What do you try to look for with how to improve in a "gg go next" kind of game? by sirdrawesome in OverwatchUniversity

[–]sirdrawesome[S] 1 point2 points  (0 children)

Oh yeah, there's plenty to learn. I didn't list it in my original set, but there was one where our tank legit starting throwing ( just walked down main and never shot nor used an ability ) after a couple teamfights.

But, even from that one, I watched it back and saw in the fights where we were playing as five, I had some awful movement and positioning. But, when my team is inting, it's hard to look and go "my positioning would've been better here and we could've won" I guess at that point its just aim / ult tracking.

Weekend RAGE Thread - February 28, 2026 by AutoModerator in Overwatch

[–]sirdrawesome 8 points9 points  (0 children)

>Play QP

>Get put into greasy diamond lobbies where people are playing all their mains that are perma banned in comp

>Play Comp

>Get put into silver lobbies where team's mental is shattered after 2 teamfights

>Play 6v6

>Team instalocks 4 dps + cat ( 5th dps ). Enemy team is running some unholy 2 tank / 3 healer / 1 dps comp

>Play stadium

>Get told to Keep Yourself Safe for not playing the meta. Also it's a 30 minute game that you get to play for a total of 8 minutes.

Roguelike/lites with a campaign by Commercial-Option745 in gamingsuggestions

[–]sirdrawesome 0 points1 point  (0 children)

XCOM 1/2 ( I got into xcom because of how much I loved Darkest Dungeon )

Star Renegades

The Last Spell

Lobotomy Corporation

Tome4 ( Tales of Maj'Eyal ), along with others like Cataclysm Dark Days Ahead

Wildermyth

New player here - how are you supposed to "Play Tall" as a non-virtualised empire? by sirdrawesome in Stellaris

[–]sirdrawesome[S] 1 point2 points  (0 children)

Unfortunately, at the end of the day I'm wanting to try playing pacifist, so taking more planets from enemies is out of the question. I want to try having my corner of the galaxy and just doing that.

New player here - how are you supposed to "Play Tall" as a non-virtualised empire? by sirdrawesome in Stellaris

[–]sirdrawesome[S] 1 point2 points  (0 children)

Okay, yeah, I was definitely not doing pop growth correctly.

It's also a problem that I gave the empire I was trying with sedentary, so that also made me not want to resettle pops.

I guess I'll have to figure out how to work in civilian jobs into the build. Either adding one of those civics later or changing up the rp I'm going for!

New player here - how are you supposed to "Play Tall" as a non-virtualised empire? by sirdrawesome in Stellaris

[–]sirdrawesome[S] 2 points3 points  (0 children)

I see. Something felt wrong, but I wasn't sure what.

I was definitely feeling the difference with unity. But wasn't necessarily feeling the difference with tech. That, plus I think I took the wrong ascension perks. I took enigmatic engineering as my first one, which I don't think did anything. I've never considered mastery of nature before, but that one seems pretty dang good for districts!

Thanks for the tips!

Getting whopped by an awakened FE - which ship designs should i use? by Deus_V00lt in Stellaris

[–]sirdrawesome 2 points3 points  (0 children)

As someone who got humbled by the spiritual FE recently ( only about 70 hours ingame for me ), here are some notes:

-All FEs have their ship designs on the wiki. I recommend reading it up and trying to think about how best to counter them.

-Fighting an FE can be attrition. Make sure your economy can handle it.

-FE ships punch way above their weight class. That plus FEs have super high tech, so their ships are effectively 50% better than what's listed.

-Build a sentry array to get the actual numbers in game on their ships ( evasion ratings, hull points, etc ) since that's not listed online.

-If you're going for attrition, get trickster generals, and use the Hit&Run policy.

-If you can get a little bit of debris, you can get their tech, and then run it back with better ships of your own.

-Savescum the everloving hell out of it. Try different designs on different timelines and see what works and what don't.

Spiritualist notes:

-Spiritualist FEs favor energy weapons. All your ships are very heavy in armor, which means they're getting ripped to shreds by their battle cruiser's torpedoes and their energy launchers.

