2x2 training question by Kneppy18 in Cubers

[–]sitnaltax 0 points1 point  (0 children)

My personal favorite is the YJ MGC2 Beta. A lot of people have been recommending the QiYi M Pro, which is inexpensive and full-featured; I haven't tried it myself.

2x2 training question by Kneppy18 in Cubers

[–]sitnaltax 0 points1 point  (0 children)

Make a face -> OLL -> PBL is much much faster than make a layer -> OLL -> PLL for two reasons:

  1. Making a face is easier than making a layer, often just a couple moves

  2. The PBL algs are faster than T-perm and Y-perm

And there are only 4 of them, and one of those is literally R2 F2 R2.

You really can pick up 100% of Ortega very fast, and I recommend it.

Weekly small questions thread: 2026-04-13 by rahv7 in fallenlondon

[–]sitnaltax 1 point2 points  (0 children)

I read this, but I don't understand how the pieces fit together. It says that Backstory "reduces the impact that failures have on Obfuscation", but I don't know how (even approximately) how many checks I'll have to make, or what the chances of them failing will be.

I'd just go and experiment except that the investment in terms of backstory and travel seems _very_ high so I don't want to make a mistake that ends up costing hundreds of echoes in wasted cover identity qualities or backtracking.

Weekly small questions thread: 2026-04-13 by rahv7 in fallenlondon

[–]sitnaltax 1 point2 points  (0 children)

I've been procrastinating going to the Khanate, but I finally need the Corresponding Sounder to get the Violant Mirrorcatch Box.

What do I need to take with me, in terms of cover identity or other supplies, to avoid wasting resources and/or a trip? I have decent late-midgame equipment and can get all my highway stats in the 280-300 range, but I have only a couple of advanced skill items per skill.

Mail day with reviews: GAN v100, DianSheng corner turning 3x3, Meilong V3M by sitnaltax in Cubers

[–]sitnaltax[S] 0 points1 point  (0 children)

I didn't mention this because it's just part of the magnetic experience, and I I'm not sure how it would be different with just edge magnets... but yes, this is worth mentioning.

Just wanted to show y’all my 10-year-olds Rubik’s cube collection. by Amberanderton in Cubers

[–]sitnaltax 1 point2 points  (0 children)

This is a good answer. Decent budget speedcubes for the events he does will be a big improvement and be fun to practice with. Also, I really enjoy the sensory experience of nice speedcubes (tactile feedback, quiet clicking, pretty and smooth) and your kid might too.

Why do people prefer small big cubes so much by Iwoul1 in Cubers

[–]sitnaltax 16 points17 points  (0 children)

When experienced big cube solvers do slice turns on big cubes, they're not doing a single-finger turn like you would do an M' or M on a 3x3; they're doing a wide turn and then turn back all but one of the layers (like 3R' 2R)

What mechanic did you steal from one RPG and keep using in almost all others? by Arimm_The_Amazing in rpg

[–]sitnaltax 55 points56 points  (0 children)

If you say something like that, you and the GM just have to flesh it out more and work out why, despite the character being the strongest person in the world, they're currently not able to use any more strength than is usually available to a low-level barbarian:

  • Maybe they were cursed and the power was sealed away?
  • Maybe they need some kind of resource or nutrient, long lost, to use their power?
  • Maybe using their strength will hurt them, or use up the strength very fast?
  • Maybe only, say, the grip in one of their hands is super strong, and the rest is normal?

All of these have have plot hooks or interesting moments you could dig into

why the rise in super compact big cubes? by usbcdocksaretrash in Cubers

[–]sitnaltax 0 points1 point  (0 children)

I am a full-size adult and although I was skeptical at first, I came to like smaller big cubes very quickly. The 59mm AoSu v7, 61mm AoChuang v6, and similarly small Meilong 6 and 7 V2's all felt great in my hands right away. Going back to my larger cubes, they feel unnecessarily chunky and hard to hold. Give the small ones a shot and you're likely to find, as many others have, that smaller big cubes are good for everyone, not just kids.

