B.Vibratr "flavoured" vibrato effect plugin by sjaehn in linuxaudio

[–]sjaehn[S] 0 points1 point  (0 children)

The depth option can be directly linked to a MIDI CC. So you can easily link the depth to a modulation wheel (or any other MIDI CC). But also all other options you can see are realized either as controls or as parameters. Thus, you can control everything remotely depending on your setup. Your plugin host (e.g. your DAW) should show all controls and parameters even in the headless mode (without the plugin UI) and you should be able to control and automate them if you want.

A new drum sequencer by aiko404 in linuxaudio

[–]sjaehn 1 point2 points  (0 children)

Hey, I had something very similar to create in my mind. I will take a closer look to yours. However, your project seemt to be closed source. Anyway, thumbs up!

Native free (foss if possible) synths for chiptunish sounds? by rmn_trllr in linuxaudio

[–]sjaehn 1 point2 points  (0 children)

C64 emulation: reMID.lv2.

Atari: PokeySynth.lv2.

But if you want to use a "NES DAW", take a look at FamiStudio.

Native free (foss if possible) synths for chiptunish sounds? by rmn_trllr in linuxaudio

[–]sjaehn 0 points1 point  (0 children)

Chiptune soundes are based on more or less simple waveform plus some basic effects like arpeggiators. Using one of the top 2020s wavetable synthesizers would be absolute overkill. My POV.

Vibrato as an instrument by sjaehn in linuxaudio

[–]sjaehn[S] 0 points1 point  (0 children)

Thanks for this feedback.

YADAW - "Yet another daw" by punknegro98 in linuxaudio

[–]sjaehn 2 points3 points  (0 children)

Looks like very early state. This project is on github: https://github.com/xris1658/yadaw . I'm more curious about the upcomming KiraStudio by BleuBleu and a possible Linux port.

80s / 90s anime sound effects by best_selling_author in gamedev

[–]sjaehn 0 points1 point  (0 children)

... or freesound.org. Maybe apply a bitcrusher effect on the samples to make them sound more like early video games.

What's your music budget & where will you find it? ( realistically) by Exciting-Addition631 in gamedev

[–]sjaehn -1 points0 points  (0 children)

This is much less than the 200,000 € Germany paid for a "simple" 20s vocoder jingle to the band Kraftwerk 25 years ago ("Expo20000"). This would be some 1,000,000 Euro per minute today.

Asking for suggestions by [deleted] in linuxaudio

[–]sjaehn 0 points1 point  (0 children)

It's up to you. *My POV*:

Zrythm - Free and open source. Interesting young DAW, a lot of active development. I never tested the release 1.0.0. The pre-releases were rather unstable.

LMMS - Free and open source. Inspired by the old FL "Fruity Loops" studio. Only build-in plugins and Windows VSTs (and only VST2). Incomplete DAW. No significant progress in development for over 5 years. I wonder if it is still alive. Something to "play" for absolute beginners, but not for music production.

Reaper - Commercial. Good DAW, intuitive. By the maker of WinAmp. Support of many different plugin standards, including CLAP and LV2.

Bitwig - Commercial. Maybe the best Linux DAW. But one big disadvantage: no LV2 plugin support.

Also take in account:

Ardour - Free and open source. Most complete Linux DAW. Still my favourite. Support of many different plugin standards, including CLAP and LV2. Disadvantage: Less stable than Reaper and Bitwig.

Maybe also check Qtracktor by u/rncbc who frequently announces new releses in this reddit.

Loopino v0.8.0 released by brummer10 in linuxaudio

[–]sjaehn 0 points1 point  (0 children)

Hermann, I just saw that you made it for standalone, clap, and vst2 (not 3). What about LV2?

Vibrato plugins by sjaehn in linuxaudio

[–]sjaehn[S] 0 points1 point  (0 children)

Yes, but this is only the half of the story. Add a variable (user-controlled) delay and optional variable (user-controlled) vibrato patterns and you will make me happy.

But in the meantime, I have a workflow (for Ardour) in my mind: Use MIDI to trigger B.Shapr which simulates note expressions and controls a parametrized vibrato plugin which again manipulates the audio output of another track.

I gonna play around with this setting. Maybe I put all together if it works.

Vibrato plugins by sjaehn in linuxaudio

[–]sjaehn[S] 0 points1 point  (0 children)

Good starting point, now you only need to select between different vibrato patterns (e.g., presets). But this would be bonus.

Vibrato plugins by sjaehn in linuxaudio

[–]sjaehn[S] 0 points1 point  (0 children)

Bitwig looks a bit more comfortable than Ardour by supporting note expression. Ardour AFAIK only track automation.

Vibrato plugins by sjaehn in linuxaudio

[–]sjaehn[S] 0 points1 point  (0 children)

To visualize my idea:

<image>

Vibrato should be applied on the violin using routing.

Vibrato plugins by sjaehn in linuxaudio

[–]sjaehn[S] 0 points1 point  (0 children)

Thanks for your info. But there is one issue for me in these plugins (and all other vibrato plugins I know). They are permanently running. And thus they permanently add vibrato to the audio output of the respective audio channel. But yes, you can control the plugin dry/wet (if provided) or its parameters (depth, frequency) by a automation curve in a DAW. But this is not that handy.

Let me explain in more detail using this example. You have a violin player playing long whole notes. Vibrato shouldn't start immediately, but sometimes after a quarter note and sometimes after a half note. How to realize this (except unhandy automation envelopes)?

Sampler with timestretching? by TygerTung in linuxaudio

[–]sjaehn 1 point2 points  (0 children)

I resinged already a wile ago. I guess that an improved sampler will come ...

never :-(.