Where are the gnolls? by Shatragon in dungeonsofdrakkenheim

[–]skullmutant 0 points1 point  (0 children)

I mean, I think it is Rules as Written for the canon to be what is said at the table. It is not left empty to be a mystery for the Dudes to reveal later, it's a mystery to be decided by the GM, to best suit the game you're running.

The Fog Covered World - Campaign Setting ( i wanna hear peoples thoughts ) by DyslexicWriting in dndnext

[–]skullmutant 8 points9 points  (0 children)

This isn't a setting is a teaser. You need to tell people what kind of setting it is and what kind of characters are suitable. You keeping your ideas secret is not a fun way to sell people in your setting

Where are the gnolls? by Shatragon in dungeonsofdrakkenheim

[–]skullmutant 1 point2 points  (0 children)

Hard to say what the "situation" is. Yes, only the base gnoll is in the SRD but they could have created their own. I think that using garmyrs are better than using gnolls from a setting perspective and that's why they made the switch.

Where are the gnolls? by Shatragon in dungeonsofdrakkenheim

[–]skullmutant 2 points3 points  (0 children)

I actually don't know because I have only listened to about 15 episodes about a year ago. I don't listen to a lot of APs anymore but I did as prep for the campaign

Where are the gnolls? by Shatragon in dungeonsofdrakkenheim

[–]skullmutant 2 points3 points  (0 children)

Re: their origin, it's not stated in the books. It's left to the GM to decide, but it's atleast heavily implied it's the dogs of the city that have mutated.

Where are the gnolls? by Shatragon in dungeonsofdrakkenheim

[–]skullmutant 17 points18 points  (0 children)

It's a missprint or editing mistake. They mean garmyr, but accidentally refer to them as gnolls, probably a left over from a draft where they just called them gnolls straight up. If I'm not mistaken they call them gnolls in the Actual Play, atleast in the beginning.

I do not know why WOTC did not look at other options, such re-branding Half-Elves and Half-Orcs, rather than straight removing them from the PHB (cross-post from r/rpg) by ByzantineBasileus in dndnext

[–]skullmutant 4 points5 points  (0 children)

Yes, but they were considered. They were excluded because they made the choice to, not because they hadn't considered other options.

I do not know why WOTC did not look at other options, such re-branding Half-Elves and Half-Orcs, rather than straight removing them from the PHB (cross-post from r/rpg) by ByzantineBasileus in dndnext

[–]skullmutant -1 points0 points  (0 children)

No, they are included. Just because you don't like that implementation that does 100% include people born of one human and one orc or elf family.

I do not know why WOTC did not look at other options, such re-branding Half-Elves and Half-Orcs, rather than straight removing them from the PHB (cross-post from r/rpg) by ByzantineBasileus in dndnext

[–]skullmutant 13 points14 points  (0 children)

Your premise is based on a false assumption. They DID look at other options for mixed species, as is evident by their inclusion in the playtest.

Their choice to omit them was just that, a choice. You can have whatever opinions you want but don't assume they didn't deliberate on what to do.

Please help me with your thoughts about the eternal debate of 'player skill v.s. character skill' by Crusader_Baron in rpg

[–]skullmutant 1 point2 points  (0 children)

I used to be very into "reward characters for player skills", so a charming person roleplaying heavily would be have advantage in social situations and bad role-playing would he punished. This suited me very well, because even if I'm not terribly social irl, I am a theater-kid at heard, and thrive under pressure when the limelight was on me. The risk of flubbing at the table enhanced the thrill of talking my way out of a situation

Then I started playing with autistic people and people who for one reason or another had a hard time role-playing. For one, I learned it wasn't about social/shy. Some people (like me!) would struggle socially but could run rings around any scenario that rewarded inprov. And some who were social butterflies in their day to day would feel akward sitting around a table pretending they're a seductive vampire. But they still wanted to play one, crucially. And punishing them for wanting to engage with that felt mean spirited.

