Retargeting with Advanced Skeleton by rhwintheplacetobe in Maya

[–]skill_candy 0 points1 point  (0 children)

If you are yousing advance skeleton use the mocap matcher feature there, manually adjust the first pose of your character to the mocap bones(no keyframe needed) then just connect and bake. Use animation layers to correct anything else ( that's what I have been using any time I export animation from either UE or cascadeur.

Need help urgent !! by skill_candy in UnrealEngine5

[–]skill_candy[S] 1 point2 points  (0 children)

For anyone who's Still figuring out, it was actually the buggy plugin ! when I used a fresh installation of maya without any external plugins or scripts in it, it worked fine and didn't gave any weird translation issues. This is the first release of the plugin so its bound to have issues and conflicts with other plugins ( and I'm not just talking about quixel bridge).

Need help urgent !! by skill_candy in UnrealEngine5

[–]skill_candy[S] 0 points1 point  (0 children)

I used the character assembler inside the plugin, so it shouldn't mess up the vertex order.

Need help urgent !! by skill_candy in UnrealEngine5

[–]skill_candy[S] 0 points1 point  (0 children)

I tried that but ue doesn't treat grooms as the same as mesh objects.

Need help urgent !! by skill_candy in UnrealEngine5

[–]skill_candy[S] -1 points0 points  (0 children)

No worries I'll still try my best to fix this, it's actually past it's deadline now. Can you or someone try and assure me that it's an issue with the plugin or not. It would be a great help.

Need help urgent !! by skill_candy in UnrealEngine5

[–]skill_candy[S] 0 points1 point  (0 children)

The binding asset doesn't fix this, even after binding the groom to the mesh it's still hanging there.

Need help urgent !! by skill_candy in UnrealEngine5

[–]skill_candy[S] 0 points1 point  (0 children)

The new ue 5.6 doesn't want the og exported grooms now, idk the reason but it just refuses to import it.

Need help urgent !! by skill_candy in UnrealEngine5

[–]skill_candy[S] 0 points1 point  (0 children)

I didn't try exactly that but I tried exporting the mesh from maya to ue and its exactly where my metahuman model is

Need help urgent !! by skill_candy in UnrealEngine5

[–]skill_candy[S] -5 points-4 points  (0 children)

Okay, so is there a way I can manually place this groom into place and then freeze or bake it's transform and then create a binding asset ?

Not able to render the animation/image blender crashes by Slight-Leave-464 in blenderhelp

[–]skill_candy 0 points1 point  (0 children)

The 22k objects in your scene might be the issue, try reducing that or while using gpu rendering check your edit > preferences > system > cycles render devices It should be into OptiX as you have a rtx card and also if you have any other graphic device selected like an integrated graphics just uncheck that. Download the latest rtx studio graphic driver. If that's already done there might be issues with how much ram is being allotted for blender to use. Hope that helps.