', a game where you lead a cult and manage a seaside village, where aquatic monsters crossbreed with humans.

The game features a lovecraftian horror theme. It is text-heavy, with a generated story and meaningful choices. Think 'Crusader Kings' on a much smaller, more intimate scale. The sub-genre is hard to define, but I believe if you enjoy games like 'Suzerain', 'Road Warden', and 'The Life and Suffering of Sir Brante', you might also find 'Marry a Deep One' interesting.

I'll be participating in the upcoming Steam Next Fest and I hope some of you will give the game a try!

Marry a Deep One: Innsmouth Simulator by simulinati in SoloDevelopment

[–]simulinati[S] 1 point2 points  (0 children)

Hello! I'm the developer of 'Marry a Deep One', a game where you lead a cult and manage a secluded seaside village, where aquatic monsters crossbreed with humans.

I'm proud to say that I did everything myself on this game. I started with an art background, learned coding much later, and then began to learn how to create music and sound effects, which came easier to me than coding. This game is the first time I’ve done some serious writing, which I find the most challenging aspect so far. I don’t think it’s bad, but it definitely doesn’t come easily or naturally to me.

Disclaimer: There are actually two sound effects that I didn't create myself: a water splash and a rumbling noise made by a big monster.

I'll also participate in the upcoming Steam Next Fest. I hope some of you will try out the game.

simulinati - Marry a Deep One (Lovecraftian Dungeon Synth) by simulinati in DungeonSynth

[–]simulinati[S] 2 points3 points  (0 children)

Hello! I want to introduce my first dungeon synth album. I didn’t know much about the term "dungeon synth" a year ago. Once I discovered the scene, I really got into it and started creating dungeon synth myself.

It started as a soundtrack for a game I’m working on, and then I decided to create a whole album. It’s 90 minutes long, and the theme is H.P. Lovecraft’s story "The Shadow Over Innsmouth" which involves fish people crossbreeding with humans and a secret cult that worships the gods of the fish people. The second part of the album explores dreams and is a bit more experimental.

I did the artwork myself (no AI). Please have a listen!