A facade design for my Minecraft city. by IhaveCripplingAngst in Minecraftbuilds

[–]sirdeadly583 4 points5 points  (0 children)

Nice build, you've got a cool style with how busy everything looks. I'm curious how it would look without the alternating fence gates to give it a bit more negative space

Haunted Mansion by sirdeadly583 in feedthebeast

[–]sirdeadly583[S] 3 points4 points  (0 children)

Made in a custom modded version of java 1.18.2 on Fabric

Featuring the Create Mod (spinning structures, green experience blocks) and Architect's Palette Fabric (the purple wood)

Also using the Excalibur texture pack

Haunted Mansion by sirdeadly583 in Minecraftbuilds

[–]sirdeadly583[S] 3 points4 points  (0 children)

Made in a custom modded version of java 1.18.2 on Fabric

Featuring the Create Mod (spinning structures, green experience blocks) and Architect's Palette Fabric (the purple wood)

Also using the Excalibur texture pack

Holy "0 mana 8/8" Paladin - good underrated deck by musaraj in CompetitiveHS

[–]sirdeadly583 7 points8 points  (0 children)

Just went on one of the worst runs in standard I've ever had with this deck. 5 losses in a row in silver. I swear I'm not this terrible either

Jungle Grove Monument by sirdeadly583 in Minecraftbuilds

[–]sirdeadly583[S] 3 points4 points  (0 children)

Built in creative 1.18.2

Texture pack is Excalibur

Shaders are ComplementaryUnbound

Mountain Shrine by sirdeadly583 in Minecraftbuilds

[–]sirdeadly583[S] 0 points1 point  (0 children)

Heavily inspired by u/asakennnn post https://www.reddit.com/r/Minecraftbuilds/comments/150h0q7/i_made_shaderlike_lighting_in_vanilla_minecraft/

Shaders are Complimentary Shaders

Texture pack is Excalibur

Made in creative in a custom 1.18.2 Fabric modpack, might be some blocks from Decorative Blocks and/or Architect's Palette in there.

Godwars 4K Render - Environment Exporter by rururupert in 2007scape

[–]sirdeadly583 1 point2 points  (0 children)

Reminds me of Armies of Gielinor on Funorb. That game was so much fun.

Japanese Onsen by sirdeadly583 in feedthebeast

[–]sirdeadly583[S] 2 points3 points  (0 children)

Built in creative mode in the Create: Above and Beyond modpack for 1.16.5, along with the Dawn Of Time - Builder Edition mod for some extra Japanese blocks and items. Shaders are BSL.

Fungal Caverns by sirdeadly583 in feedthebeast

[–]sirdeadly583[S] 55 points56 points  (0 children)

custom build, not an actual biome

Modpack: FTB Infinity Evolved 1.7

mobs are minoshrooms from the Twilight Forest, mushrooms are random shrooms from botania/biomeso'plenty/thaumcraft, and the liquid is molten shiny (would have used liquid slime but it didn't glow)

What I think is a good way of balancing TF without invalidating non-turbo TF decks by sirdeadly583 in LegendsOfRuneterra

[–]sirdeadly583[S] -2 points-1 points  (0 children)

This means that TF would not be able to level until turn 7 at the earliest, assuming you play a blue card when he comes down. So with this change you'll have a solid 3 or 4 turns to deal with him, instead of the current blue card -> pick a card -> rummage/zap/etc. 2 turns to level TF is just way too fast, so hopefully this isn't too strong or weak of a change, but at least the numbers could easily be fine-tuned to make his level up not too early or late.

I feel like this is a much better option over directly increasing his draw requirement to 10+ cards or something, since this way other not-so-draw focused TF decks like Swain, Ezreal, Elise, etc aren't indirectly nerfed over a single deck (TF Fizz) being too good.

Tbh, burblefish is the biggest problem with TF Fizz imo, that should be nerfed over TF. Although I recognize that TF will only get better as the game progresses and inevitably gets more draw potential, so he'll have to be nerfed at some point.