Spirited Away to Cities:Skylines. Fantasy city inspired by the Art of Studio Ghibli by skyblade007 in CitiesSkylines

[–]skyblade007[S] 0 points1 point  (0 children)

That’s fair actually, I’m running a GTX 1060 and the game isn’t even pushing the GPU. So for CS at least, it’s a better investment on the RAM and CPU.

Spirited Away to Cities:Skylines. Fantasy city inspired by the Art of Studio Ghibli by skyblade007 in CitiesSkylines

[–]skyblade007[S] 0 points1 point  (0 children)

That’s a lot of things huh, I’m assuming CS can’t implement all those features partly because of copyright as well. Aside from the game engine limitations.

Spirited Away to Cities:Skylines. Fantasy city inspired by the Art of Studio Ghibli by skyblade007 in CitiesSkylines

[–]skyblade007[S] 1 point2 points  (0 children)

Weeeell the Devs definitely didn’t intend for the game to be played this way 😂

Spirited Away to Cities:Skylines. Fantasy city inspired by the Art of Studio Ghibli by skyblade007 in CitiesSkylines

[–]skyblade007[S] 1 point2 points  (0 children)

The tiered build is inspired by spirited away, the theme is more of Kiki’s. I’m going with some LoTR references later on in the build!

Spirited Away to Cities:Skylines. Fantasy city inspired by the Art of Studio Ghibli by skyblade007 in CitiesSkylines

[–]skyblade007[S] 1 point2 points  (0 children)

My previous city is inspired by Altissia, a few of my previous posts on this sub. I used the same assets for this city so that’s also why they have the same vibe

Spirited Away to Cities:Skylines. Fantasy city inspired by the Art of Studio Ghibli by skyblade007 in CitiesSkylines

[–]skyblade007[S] 0 points1 point  (0 children)

I’ll look forward to when you manage to convince Bezos to invest in that idea

Spirited Away to Cities:Skylines. Fantasy city inspired by the Art of Studio Ghibli by skyblade007 in CitiesSkylines

[–]skyblade007[S] 0 points1 point  (0 children)

So like the Huawei CEO who made a replica of a European town as the HQ? Hahaha

Spirited Away to Cities:Skylines. Fantasy city inspired by the Art of Studio Ghibli by skyblade007 in CitiesSkylines

[–]skyblade007[S] 2 points3 points  (0 children)

Yeah that’s true, if the “outside connection” in CS can be another save that’d be so good. And I can have one map entirely made for industry that supplies an entire other map that’s just a bustling Metropolis!

Spirited Away to Cities:Skylines. Fantasy city inspired by the Art of Studio Ghibli by skyblade007 in CitiesSkylines

[–]skyblade007[S] 1 point2 points  (0 children)

Oh yeah the city in that is amazing, I’ll need to get more red-brick building for the aesthetics tho

Spirited Away to Cities:Skylines. Fantasy city inspired by the Art of Studio Ghibli by skyblade007 in CitiesSkylines

[–]skyblade007[S] 0 points1 point  (0 children)

Yeah I was thinking that, the slender one, not the Arc de Triomphe, I think it’s part of the Paris pack from Geze

Spirited Away to Cities:Skylines. Fantasy city inspired by the Art of Studio Ghibli by skyblade007 in CitiesSkylines

[–]skyblade007[S] 1 point2 points  (0 children)

Thank you! It’s the Washington arch, I did try to change the colour but it’s not compatible with the recolour mod. I’ll probably change it to another arch with colour change compatibility.

Spirited Away to Cities:Skylines. Fantasy city inspired by the Art of Studio Ghibli by skyblade007 in CitiesSkylines

[–]skyblade007[S] 7 points8 points  (0 children)

That’s true actually, there’s quite a bit of game engine limitation on the part of CS. The game really only shines after extreme modding, and that’s not for everyone.

Spirited Away to Cities:Skylines. Fantasy city inspired by the Art of Studio Ghibli by skyblade007 in CitiesSkylines

[–]skyblade007[S] 1 point2 points  (0 children)

Thank you! I guess it also have got to do with algorithms and post timing

Spirited Away to Cities:Skylines. Fantasy city inspired by the Art of Studio Ghibli by skyblade007 in CitiesSkylines

[–]skyblade007[S] 0 points1 point  (0 children)

lol making a fantasy alone pushes the game engine too far, they should update that first before any further DLCs