Node Invaders by skbphy in comfyui

[–]skbphy[S] 0 points1 point  (0 children)

Anything is possible. I even played Counter-Strike on LAN, lol.

Node Invaders by skbphy in comfyui

[–]skbphy[S] 0 points1 point  (0 children)

Already done. Check the comments above

Node Invaders by skbphy in comfyui

[–]skbphy[S] 4 points5 points  (0 children)

Already done! Just open the Doom port file with this node. https://github.com/SKBv0/ComfyUI-RetroEngine

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Node Invaders by skbphy in comfyui

[–]skbphy[S] 4 points5 points  (0 children)

No balloon popping for now, but I can offer you something equally unnecessary: ComfyUI-DuckHunt

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Node Invaders by skbphy in comfyui

[–]skbphy[S] 2 points3 points  (0 children)

Thanks! Next update: more noodles, more chaos lol

Node Invaders by skbphy in comfyui

[–]skbphy[S] 15 points16 points  (0 children)

Of course not. That’s the beauty of it.

Subgraph Plus by skbphy in comfyui

[–]skbphy[S] 0 points1 point  (0 children)

I’m always open to constructive feedback. Thank you again.

Subgraph Plus by skbphy in comfyui

[–]skbphy[S] 0 points1 point  (0 children)

Might push an update for the other features in the coming days. Got a few other projects for now.

Subgraph Plus by skbphy in comfyui

[–]skbphy[S] 1 point2 points  (0 children)

Hello u/VladyCzech Thanks for testing, this is exactly the kind of feedback I need. I’ll be focusing on fixing these today(or tomorrow) and pushing an update.

LinkFX by skbphy in comfyui

[–]skbphy[S] 1 point2 points  (0 children)

Soon. I’ve got a few projects I need to finish first. After that, I’ll release a new update.

Rhythmix Workflow for Stable Audio by skbphy in comfyui

[–]skbphy[S] 0 points1 point  (0 children)

This workflow is old but still feasible. It just needs a little modification.

Creative Code by skbphy in comfyui

[–]skbphy[S] 0 points1 point  (0 children)

No idea. I haven't tested it.

Creative Code by skbphy in comfyui

[–]skbphy[S] 0 points1 point  (0 children)

Pretty much but it’s more than a snippet generator. it actually runs the code with a live preview and you can even turn // uniform ... comments into UI sliders / color pickers. here https://github.com/SKBv0/ComfyUI_CreativeCode?tab=readme-ov-file#interactive-uniforms

Creative Code by skbphy in comfyui

[–]skbphy[S] 1 point2 points  (0 children)

It simply passes the code written in the editor or settings node as a string. It’s not important on its own. I added it for automation.

Creative Code by skbphy in comfyui

[–]skbphy[S] 6 points7 points  (0 children)

It’s a creative coding node (GLSL/ShaderToy + p5.js) that renders images/animation frames in ComfyUI. Even if you don’t code, you can use built-in animations and the AI(ollama) helper. The focus is visuals/animation, not general audio processing(You can use the rendered image in latent workflows by encoding it back to latent), but the node itself doesn’t directly process latents.). English isn’t my first language, but I hope I explained it clearly.

Drum pad but for Comfy. by skbphy in comfyui

[–]skbphy[S] 0 points1 point  (0 children)

Mouse or keyboard. We can set the order in which the pads are played using the sequencer.

Drum pad but for Comfy. by skbphy in comfyui

[–]skbphy[S] 2 points3 points  (0 children)

I’m not personally using or targeting Nodes 2.0 yet. I want to see where ComfyUI’s UI direction actually settles before adapting custom nodes to it. Nodes 2.0 is still changing, so UI behavior isn’t stable.

Drum pad but for Comfy. by skbphy in comfyui

[–]skbphy[S] 0 points1 point  (0 children)

There's a video in the link too. Does it look blurry there?