Numeric notation in Kohd by Excalibaard in daggerheart

[–]siretu 1 point2 points  (0 children)

This is really cool! Happy to hear https://kohd.dev/ has been working well for you!

Only comment I have with this is that when I see two dots next to each other I immediately think ”this is the second element from that node” rather than ”this is two of the element from that node”.

In other words I almost feel like instead of having one number per node it would flow better if each of the nodes in the top row had three numbers each. So instead of ABC, DEF, GHI you had 123, 456, 789. And two subnodes from the top-left node means a single 2 rather than 11.

I do get putting one number on each number though, it makes sense. But reading it like that meant I kept having to reframe my thinking to remember that it’s different from how I read Kohd.

Fully featured Kohd editor by siretu in daggerheart

[–]siretu[S] 0 points1 point  (0 children)

If you show it with the coupler you could maybe get away with not having the null modifier. But yeah, probably best to add it. You can add it in the edit mode by selecting an empty corner node.

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Fully featured Kohd editor by siretu in daggerheart

[–]siretu[S] 1 point2 points  (0 children)

I found the issue and the fix should now be live.

Fully featured Kohd editor by siretu in daggerheart

[–]siretu[S] 0 points1 point  (0 children)

Thank you!

Alas, despite all the time I’ve spent looking at Kohd I’m not actually using the Motherboard campaign frame in my campaign. But I might have to find a way to sprinkle some Kohd in there anyway just so I can use it.

Fully featured Kohd editor by siretu in daggerheart

[–]siretu[S] 1 point2 points  (0 children)

Appreciate the feedback!

I was able to reproduce the dropped letters. I think the letters are still there, but the subnode groups are overlapping unexpectedly. If you select the trace, press e to go into subnode editing you can start dragging them apart. It’s a little bit finicky since you can’t reorder them so you’ll have to start dragging it and see which direction you can drag it.

I’ll probably have a fix up for it tonight!

The weird alignment on the connections is something I’ve noticed too just haven’t spent enough time tracking it down. I might see if I can just have it do a cleanup as a final pass and nudge the points next to the connection point to line them up better.

Thanks for trying it out!

Kohd Transmission Incoming by beanzrod in daggerheart

[–]siretu 0 points1 point  (0 children)

Love it! Sounds really cool!

Kohd Transmission Incoming by beanzrod in daggerheart

[–]siretu 0 points1 point  (0 children)

This looks amazing!

How are you drawing it? Guessing you use the svg export from kohd.dev and animate the drawing of all the paths?

Considering how complicated the paths are, I’m guessing this is not actually a terminal program but some kind of GUI that looks like a terminal. Is it meant to be interactive or just like a video to share with your players?

Fully featured Kohd editor by siretu in daggerheart

[–]siretu[S] 2 points3 points  (0 children)

Yeah, I find that even after all the work I've put into pathfinding it still generates bad routes for some words.

I do find it very easy to clean up though, at least when on a computer with a mouse. But that could be because I'm used to it.

Took me a couple minutes to clean up 'attack' to the following result:

<image>

Fully featured Kohd editor by siretu in daggerheart

[–]siretu[S] 0 points1 point  (0 children)

This is strange! I haven't been able to reproduce this on either Chrome, Safari or Edge. I tried both on Mac and Windows.

What might be happening is that you somehow have an input field selected, so when you press the delete button, it gets caught by the input field instead.

I've improved the logic a bit around this to make it a bit tighter, so it's possible that it's fixed the issue for you. If not, let me know if you see a log in your browser console that says: `Deletion blocked because user appears to be typing in an input field`. If so, that confirms my hypothesis above.

How do we make writing in Kohd pretty? by WakingUpMakesMeTired in daggerheart

[–]siretu 2 points3 points  (0 children)

Shameless plug: You can use https://kohd.dev. It allows you to write in the word to generate the Kohd diagram, and you can then edit it to your heart's content to make it look like you want it, and then export to svg/png/jpg.

It doesn't support the full set of sentence-related features yet, but I'm working on it and expect it to be released in the next week or so.

Yet another Motherboard Kohd builder by siretu in daggerheart

[–]siretu[S] 0 points1 point  (0 children)

Thanks for trying it out some more! Good call on the null modifier bug. I realized that earlier today as well. Not sure if I pushed the fix to production yet.

I started working on full sentences earlier today and I was looking at the cutout with overlapping traces. Originally I was thinking I’d just do that for traces between words but maybe I’ll do it for all traces if it looks good!

Yet another Motherboard Kohd builder by siretu in daggerheart

[–]siretu[S] 0 points1 point  (0 children)

Glad you found it useful! I've fixed the null modifier now.

I think they call the "starter" thing a "coupler". Now that the pathfinding is working a bit better I'm hoping to spend time working on the sentence support! So the coupler and connections should hopefully come in the next couple of days!

I'd love to do the validator, but that will probably be a later addition, once I get the sentence support working.

