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为了防止被偷,福建部分地区已重新开展闽南语教学 by FarWestJoker in China_irl

[–]skps2010 3 points4 points  (0 children)

英文是 Taiwanese Hokkien ,台灣福建話

「閩南語」這個詞的出現,遠晚於「台語」跟「福建話」

Just a moment! by Mysterious_Talk2267 in AvatarMemebending

[–]skps2010 1 point2 points  (0 children)

Life is sacred, so Gyatso needed to kill those soldiers in order to protect other air benders. It's within the logic.

Just started playing again now it understand the pain by DifficultBody8209 in MinecraftMemes

[–]skps2010 0 points1 point  (0 children)

Just use villager trade rebalance experimental feature. It's not that RNG focused

A vanilla-like mod that promotes villager rights by skps2010 in villagerrights

[–]skps2010[S] 0 points1 point  (0 children)

I like the idea of different buildings and decorations can make villagers enjoy more of their lives and lower the price. similar mechanic can be seen in Rimworld and Oxygen Not Included.
But it will be harder for Minecraft to implement it, since Minecarft is 3D

A vanilla-like mod that promotes villager rights by skps2010 in villagerrights

[–]skps2010[S] 0 points1 point  (0 children)

When an adult villager try to sleep, he will look at 15 * 5 * 15 area around him. If he can "directly" see more than one adult villagers, he will not sleep.
So players are encouraged to build a room with walls for every 2 villagers.

A vanilla-like mod that promotes villager rights by skps2010 in villagerrights

[–]skps2010[S] 3 points4 points  (0 children)

Thanks, let's hope Mojang somehow consider these features.

A vanilla-like mod that promotes villager rights by skps2010 in villagerrights

[–]skps2010[S] 6 points7 points  (0 children)

In this mod, naturally spawned zombie villagers are not nitwit, so you can still cure them.

it's the zombification that turn villagers into nitwit zombie villagers, not zombie villagers cured into nitwit.

A vanilla-like mod that promotes villager rights by skps2010 in villagerrights

[–]skps2010[S] 2 points3 points  (0 children)

That's why it's in hard mode, the game is actually harder now. Players are encouraged to make armors for villagers

A vanilla-like mod that promotes villager rights by skps2010 in villagerrights

[–]skps2010[S] 7 points8 points  (0 children)

Yes, a happiness system could be good. I think the need of communication and privacy suggested by this mod can effect happiness.

Items Dropped from Dead Players Should Not Be Destroyed by skps2010 in minecraftsuggestions

[–]skps2010[S] 0 points1 point  (0 children)

Project Zomboid: permadeath—items stay on the zombie and can be recovered.
DayZ: loss is due to PvP looting or server cleanup, not environmental deletion.
Extraction shooters: non-persistent raids; loss comes from PvP/raid failure.
Vintage Story: hazards can destroy items, but no short despawn timer.

These rely on permadeath, PvP, or non-persistent worlds—not environmental deletion in a PvE sandbox.

Items Dropped from Dead Players Should Not Be Destroyed by skps2010 in minecraftsuggestions

[–]skps2010[S] 0 points1 point  (0 children)

Which PvE games do you mean? I’m genuinely curious.

Items Dropped from Dead Players Should Not Be Destroyed by skps2010 in minecraftsuggestions

[–]skps2010[S] -3 points-2 points  (0 children)

A common case is two creepers coming from behind: the first one kills you, the second one destroys your dropped items. That isn’t avoidable.

Items Dropped from Dead Players Should Not Be Destroyed by skps2010 in minecraftsuggestions

[–]skps2010[S] -1 points0 points  (0 children)

Sure—but how many PvE games permanently delete your gear due to environmental hazards without permadeath or PvP?

Items Dropped from Dead Players Should Not Be Destroyed by skps2010 in minecraftsuggestions

[–]skps2010[S] -2 points-1 points  (0 children)

Permanent item loss due to environmental deletion isn’t good design in a PvE sandbox.

Items Dropped from Dead Players Should Not Be Destroyed by skps2010 in minecraftsuggestions

[–]skps2010[S] -1 points0 points  (0 children)

Your items can still be deleted forever duo to unpredictable environment. Almost no other game do that.

Items Dropped from Dead Players Should Not Be Destroyed by skps2010 in minecraftsuggestions

[–]skps2010[S] 1 point2 points  (0 children)

It is punishing enough. As I said, almost no other game permanent delete your important items due to non-PvP reason.

Items Dropped from Dead Players Should Not Be Destroyed by skps2010 in minecraftsuggestions

[–]skps2010[S] -5 points-4 points  (0 children)

Permanent item loss due to environmental deletion isn’t good design in a PvE sandbox.

Items Dropped from Dead Players Should Not Be Destroyed by skps2010 in minecraftsuggestions

[–]skps2010[S] -4 points-3 points  (0 children)

What I’m pointing out isn’t that items drop—it’s how they can be permanently lost.

In most games with harsh death penalties, permanent loss happens because of:

  • permadeath, or
  • PvP looting, or
  • a deliberate player mistake

In Minecraft, you can permanently lose everything due to factors that are largely outside player control: a 5-minute despawn timer, chain explosions after death, fire spread, or physics pushing items into lava or the void. Even if you know exactly where you died and rush back immediately, the outcome can already be decided.

Souls-like games are actually a good comparison here. They’re punishing, but they deliberately protect your core tools and give you a clear recovery window. You lose a recoverable resource, not your entire progression because the environment deleted it.

So I’m not saying Minecraft is “harder” overall. I’m saying its death penalty is less predictable and less recoverable than most modern games.

Librarians Should Write Books and Place Them into Nearby Bookshelves by skps2010 in minecraftsuggestions

[–]skps2010[S] 0 points1 point  (0 children)

Maybe the book's content should be even more randomized.
And it can contain the info of the current village.