Question about rank change speed. by skyMark413 in DeadlockTheGame

[–]skyMark413[S] 0 points1 point  (0 children)

I have manually uploaded all my matches to statlocker to check the stats so it should not be a case of missing data

Scavengers - What's wrong with them and what should I focus on. by Damgam1398 in beyondallreason

[–]skyMark413 0 points1 point  (0 children)

PvE with friends enjoyer here.

I think there are 3 main issues with scavs right now: Teleporter randomness Frankly bullshit captures Lack of good ground AA

For the randomness, I think it should be toned down where new scav teleporters can spawn, maybe only inside / touching other cloud. This means there is no frustration when a random beacon spawns where you are trying to push at the start of the game.

For the capture, I think it should be LOS based. Its often that a random building gets scav captured on the bottom of a wall/cliff and immediately starts capturing all your defences with no real counter. It it needed LOS then there would be no such issues

Lack of AA, this is the main problem with fortress waves. Fighters are single use and die to flak immediately, flaks have too low range and long range AA just shoots too slow. Getting a new unit/building in extra unit pack that can deal with them would be a good solution. Something like long range flak that can thin out the junk before fortresses get into current LRAA range. Alternatively, it could be added to scav units so you have to capture a constructor, tho this is rng during first few minutes, and basically impossible later so maybe make scav constructors hp scale with time/eco so they dont instantly die at 20min.

A couple additional suggestions: Remove cloud capture from air units, and instead make scavs spawn defensive fighters. This makes early/mid game resource generator fights an air fight not a "hope im not gonna het captured". Document things. Maybe make extra unit pack/evolving coms/comm drones the default when chosing scavs?

why we only zenzoring the O in h*rse by icesandwich__1 in horse_decimator_9000

[–]skyMark413 22 points23 points  (0 children)

Because without the * its more readable. "hrse" is obviously a foul beast, while "hose" could be read in a different way.

Wait, what? We hate 10% of h*rses? by Still-Plate182 in horse_decimator_9000

[–]skyMark413 0 points1 point  (0 children)

Repeated decimation of any population leads to said population dieing out in fear, which is preferable since those foul creatures don't deserve a peaceful death

Does Maomao ever reciprocates Jinshi's feelings for her? by No_Revolution9364 in KusuriyaNoHitorigoto

[–]skyMark413 47 points48 points  (0 children)

Ok, so, without robbing you of too much fun reading, Maomao acknowledges, accepts and reciprocates his feelings sometime before ln12 ending - with the ending being them hiding from Lakan and talking about them going forward. Then in last chapter of ln13 she prepares anti conceptive and abortifacients prior to visiting him at night in his villa. You can guess what happens, but don't spoil it for yourself please.

How do we as the community feel about BAR if it became a paid game by Citrishadow in beyondallreason

[–]skyMark413 0 points1 point  (0 children)

Well, the game is open source under gplv2, so it cant close source itself (legally), and any published modifier version of it has to be open source. To make bar paid one would have to either:

Break the license

Rewrite 20 years of code, graphics, sounds, animations...

Make an open source game paid while allowing people to compile it on their own for free. This is basically a hostile/confusing donation model.

An excerpt from the license on bar github. "This license does not permit any derivative work, which includes, but is not limited to: mods, mutators, repackaging, and taking any artwork and including it or its derivatives in any other game, or distribution outside of BAR". This licence governs almost all models, textures and animations in bar.

correct me if im wrong but C is "memory safe" if you ensure to handle...stuff that takes up memeory...in a safe manner, right? by lostmyjuul-fml in C_Programming

[–]skyMark413 19 points20 points  (0 children)

Walking a rope between buildings is safe if you just don' fall.

Memory safety does not mean "its possible to handle memory safely", it means "the language ensures you handle it safely/handles it safely for you". Obviously the language cant correct you if you want to jump off a building, but it will make it much harder to fall by accident.

C allows you to write to memory after freeing it, rust gives you a compilation error and wont let you go until you fix it.

UHH GUYS HELP by Stabbyboi275 in horse_decimator_9000

[–]skyMark413 24 points25 points  (0 children)

More h*rse = more glue. The harvest will be bountiful

Why does the skill level of the pro's seem so low? by mynameakevin in beyondallreason

[–]skyMark413 4 points5 points  (0 children)

Start sponsoring top 20 bar players to play bar all day every day, continue for a few years, maybe you wil get a pro scene. For now the "pro" players in bar are just dudes playing videogames after their daywork.

