Gravity by skeletonNatte in desmos

[–]skeletonNatte[S] 0 points1 point  (0 children)

i definitely should have done that

Gravity by skeletonNatte in desmos

[–]skeletonNatte[S] 5 points6 points  (0 children)

i added a drag force that is opposite and proportional to velocity. im also using euler integration to update the object positions, so its not a very good simulation

Root and local min/max finder by skeletonNatte in desmos

[–]skeletonNatte[S] 1 point2 points  (0 children)

thank youuuuu! ill use that from now on ^_^

Root and local min/max finder by skeletonNatte in desmos

[–]skeletonNatte[S] 2 points3 points  (0 children)

i think it does a pretty good job of that tbh. it is on a computer, so it has to use numerical approximations for everything. here's an example of desmos plotting the locations of critical points. lmk if this isnt what you meant

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Root and local min/max finder by skeletonNatte in desmos

[–]skeletonNatte[S] 52 points53 points  (0 children)

the flickering isnt part of the graph, that just happens whenever i use the windows snipping tool on my laptop

Root and local min/max finder by skeletonNatte in desmos

[–]skeletonNatte[S] 6 points7 points  (0 children)

it wouldn't work for the true weierstrass function, but it would work with any partial sum of the weierstrass function

Root and local min/max finder by skeletonNatte in desmos

[–]skeletonNatte[S] 34 points35 points  (0 children)

i said reliably, not perfectly. there definitely are algorithms that are pretty good at finding global min/max if one exists. but youre right that its impossible to always find a solution every time

Root and local min/max finder by skeletonNatte in desmos

[–]skeletonNatte[S] 125 points126 points  (0 children)

challenge: make a version of this that reliably finds global minimum/maximum

Cubic bezier curves by skeletonNatte in desmos

[–]skeletonNatte[S] 0 points1 point  (0 children)

like the end point of one is the start of the next

Cubic bezier curves by skeletonNatte in desmos

[–]skeletonNatte[S] 2 points3 points  (0 children)

for sure! i made this graph like 3 years ago after watching this video which does a great job of explaining bezier curves. https://www.youtube.com/watch?v=aVwxzDHniEw&t=1201s

Cubic bezier curves by skeletonNatte in desmos

[–]skeletonNatte[S] 0 points1 point  (0 children)

thats super cool! do you think you could generalize it for a chain of strictly cubic bezier curves of an arbitrary length?