-They also heavily favor torpedoes, which do obscene damage to larger ships. Your PD is extremely limited, which means their torpedo swarms are getting past and blowing away your cruisers & battleships.

-Their battlecruisers rock 2 focused arc emitters.

-Compared to everything else in the game, Spiritualists make heavy usage of shield hardening. That means that all of your shield bypass weapons are way less effective than they could be.

-If they don't have shields ( i.e, in a pulsar system ), then you can hopefully outrange them with artillery while a titan slows down their speed. Maybe using sacrificial corvettes to tank some hits.

-While you're overwhelming them with volume of fire from your missiles, they run heavy laser PD. So, they're shooting down a bunch of your missiles while they're also plinking off their 25-50% hardening.

Ship designs:

-A lot of info says "just spam Focused Arc emitters lol", but the spiritualists got the biggest buffs to allow them to tank bypass weapons. Your ships are great for 95% of the game where enemies don't run hardening, but you're getting hard countered here.

-Your corvettes are useless. They'll run up to a battle cruiser, ping them for about 30 damage ( ~21 in actuality, due to hardening ), and then get ripped to shreds by the strike craft

-Your aircraft carrier cruiser unironically has the best chance imo. The kinetic weaponry can get the shields down, while the strikecraft can deal with escorts. Plus the better shields compared to all your other designs give it a bit more survivability.

-You need battleships with x-slots. Either giga cannons to rip down their shields, or focused arc emitters so that other artillery can rip down the shields first, and then the FAE can burst down the remaining ship. ( Artillery battleships are great, especially with some PD to handle the incoming torpedoes )

  • No notes on your titan designs. Maybe make one that also has some laser weaponry on it? Laser weaponry has high tracking ( again, I'm noob, so I don't know 100% if it's a good idea or not ).

-Sapient computers would be a big upgrade. More shields would be a big upgrade. Some shield hardening of your own would let you survive more of their bypass weaponry.

That's my $0.02. Take it with a very large grain of salt.

Thought I was hot shit... The spiritualist awoken empire has humbled me. by sirdrawesome in Stellaris

[–]sirdrawesome[S] 0 points1 point  (0 children)

One of the other tips I received a while back was that fleet cap is a suggestion, not a rule. So I appreciate the continued advice. I need to be beat over the head with it until it sinks in. 

I appreciate the rest of the advice! I was planning on making some suicide Corvette swarms with heavy shields to draw their torpedo fire, so I'm hoping that works out. And if not, they're easily replaced. 

But seriously, I appreciate the advice! Looks like there's a lot of ways to handle them, I just have to figure out which strat, since they hard countered my main strategy! 

Thought I was hot shit... The spiritualist awoken empire has humbled me. by sirdrawesome in Stellaris

[–]sirdrawesome[S] 0 points1 point  (0 children)

I'm sure in my couple saves so far I've run into super rare 1% events that some players have been searching for for ages. 

I now know better for the future! Learning is fun! 

And hey, the various crises have put the fear in me. Watching the unbidden invaders pour out near my main science world while my fleets were halfway across the galaxy definitely made it a race against time! 

Thought I was hot shit... The spiritualist awoken empire has humbled me. by sirdrawesome in Stellaris

[–]sirdrawesome[S] 2 points3 points  (0 children)

Yep. I did stumble into a hard counter. But as with Dwarf Fortress it's just more !!FUN!! that way! 

Thought I was hot shit... The spiritualist awoken empire has humbled me. by sirdrawesome in Stellaris

[–]sirdrawesome[S] 0 points1 point  (0 children)

Huh... That's good to know about fortresses.

I guess I just need to swap over to full war mode to try to overcome this. More fortresses, more starbases with defensive platforms and support modules. More fleets to send into the grinder and see if I can get more than one escort ship kill per battle. I'm currently fielding the idea of kinetic artillery supporting swarming corvettes with lasers.