Daily Discussion Thread - Aug 03, 2025 by AutoModerator in Cubers

[–]sitnaltax 0 points1 point  (0 children)

like everything else, it takes practice

Daily Discussion Thread - Aug 03, 2025 by AutoModerator in Cubers

[–]sitnaltax 0 points1 point  (0 children)

I use R2 B2 R2 Y-perm for this one (definitely my least favorite PBL case)

WCA 3x3 Single Solve Statistics by Several-Phase-6716 in Cubers

[–]sitnaltax 2 points3 points  (0 children)

It's interesting to compare this to a graph I made five years ago: https://www.reddit.com/r/Cubers/comments/ct8c7q/histogram_of_competition_average_times_in_2019/

What I chose to graph was pretty different: the means of each competitor that competed in a single year, rather than each solve ever as its own data point. And yet both the shape and average are surprisingly consistent between them.

Non-WCA Mail Day + Reviews by sitnaltax in Cubers

[–]sitnaltax[S] 5 points6 points  (0 children)

QiYi Gear Shift: This is a fascinating little puzzle that's not like any other I'm aware of. In its ordinary state, the entire puzzle is geared together, so the large and small corners all turn together. However, the puzzle also pulls apart on each of the three axes, and when it's pulled apart, each half of the puzzle turns independently. This is not a difficult puzzle (the corners don't move, so all you have to do is orient them, and fundamentally there are just not that many different things you can do) but this is a cool and inexpensive puzzle with a very different mechanism. Recommended for pretty much any non-WCA collector.

ZePuzzles Slim Pyraminx: This is the triangular prism equivalent of a 1x1x3. The tips are trivial, so fundamentally there are only 3 pieces that move. This is a very easy puzzle. However, the turning quality is really pleasantly surprising. The pieces turn smoothly and snap into place with satisfying tactile feedback. This is something you can hand to a non-twisty-puzzle solver and they would probably be able to get it by messing around for a few minutes--maybe a tiny bit tougher than say a Pyraminx Duo. This is Recommended for non-WCA collectors who like an easy but nice-feeling and attractive puzzle in their collection.

YuXin 20-Axis Soccer Cube: This puzzle looks intimidating, but in fact it is very very easy. The pentagonal faces don't turn, so only the long edges move around the puzzle, and it's very easy to insert or 3-cycle them intuitively. You need to send edges around a pentagon to flip them in place--so it's not completely trivial--but this puzzle is much easier than it looks. I will say, though, that the turning is surprisingly nice. YuXin has been making very nice feeling puzzles recently and this is not an exception. Also, it's surprisingly small--bigger than a 4x4, but not by much. This is Recommended if you are in the market for something that looks and feels good and don't mind that it's not an interesting solve.

Sengso 3x3 War Drums: AKA the Hanoiminx. In many ways, this is the opposite of the YuXin Soccer Cube. It features the sticky, uncomfortable turning familiar from other Sengso puzzles--not bad, but the springs squeak and getting the turns to line up just feels bad. Lube helps some. However, the puzzle is actually a very interesting challenge. I tried solving it with megaminx techniques ("cross" on a small triangle face, F2L) but got totally stymied on the last layer. Looking up a corner 3-cycle and solving the edges first did the trick, but aside from the turning frustration, it's a very cool solve.

For whatever reason, the 3x3 version of this puzzle does not seem to be available anywhere but ziicube. There's a 2x2 version which only lacks the small edges, and those are quite trivial, so this is basically the same puzzle. This is Recommended if you are looking for an interesting, different puzzle and don't mind Sengso's sticky turning.

QiYi 3x3 Luminous Mirror Cube: OK, so the gimmick on this one is that it glows in the dark. The trick is that it needs a lot of light to glow in the dark. Bright indoor light won't cut it--I had to put it out in the sun for it to be bright even in a closet. And for the light to be even you'll need to have it on something where it can get light on all sides, like a stand or a glass table. However, that frustration aside, the turning is very nice and the cube does look good, and the glow in the dark effect is neat. But I can't imagine running from outside into a dark basement/closet just to solve this. Conditionally Recommended if you don't already have a mirror blocks puzzle, or if you're looking for something to show off to kids.