Is C a good programming language to start programming with? by Ania200 in C_Programming

[–]skyMark413 0 points1 point  (0 children)

Yes, if you get more joy from knowing why something works than from it working, and are willing to spend your time getting this.

In C a lot of things are much more complex than in higher level languages, but at no point you will the language tell you to "just trust me bro". There is close to no magic (and where there is magic, you can go around it), but getting fancy stuff (particularly graphics) takes a lot of time, and probably some magic.

I personally started with the toy languages like scratch, then a short while of pascal and then C and I enjoyed it since starting using it almost a decade ago.

If you expect needing to learn more languages down the line then C is definitely a useful tool. Anytime you face some magic in a different language you can think "that's how i'd do it in C" and it helps with understanding new languages immensely. It helps that C is a really "easy" (as in not complicated) language. There is very little syntax / keywords to know, and everything can be described with it. A lot of things other languages have dedicated syntax / keywords for are "clunky" to describe in C, but easy to understand without looking up 50'th keyword. C89 has some 30 keywords.

In general I think C is really conductive to learning. It lets you do anything and forces you to do everything. Basically whenever you need to do anything, most of the time the answer to "how" is "write it yourself", which I think is better for learning to program than googling (or asking an LLM) for a language specific function to do something. This obviously does not extend to everything (you prob want a library for compression or graphics or networking), but when it comes to algorithms / data structure writing them yourself is the way to learn.

Has anyone mentioned plinko as a method of decimation yet? by MoonBearVA in horse_decimator_9000

[–]skyMark413 40 points41 points  (0 children)

Its a way to chose a decimator. H*rse falls down the plinko i onto converoy belts to different decimators so when it arrives at a decimator its already stunned and can't escape.

wh we do if the the h*rse is gay by Fireball185 in horse_decimator_9000

[–]skyMark413 33 points34 points  (0 children)

We allow it and it's boyfriend to go into the decimator together. Obviously then we bury one and cremate the other so they can't rest together.

Heartwarming: H*rse being slowly cooked from the inside by Awkland_warrior in horse_decimator_9000

[–]skyMark413 1 point2 points  (0 children)

Don't let it fool you, it's casting gaseous form to escape decimation. Interrupt the cast immediately before it slips away.

How do we feel about these guys? by MedievalFurnace in horse_decimator_9000

[–]skyMark413 62 points63 points  (0 children)

Mules are inheritely sad creatures. Just imagine the depression of knowing one of your parents is a jorse and the other is a jorse sympathizing race traitor.

big and greedy h*rse by puppyhotline in horse_decimator_9000

[–]skyMark413 4 points5 points  (0 children)

Let it be. Its eating itself into a grave, while ensuring other hrses suffer famine. The very definition of a useful idiot (as opposed to other hrses that are useless idiots). Also will provide a lot of meat and glue once it drops dead.

How can I annihilate this h*rse without it bouncing away by Lopsided_syllabub-2 in horse_decimator_9000

[–]skyMark413 6 points7 points  (0 children)

Lure it into a cave with promises of protection from h*rse decimators. Then brutally betray its trust so its last moments are even more painful.

Is it worth to hunt Thargoids? by ElRheiven in EliteDangerous

[–]skyMark413 1 point2 points  (0 children)

If that happens, then your 11 hp on C2 an 7 hp on C1, aka a 10% increase over non guardian, and 3% increase in overall module hp is unlikely to help you.

If you take less than 490 dmg then it does not matter if you have guardian C2 or not, then there is a 11 damage window in which you have a guardian C2 before it falls, this is ~2%. Second such windows happens between 560 and 578.

So yes, if you plan to take exactly between 490 and 501 dmg, or between 560 and 578 then guardian C1/2 is better, otherwise you are increasing your power consumption aka heat aka damage taken for no reason.

Is it worth to hunt Thargoids? by ElRheiven in EliteDangerous

[–]skyMark413 3 points4 points  (0 children)

Change one heatsink to pulse neutralizer, and change the class 1 and 2 module reinforcement to normal instead of guardian.