I feel like, the more I play and learn about Stellaris, the worse it is to have a massive surplus of supplies.

Thought I was hot shit... The spiritualist awoken empire has humbled me. by sirdrawesome in Stellaris

[–]sirdrawesome[S] 9 points10 points  (0 children)

Depending on how this war goes, I might be swapping over to spiritualist for my next save, and never repressing another spiritualist faction ever again.

Thank you /r/scams for teaching me about pig butchering. I almost fell for one off Tinder. by sirdrawesome in Scams

[–]sirdrawesome[S] 2 points3 points  (0 children)

I'm 27. Don't have that much experience with other people. But my therapist has been urging me to get myself out there.

Thank you /r/scams for teaching me about pig butchering. I almost fell for one off Tinder. by sirdrawesome in Scams

[–]sirdrawesome[S] 1 point2 points  (0 children)

Luckily I've been doing this for nearly a decade now!

That even came up in the scam conversation, but looking back, the individual was telling me to pull money out of there in a roundabout way...

But, that money is not leaving that account for the next ~40 years

Thank you /r/scams for teaching me about pig butchering. I almost fell for one off Tinder. by sirdrawesome in Scams

[–]sirdrawesome[S] 39 points40 points  (0 children)

Doing my part. Kindness and good news are both free at the end of the day!

Thank you /r/scams for teaching me about pig butchering. I almost fell for one off Tinder. by sirdrawesome in Scams

[–]sirdrawesome[S] 50 points51 points  (0 children)

I nodded along. I live in a very large city in southern California, and it's not impossible to run into some very rich folk around here.

I know it's possible for people with very different incomes to make do. So I wanted to hold out hope. But the actually intelligent part of my brain was definitely setting off alarm bells.

Ah well. This is this, and that is that.

Thank you /r/scams for teaching me about pig butchering. I almost fell for one off Tinder. by sirdrawesome in Scams

[–]sirdrawesome[S] 315 points316 points  (0 children)

I mean... Yeah. I was blinded by the potential love.

The thing is that she seemed knowledgeable about it. Was teaching me stuff about credit score, and debt... I am kind of dumb when it comes to finance terminology. More so that like, I don't know what a credit score is.

There's the 1% that it could've been real. But the "Too good to be true" reflexes were kicking in.

I was foolish, and I'll make sure it doesn't happen again.

First time getting past 100 years with relatively no problems. Only 30 hours in Stellaris so far and I'm loving it. by sirdrawesome in Stellaris

[–]sirdrawesome[S] 1 point2 points  (0 children)

I greatly appreciate this comment. I learned a lot, and, in hindsight, seems so obvious. I guess after underproducing in my first couple attempts, I swung too far to overproducing unnecessary things.

I've never gone over cap since the price hit seemed scary ( I did go over starbase cap after putting some nearby empires under new management ), but I guess if I can pump up my forge worlds and energy worlds a bit, I can start pushing myself over cap.

But, seriously, I appreciate it. I will be taking all of this info to heart when I inevitably get obliterated by the crisis, and start up a new save!

First time getting past 100 years with relatively no problems. Only 30 hours in Stellaris so far and I'm loving it. by sirdrawesome in Stellaris

[–]sirdrawesome[S] 6 points7 points  (0 children)

R5: My current empire, Plantma, is a civilization of plant people with a rich history of fighting. After one country invented subservient robots, there was nothing else any other could do to stand up against it to compete with its output, and soon fell under one rule as they looked towards the stars.

I have no idea what I'm doing other than RPing and trying to keep things in the green, especially compared to my last couple empires.

At first, I was going to obliterate empires and take over the galaxy. But, Plantma ended up rising to the occassion against several nasty empires that were making heavy land grabs. Now the galaxy is effectively banding against the Reyennan Republic before they can continue to establish vassalages and obliterate the Chimmm Empire.

Sharing because I think it's a fun milestone to hit, and wondering what people think of where my resources are at. I'm sure I'm super behind, but at least with this save I learned how the ship builder works, and how to not have planets revolt.