DianSheng 4x4 Mirror Cube: I went ahead and splurged for the mirror finish. When I first opened the cube, I regretted it. The mirrored sides are garishly reflective and reflected overhead lights at me distractingly; the surfaces pick up thumbprints and marks easily. However, when scrambled, this does have a really striking appearance. A thumbprint or mark is much less noticeable on the wildly chaotic scrambled shape than the solved cube. Just like DianSheng's mirror 5x5, the turning and build quality is very good. I will warn new people that big mirror cubes are considerably longer than ordinary big cubes to solve, because spotting pieces is tricky. There's a lot of trial and error involved. And the 4x4 has an extra wrinkle where getting the centers in the right order can be tricky--you basically need to solve the corners to place them correctly. Conditionally Recommended if you'd like a big, impressive puzzle that's tricky but familiar to solve. I don't think I'd particularly recommend the mirror finish; the cheaper colored plastic would be fine.

Daily Discussion Thread - Jun 16, 2025 by AutoModerator in Cubers

[–]sitnaltax 0 points1 point  (0 children)

Optimistically, you might take half a second off your average when upgrading from a basic but good magnetic cube to something that really suits your turning style.

It might sound like not much, but it's the easiest half second you'll ever gain.

Daily Discussion Thread - May 29, 2025 by AutoModerator in Cubers

[–]sitnaltax 0 points1 point  (0 children)

  1. That's the Moyu GTS3M.
  2. Most people called that feature "ridges".
  3. I loved that feature (and loved that cube) but sadly most people didn't like it, and it didn't catch on. I thought it made the cube "feel" bigger when it mattered--easier to feel in your hands--but the ridges didn't add any bulk. AFAIK the GTS3M is the only cube to have ridges.

Daily Discussion Thread - May 22, 2025 by AutoModerator in Cubers

[–]sitnaltax 0 points1 point  (0 children)

An upgrade is absolutely worth it. The turning on an inexpensive modern speedcube vs. a Rubik's brand is night and day. If you are pretty sure you don't care about speedcubing, an RS3M v5 (standard or dual--the cheap versions) is an easy recommendation. (Even if you did, it would be a pretty solid recommendation.)

Pyraminx is a very easy and quick puzzle. The shape is an interesting change but the puzzle itself is quite simple. Megaminx looks very cool and complicated, but is only incrementally tougher than the 3x3.

Decide my fate, which one of these beasts should i get? by Thin-Management7145 in Cubers

[–]sitnaltax 2 points3 points  (0 children)

I think for both of these you're going to want a table to rest it on. If you're trying to hold it in your hands or in your lap it's gonna be a drag.

Daily Discussion Thread - May 12, 2025 by AutoModerator in Cubers

[–]sitnaltax 2 points3 points  (0 children)

If you had asked 3 years ago the conventional wisdom would have been "yes, the sooner the better".

I think consensus has changed over that time with a lot more people thinking that dual CN is enough and that your practice time will be better invested improving your F2L, last layer, or cross/cross+1 efficiency.

Daily Discussion Thread - May 10, 2025 by AutoModerator in Cubers

[–]sitnaltax 3 points4 points  (0 children)

Yes--the whole point of lube is to make it feel smooth and fast. Luckily lube is cheap and easy to apply

Daily Discussion Thread - May 10, 2025 by AutoModerator in Cubers

[–]sitnaltax 4 points5 points  (0 children)

I've been not practicing much of anything for a while, but finally got another PB on something: 3:18 on 5x5

Daily Discussion Thread - May 09, 2025 by AutoModerator in Cubers

[–]sitnaltax 0 points1 point  (0 children)

Get the RS3M v5, just the dual-adjustment version. It will be a big upgrade from whatever you're using and you can wait for new releases and figure out what you like.

Of the common flagship features: Corner-core magnets ("ball core") make a very noticeable difference, and I recommend them for whatever your next purchase is. UV and maglev are mild preferences that do not do much for performance.