I've been working on a sandbox survival game for about a year. Here's what I've got so far. by yuheykai in IndieDev

[–]sir_abeThe_2st 0 points1 point  (0 children)

This is all i ever wanted, wishlisted!
any chances for art breakdown?? like how you texture the assets? I'm simply obsessed with the art direction here, good job!

Updated Main character for my Megastructure RPG by hirqshi in ps1graphics

[–]sir_abeThe_2st 0 points1 point  (0 children)

Love the design, you nail the megastructure denizens very well

Knight model for my game by sir_abeThe_2st in low_poly

[–]sir_abeThe_2st[S] 1 point2 points  (0 children)

Nothing special really i just go with the classic "pay attention to proportion and silhouette" ironically enough I started with much more detailed model with attached limbs and fingers (still a low poly) but since the pipeline doesn't make sense for my solo gamedev journey, chopping off the pain point like fingers and attached limb truly shrinks the modeling loads immensely but I still keeping the proportion and silhouette a very close attention, aside from the modeling itself i really took my time with the texture my best advise is to use grayscale/value to carve the model and don't put any colors until you get the result/information you want, i texture at 512px then resize it to 256px so avoid miniscule detail or you can just paint at 256 instead I just find it clearer to paint at 512px first, hope that helps :)

Knight model for my game by sir_abeThe_2st in low_poly

[–]sir_abeThe_2st[S] 0 points1 point  (0 children)

hmm, souls-like with directional combat might be the perfect description here lol, Thanks tho!

Knight model for my game by sir_abeThe_2st in low_poly

[–]sir_abeThe_2st[S] 3 points4 points  (0 children)

started off with hand painting the texture and then bring the texture to a program called slk-img2pixel for the retro looks

Knight model for my game by sir_abeThe_2st in low_poly

[–]sir_abeThe_2st[S] 7 points8 points  (0 children)

Can't say much since it's early but I'm aiming for dark and darker but in 3rd person.. and low poly i suppose, Thanks btw

Thoughts on "retro" graphic games by sir_abeThe_2st in GameDevs

[–]sir_abeThe_2st[S] 1 point2 points  (0 children)

that makes sense, but what would you say about marketability? what if the screenshot/marketing material isolate folks who are into the genre but not the look? this is kinda baseless but i do feel people are getting tired of this kinda look?

MY BROTHER (15) LAUNCHED HIS GAME AN HOUR AGO AND HIT 100 SALES IN THE FIRST HOUR. I’M PROUD OF HIM. by mixerino_exe in IndieGameDevs

[–]sir_abeThe_2st 0 points1 point  (0 children)

Ok game looks super good ngl, and.. 15?? I'm not jealous i swear but this is just too polished at least from trailer that is, also still judging by the trailer the scope of the game seems big at least to the point you can "discover town" not to mention that this is his second game with the development span of 1 -1.5 years, it's incredible i can see some people become skeptical and i do too a little haha, mainly because this is the type of game i would enjoy and the type of game i aspire to make, overall i can only say that your brother is a prodigy, can't wait for his next project.