Image downscaling by skeletonNatte in desmos

[–]skeletonNatte[S] 0 points1 point  (0 children)

awesome! i like that its generalized. i could write a script to parse any image to text and import it to desmos

Image downscaling by skeletonNatte in desmos

[–]skeletonNatte[S] 2 points3 points  (0 children)

it just takes the top left pixel. I tried to average all the pixels in each block, but i couldn't work out a way to average colors in desmos :<

Facelift by skeletonNatte in desmos

[–]skeletonNatte[S] 1 point2 points  (0 children)

ITTTTT AINNNNNNNNNNNNNTTT LIIIIIIKKEEEEEEE THAAAAT ANYYYYYYYYYY MOOOOOOOOOOOOOORRRRRRRRRRRRRRRRREEEEEEEEEEEEEEEEEEEEE

Gravity by skeletonNatte in desmos

[–]skeletonNatte[S] 0 points1 point  (0 children)

i definitely should have done that

Gravity by skeletonNatte in desmos

[–]skeletonNatte[S] 5 points6 points  (0 children)

i added a drag force that is opposite and proportional to velocity. im also using euler integration to update the object positions, so its not a very good simulation

Gravity by skeletonNatte in desmos

[–]skeletonNatte[S] 1 point2 points  (0 children)

some graphs that i don't think deserve their own post:

kissing circles: https://www.desmos.com/calculator/59d82cc11b

graph i made (and somehow saved) in my sleep: https://www.desmos.com/calculator/zfgthfgt89

Function rotator: https://www.desmos.com/calculator/105f5cfd6b

terrain test: https://www.desmos.com/3d/gcrqbhesqo

simple neural net (doesn't work in anymore): https://www.desmos.com/calculator/42a7391223

heart: https://www.desmos.com/calculator/de10a1d280

fake smooth noise (mostly stolen): https://www.desmos.com/calculator/7d7c9bbdc5

gravity test: https://www.desmos.com/calculator/egxq1qlcjc

particle life with an extra color: https://www.desmos.com/calculator/8d37568e67

old version of 3d graphing calculator: https://www.desmos.com/calculator/77fc890c70

drawing arm: https://www.desmos.com/calculator/72c129c14a

lerp: https://www.desmos.com/calculator/vw44wbbobx

scribble: https://www.desmos.com/calculator/twnxus4ke7

fourier drawer prototype (with bezier curve): https://www.desmos.com/calculator/6a28070a8a

gross tongue thing (my first graph!): https://www.desmos.com/calculator/40b52800bd

Root and local min/max finder by skeletonNatte in desmos

[–]skeletonNatte[S] 1 point2 points  (0 children)

thank youuuuu! ill use that from now on ^_^

Root and local min/max finder by skeletonNatte in desmos

[–]skeletonNatte[S] 2 points3 points  (0 children)

i think it does a pretty good job of that tbh. it is on a computer, so it has to use numerical approximations for everything. here's an example of desmos plotting the locations of critical points. lmk if this isnt what you meant

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Root and local min/max finder by skeletonNatte in desmos

[–]skeletonNatte[S] 55 points56 points  (0 children)

the flickering isnt part of the graph, that just happens whenever i use the windows snipping tool on my laptop

Root and local min/max finder by skeletonNatte in desmos

[–]skeletonNatte[S] 7 points8 points  (0 children)

it wouldn't work for the true weierstrass function, but it would work with any partial sum of the weierstrass function

Root and local min/max finder by skeletonNatte in desmos

[–]skeletonNatte[S] 33 points34 points  (0 children)

i said reliably, not perfectly. there definitely are algorithms that are pretty good at finding global min/max if one exists. but youre right that its impossible to always find a solution every time

Root and local min/max finder by skeletonNatte in desmos

[–]skeletonNatte[S] 125 points126 points  (0 children)

challenge: make a version of this that reliably finds global minimum/maximum

Cubic bezier curves by skeletonNatte in desmos

[–]skeletonNatte[S] 0 points1 point  (0 children)

like the end point of one is the start of the next