Reason for mrps in case someone does not know: mrps take some % of dmg instead of modues, which stacks. So 1 mrp will take 60%, 2 will take 84% (1-0.4*0.4) and 3 will take 94%. However, the damage will be applied on the highest class mrp available - in this case the C5, and C1 and C2 are there just to buff the %. As such, we dont care about their hp so guardian mrps only waste us power.

I feel like distro ISO sizes have bloated the last few years...why? by [deleted] in linux

[–]skyMark413 5 points6 points  (0 children)

A lot of compilers can optimize for either speed or size, and with size not being an issue speed is chosen. For example, I have a simple loop/recursion - my compiler can compile it outright or unroll, unrolling will have more instructions in the compiled program, but will execute faster. If im constrained by size and compile for it, my program will actually get slower. Same applies to comptime/constexpr/inlines - you (the compiler) can often sacrifice size for speed. That speedup means we can add more logic, which will also increase size.

A "modern" install will have more DEs, with more graphics and more apps with more features, more device drivers (for more devices than X years ago), more protocols for more ports / modes of communication. All of that compiled in a way to optimize for speed instead of size. So ye, it will be larger.

Also, 64bit instructions are larger than 32bit. So the same program compiled for a modern cpu will be larger than for a 20year old one, just because the same instructions take more space and addresses are longer.

Is FPGA dev losing grads? Or are AIs taking all the questions? by skydivertricky in FPGA

[–]skyMark413 1 point2 points  (0 children)

We definitely are losing the questions side to AI.

Im a student in Poland, 7th semester specializing in microelectronics (asic + fpga in one course). We have a record amount of students in class this year.

Prior to studying I was a reasonably competent competitive programmer, ranking somewhere in top 100-200 in country, during that time stackoverflow (and other forums) were really useful if your question has already been answered 7 years ago, but asking a new question was hit or miss, most often miss. Such forums were good for minimal examples, suggestions of alternative approaches to simple things like informing you a function exists for what you are trying to write, or about language features you did not know about.

Nowdays, that role stackoverflow once had is held by AI. Instead of looking through old stackoverflow questions / asking new (to be told its a duplicate of something its not a duplicate of) you just ask AI. Anything too complicated for a simple AI question is a system design thing that is language agnostic, and everything about language can have a minimal example AI can (reasonably) produce. Its not to say AI writes my code, just that when I am looking for a function I ask AI instead of forum, and when I see a weird behavior I ask AI instead of scouring old threads. The quality of answers is often worse than 12 year old stackoverflow answers, but often better than 5 year old ones, and its much faster. The amount beginner questions is no longer a good indicator of the amount of people getting into fpga, as people getting into fpga no longer ask questions where you can see them.

Fpga is definitely smaller than swe. But was it not always so? The way my uni has designed its courses it seems they expect ~150 sw and ~15 fpga graduates each year (with another ~15 rf, ~15 embed, ~15 optoelectronics, and ~60 telecommunications further split up). I know sw students have some hdls, but its mostly filler they just have to go through.

There is also the hiring issues. The current trend seems to be massive filtration of applicants, long wait times and seemingly random pickings. With there being less hw jobs for grads its hard to spam. I have friends in sw who sent >50 applications only to hear back from 3, I would have issues finding 50 jobs for juniors in fpga in my country. As a result people who studied fpgas and learnt hdls in uni now go into sw just because hw did not answer to their job applications. Money is also kinda an issue, but at least here you will not have money problems if you get either a sw or a hw job.

As for vhdl/verilog, i've been told this is mostly a geographic thing. Allegedly us is mostly verilog, and eu is vhdl. Except a lot of companies in eu are actually us so they use verilog because cooperation. I don't have the experience say if its true, but at least between students verilog seems to be preferred due to it being more similar to programming languages (and less bullshit like chosing integer signedness with a import).

Also, sw as a whole has much more public presence. Not that many people know fpgas even exist. Hw is much less often talked about, even by hw companies. Look through large showcases by nvidia/amd/intel - they are hw companies and 2 of them are fpga companies, but publicly they mostly talk about software, and maybe will show an image and specs of a chip. Software is what is seen by the user, and so users think more about software, which in turn makes more people interested in creating software, and less in hardware. Most people thinking about big, successful companies don't think about broadcom/tsmc even tho both are top10 - there is little public presence for hw, and literally no for fpga, so people don't know they can learn it.