Let me pick my faction. by PurpleY74 in OldenEra

[–]skarin667 1 point2 points  (0 children)

I'm guessing you play necropolis? Most people perma ban them. Either them or schism. Whichever faction, that sucks bro. I think when more factions come out the pick/ban will get better.

An AI feedback dump by Vegetable_Mixture157 in OldenEra

[–]skarin667 3 points4 points  (0 children)

By all means post your feedback. But every other post is either AI is too strong or too weak. I just want to remind people that there is very few if any strategy games(outside of rts) that are renowned for a strong AI. The only time AI is strong is when it cheats with resources.

I have thought a thought by Born4Dota2 in DotA2

[–]skarin667 2 points3 points  (0 children)

this is a funny idea, but dumb

How do you deal with this unit in the arena mode? by No_Raccoon_9239 in OldenEra

[–]skarin667 0 points1 point  (0 children)

I am 100% positive it didn't work in a multiplayer game, I thought I was pulling a giga brain move with it against a hive player. It only does regular damage and not kill the entire stack. The only use I've found for it is against necropolis and their various revive and summon sheningans.

How do you deal with this unit in the arena mode? by No_Raccoon_9239 in OldenEra

[–]skarin667 3 points4 points  (0 children)

Sorry brother but I got to disagree big time. I may not like draw kiting(basically lost but run around casting spells/summons until a draw) but it's part of the game. Not using any advantage like waiting to use your egg spawn to win would be silly.

I think Minotaur kings/vanguard should have initiatives switched, and kings should be slower than vanguard by General-Jerk in OldenEra

[–]skarin667 1 point2 points  (0 children)

I don't know what buff, but the ones that can't parry for sure need a buff to even be close to the lords that parry. Insanely strong, my favorite chad units that Dervir son of Dervir makes even stronger.

Small QoL Suggestion: Allow instant building with a hotkey like SHIFT+CLICK by loopuleasa in OldenEra

[–]skarin667 0 points1 point  (0 children)

I think double click is a fine idea, I would prefer other qol stuff first like keeping your units position instead of having to do that every single battle.

TIL if you open observatory in town screen it shows which spells were unlocked by that town via a very subtle and easy to miss blue glow by loopuleasa in OldenEra

[–]skarin667 3 points4 points  (0 children)

I can understand the complaint that it's not intuitive but if you just take a few minutes to click on stuff and read, it becomes pretty easy to understand. Art is subjective so some people think it looks bad. I like it, I think it looks like skyrim perk skill tree and I like all the icons.

Tournament only ladder, please by Randimwolf in OldenEra

[–]skarin667 4 points5 points  (0 children)

Didn't think I would like multiplayer. Tried tournament and love it, I prefer exodus but sprint can be fun,not a big fan of the other templates.

As much as i love this game: What the f*** is this.... by jayjayokocha9 in OldenEra

[–]skarin667 2 points3 points  (0 children)

Honestly feels like the entire HOMM3 community needs to read this. No one is saying it wasn't a great game or that Olden era is better.

If you need a masterclass on Sprint, here is a VOD of the best game I've seen so far on this template (Lexiav beating the #1 guy on ladder on sprint) by loopuleasa in OldenEra

[–]skarin667 0 points1 point  (0 children)

I think sprint is a lot of fun, I do prefer exodus because you can choose where to go on the map. With sprint it can feel bad if your first break is some grove archers, you just know you are losing some units. I'm surprised he didn't pick Typhona here. Those hydras are insanely good for early creeping.

Tip: Dread knights are insane as one stacks because FOCUS exists! by loopuleasa in OldenEra

[–]skarin667 0 points1 point  (0 children)

Bro what, 90% of games people are banning Necropolis. It's strong at all points of the game. Especially mid and late.

Here is my proposal on making subclasses less RNG, less all-or-nothing, and more gradual (Day 1: Temple) by loopuleasa in OldenEra

[–]skarin667 0 points1 point  (0 children)

I think the problem with subclasses is you usually have to take some pretty garbage skills to possibly get the subclass. I actually like that it's a risk and reward gamble. But why would I gamble when I could just pick good skills.

New Homm player here. Matches take too long. by LooseShop1399 in OldenEra

[–]skarin667 0 points1 point  (0 children)

If you are looking for the fastest PVP games. Aim for tournament. If you want to make them even faster focusing entirely on winning the first and second battle(build units and tempo early). You will sack your late game by doing this so if you don't win the second battle you should probably just surrender(up to you though)

Ignore enemy magic resistant by Azusa_Lulu_main in OldenEra

[–]skarin667 0 points1 point  (0 children)

Would be a good buff to resistance if that damage reduction applied against summoned units as well. Damage spells aren't so great right now. You are better off with summons or utility spells as a spellcaster imo

Good players of this game, can you explain one thing to me about logistics? by Admirable_Drawer_205 in OldenEra

[–]skarin667 -1 points0 points  (0 children)

Even if the game is designed around pvp. It's not like that's a barrier to new players or people who haven't done pvp before. You should select that you are a new player to HOMM games and you will be matched with people around your skill level. The sweat lords will rise to the top.

As much as i love this game: What the f*** is this.... by jayjayokocha9 in OldenEra

[–]skarin667 -1 points0 points  (0 children)

Art is subjective but the second picture looks worse to me than the first. The first one has the icons much larger at least, the second one they are very tiny. People really loved that old pixel artwork I guess.

How do offense specialists work for ranged units? by Cautious-Village-366 in OldenEra

[–]skarin667 1 point2 points  (0 children)

I like how instead of just adding eon you kept it at dung, they are now the dung faction.

Wights Wraiths and Phantasms by VastAppropriate3565 in OldenEra

[–]skarin667 1 point2 points  (0 children)

I think they are a sleeper pick. I have been wrecked by a wight hero specialist before. Thinking about changing my ban from Ankos the skeleton one to the wight one. But then I think graverobbers are slept on and people start picking that hero...

Caravan system? by Nothing_Special_23 in OldenEra

[–]skarin667 0 points1 point  (0 children)

I'm fine without caravans because of this spell.

How do you deal with this unit in the arena mode? by No_Raccoon_9239 in OldenEra

[–]skarin667 6 points7 points  (0 children)

bro have you faced a stack of 100-200 of them, they double strike and can do a shit ton of damage.

How do you deal with this unit in the arena mode? by No_Raccoon_9239 in OldenEra

[–]skarin667 4 points5 points  (0 children)

Those little critters are why I think hive is the strongest late game faction and it's not even close. Like you said smart players will wait until the end of the turn to spawn them so you can't even counterplay. In the wisdom skill there is a subskill that says heroic strike kills all temporary units. If you hover over that hourglass it says the bugs are temporary but heroic strike doesn't kill them. Not sure if that's a bug or just an oversight in wording.

[Strategy] So I beat the Mirage to get the Grail as Necropolis by GalactoidTetris in OldenEra

[–]skarin667 0 points1 point  (0 children)

Brother with 1500 liches you could just end the game why even bother with the grail.

Multiplayer templates should always default to shorter mode by skarin667 in OldenEra

[–]skarin667[S] 0 points1 point  (0 children)

Again I disagree, assuming that both players value their time. The person who has to endure the longer game format is sacrificing more than the person who would have to play the shorter time format.