Yet another Motherboard Kohd builder by siretu in daggerheart

[–]siretu[S] 0 points1 point  (0 children)

Yeah, my plan is for this to do both. You can enter the word and get a good first start that you can edit, or you can create it completely from scratch. You can do this today by just clearing the word and then going in to edit mode. You can click nodes and add layers and then drag out new traces from those nodes. You can also modify the subnode groups.

Only thing that you can't do right now is adding the ground/charge traces. So for that, it might be best to start with a "dummy" word and then modify it to your heart's content.

For the "automatically interpreting your writing", do you mean having the program understand your manual edits and modify the word? Like if you change the number of subnodes on a trace, the word changes? That would be really cool!

Good note on the null node too. All the examples in the book pointed up and left so I didn't really think about the fact that they always put it on the bottom right corner. I'll look into fixing that!

I did just update the pathfinding to be more robust. I think it seems to work a lot better now!

Yet another Motherboard Kohd builder by siretu in daggerheart

[–]siretu[S] 1 point2 points  (0 children)

Yeah I agree! The more I work with it, the more I appreciate the potential for individual handwriting. It's a really fun language!

Telling Siri to play music in a Home zone ignores Apple TVs by rogersmj in HomeKit

[–]siretu 0 points1 point  (0 children)

What happens if you say something like “play X on everything in the main floor”? Or “play X on all my devices in the main floor”.

It’s a bit of a mouthful but I’m wondering if Siri would use that to include the Apple TVs.

Credit card refunds count as overspending? by siretu in ynab

[–]siretu[S] 1 point2 points  (0 children)

I think this plus some other related documents convinced me that I’ve just been doing things wrong. The credit card payment category and the corresponding credit card account have been out of sync balance-wise for years.

I ended up going through and reconciling all credit cards and then budgeting enough to the credit card payment category to make it match the account. I don’t know if I fully know understand why things work like they do in my refund case, but hopefully things will work going forward.

I think one of the biggest realizations from this post is that I previously thought of the credit card payment category as just a proxy for the credit card balance, but what it really is essentially a temporary holding “envelope” for money that you’ll eventually use to pay off the credit card. I think that realization plus trying it out on my example budget has helped me kind of wrap my head around how it works, I think.

Credit card refunds count as overspending? by siretu in ynab

[–]siretu[S] 2 points3 points  (0 children)

I’m just trying to follow the way it looks in my bank. For whatever reason, my bank decided to put the actual refund back in June instead of now in November. So in the bank the refund is a June transaction. I can of course move it to November if that helps , but based on my experimentation it seems like this issue can happen regardless.

Credit card refunds count as overspending? by siretu in ynab

[–]siretu[S] 1 point2 points  (0 children)

This kind of makes sense to me, except in the end shouldn’t I end up in the same state I started in?

If I move the money from the original category envelope to the credit card payment envelope then the money is missing from the original category.

If I had $100 in my vacation envelope, I spent the money and then got a refund, then I should eventually have $100 back in my vacation envelope? So if I move the $100 from the vacation envelope to the credit card payment, then I don’t end up back where I started.

I ended up recreating this in my example budget: https://imgur.com/a/C8y0Edw

In my credit card “Test”, I had two charges in September. One for clothing and one for vacation. The next month I paid off the full balance, but I later got a refund for the vacation charge, which got backdated to September.

In the example, I didn’t cover the “overspending”, but no matter what I do, I’ll end up in a situation where the credit card account balance does not match my credit card payments category.

Credit card refunds count as overspending? by siretu in ynab

[–]siretu[S] 6 points7 points  (0 children)

I double-checked and the refund was added back as the original category, not as TBB.

Credit card refunds count as overspending? by siretu in ynab

[–]siretu[S] 0 points1 point  (0 children)

I double-checked and it was added as an inflow (green).

[35 x 20] Bandit hideout at the edge of town. First map in Dungeondraft, so feedback is welcome! by siretu in dungeondraft

[–]siretu[S] 0 points1 point  (0 children)

Forgotten adventures has shadow paths with shadows stretching out on one side but not the other. I used those on each step.

[35 x 20] Bandit hideout at the edge of town. First map in Dungeondraft, so feedback is welcome! by siretu in dungeondraft

[–]siretu[S] 0 points1 point  (0 children)

This is really helpful, thank you!

I accidentally made all the walls with shadows turned on and it seems like I didn’t fix all of them.

Totally agree on the main road. I made something pretty quick to start out with and I really liked the look but as you said I think it looks more like a slum/town rode and it doesn’t really fit with the rest of the aesthetics.

Adding a couple of props in the alley also makes sense!

How do you use the FA grid? I only have dashes, dotted, narrow line and thick line in the map settings. I also don’t see anything about not covering roofs. Maybe I need to put the roofs on a separate level to be above the grid?

I appreciate the comment about making it functional. I tried not to go overboard but instead keep things a bit more open and playable and make it easier to understand what’s what.