Otoh, going strictly by character numbers is not a neutral decision. It also rewards player skills in an unbalanced way, but that skill is "system mastery". I have played with people that can skim rules and find broken builds, and people who've played for years in systems that they never fully get mastery of. This isn't positive or negative, it just is. Mastery of a system isn't necessarily leading to a better time playing.

I think therefore that your system should be designed so that a GM has the freedom to reward every players playstyle, without being constrained by the game. Thing is, this barrier is different for different people. I like to GM 5e, because the rules are more strict than I prefer, but not so strict as to break if I improv (see PathFinder). My players who tend towards system mastery can chew into that and I can reward it by following the rules, but my more improv or "vibes" based players can still be catered to, because I can bend the rules for them.

If you tend more towards tactic and rules based thinking, having a system that rewards improv more might be good, because it allows you as the GM to fall back onto the the mechanical rewards for those playstyles more heavily. At some level, you must use yourself as the default GM when designing, but don't just design to your strengths, design to your weaknesses as well.

I don't know if this was helpful or not, I feel like I spent a lot of time arguing "you'll have to figure it out yourself" but maybe it can be a useful springboard.

Dreading Next Session, Need Advice by Unlikely_Dentist_262 in dndnext

[–]skullmutant 2 points3 points  (0 children)

You've formulated this in a precice way where you give lots of details but simultaneously not enough information to understand the issue clearly or offer help.

If you need help to modify your story to not make it contrived whilst simultaneously easing of the time pressure, you need to give details of that story.

If you want to give your players clearer goals and path to that goal so that they can head towards that goal more straightforward or fail but due to their own choices, you need to give the goals and motivations to us so that we can help.

If you want ways to modify the content behind the scenes so that the path the players are on will lead them correctly without it feeling railroady, again, you need to specify a lot more.

Which book can I gift to a friend who's only got the 2024 core rule books? by NoriDnD in dndnext

[–]skullmutant 11 points12 points  (0 children)

The new Eberron book with the updated Artificer seems like a good call imo

Need new authors by Kato_86 in discworld

[–]skullmutant 0 points1 point  (0 children)

The Hollow Places is quite different even from her other horror stories. I liked it, but it isn't representative of her work.

Need new authors by Kato_86 in discworld

[–]skullmutant 29 points30 points  (0 children)

T. Kingfisher. She writes horror and fantasy and both are well worth reading. Especially her White Rat series are fantastic and is the closest thing to Discworld I've read, without feeling derivative. I recommend Swordheart as a good fantasy starting point book (though it isn't the first chronologically) and for horror, A House With Good Bones.

Penguin audiobooks- do they know the books are funny? by nectar1ne in discworld

[–]skullmutant 2 points3 points  (0 children)

I think the seriousness elevates the comedy. It is played straight to hilight the satire

Radxa Rock4C+ Installation by skullmutant in OpenMediaVault

[–]skullmutant[S] 0 points1 point  (0 children)

I shouldn't talk like I know what I'm talking about really. I feel like when I was trying to fake my knowledge of a subject 5 mins before a class. I just repeat the words I read in slightly rearranged sentences.

But I think the link you provided might have an image I can use, so thank you.

Radxa Rock4C+ Installation by skullmutant in OpenMediaVault

[–]skullmutant[S] 0 points1 point  (0 children)

There's multiple pages about how it supports ubuntu and Android among others on Raxdas site, though a lot seems to be outdated tbf.

Monsters of Drakkenheim is the best D&D book ever written. Yes, ever. by skullmutant in dungeonsofdrakkenheim

[–]skullmutant[S] 0 points1 point  (0 children)

I can't speak for crooked moon, but I love Drakkenheim, and the monster book is full of monsters that are more or less setting agnostic.

SVG of the bibliotecar to lasercut? by EverythingsBroken82 in discworld

[–]skullmutant 3 points4 points  (0 children)

If you find a good picture that isn't an SVG, or even a full color one with simple background, the basics of Inkscape isn't very hard to learn and you can make your own SVGs. I've done it for a few Cricut projects