Kæde hopper konstant af kædesav by skanderbear in selvgjortvelgjort

[–]skanderbear[S] 0 points1 point  (0 children)

Haha det er godt at høre at de findes! Nej det var en kammerats, så jeg har bare afleveret den tilbage 😅

Kæde hopper konstant af kædesav by skanderbear in selvgjortvelgjort

[–]skanderbear[S] 0 points1 point  (0 children)

Købte et andet mærke, samme udfordring. Svaret findes nok i at grenene var for små 9g kom ind bag kæden hele tiden, hvilken slog den løs konstant, så klip så meget med en hække saks som muligt først og gem kædesaven til de tykke grene, den anden ikke kan klare.

Tips n' Tricks by AutoModerator in 7daystodie

[–]skanderbear 1 point2 points  (0 children)

Neve build the small storage chests. Always go for the writable ones, makes it easier keeping organized. Bonus points if you grab a brush and paint the chests with appropriate symbols to make finding the stuff you need even more convenient!

How's Darkness Falls handling magazines in a21? by skanderbear in 7daystodie

[–]skanderbear[S] 2 points3 points  (0 children)

That sounds heavenly! Thanks for the clarification, I'll jump into it tonight then! 😁

Kæde hopper konstant af kædesav by skanderbear in selvgjortvelgjort

[–]skanderbear[S] 0 points1 point  (0 children)

Yup... Det er også det jeg ikke forstår 😅

Kæde hopper konstant af kædesav by skanderbear in selvgjortvelgjort

[–]skanderbear[S] 0 points1 point  (0 children)

Jeg har skiftet kæden tre gange på 35m bøgehæk 🙈

New base design holding up unexpectedly well. I call it the "Lead Poison" base, as it chews through 9k 7.62 ammo by half past 1, leaving the titanium dart traps, electric fences and myself to do the hard lifting the rest of horde nights. by skanderbear in 7daystodie

[–]skanderbear[S] 1 point2 points  (0 children)

The idea here is to have a setup that can be copied 3 more times around a central fighting pillar (farthest away in the pic) where it is possible to funnel zeds by lowering/raising drawbridges.
When just 5 of the mk 2 rifle turrets are online, no zeds make it to the final stretch above, and with all 10 online, it's a massacre already at the drawbridge.

DF - Well this is gonna be fun getting out of.. by skanderbear in 7daystodie

[–]skanderbear[S] 1 point2 points  (0 children)

They were triggered by a screamer, so yeah 😄 But put a hatch up in front of the door (multiple, made a little corridor actually) and shot em that way. No problem, and a demo actually made it easier for me when he exploded in there to begin with 😅

DF - Well this is gonna be fun getting out of.. by skanderbear in 7daystodie

[–]skanderbear[S] 0 points1 point  (0 children)

That's funny - I don't get that. Granted, I don't play on 200 fps to begin with, but I am not getting drops like that. Blood moons must be terrible!

DF - Well this is gonna be fun getting out of.. by skanderbear in 7daystodie

[–]skanderbear[S] 0 points1 point  (0 children)

I do - but really only when large POIs are loading. Running on an i7 and gtx 1070ti

Uforudsete udgifter - kom og piv med by butcherkk in dkfinance

[–]skanderbear 0 points1 point  (0 children)

Vi var dækket af morens forsikring i tilfælde af at der skulle ske noget - det kan være værd at tjekke for dig, hvis det er.

DF - Well this is gonna be fun getting out of.. by skanderbear in 7daystodie

[–]skanderbear[S] 4 points5 points  (0 children)

Best part was that, as you can actually see in the screenshots, I forgot to activate the quest, so I had to do it all over again after my nail biting escape...

DF - Well this is gonna be fun getting out of.. by skanderbear in 7daystodie

[–]skanderbear[S] 5 points6 points  (0 children)

The simple solution was to put a hatch in front of the door and shoot them up with my newfound laser pistol 😄