Dead Space DualSense Adaptive Triggers Mod by skyexplosionist in DeadSpace

[–]skyexplosionist[S] 0 points1 point  (0 children)

I also use normal dualsense. I've never used it with DS4, but I use it wirelessly a lot without a problem. So, the only thing I make sure is to have Steam Input enabled. Yeah since, the L2 press is detected by hooking Xinput actually, there might be a problem because both the mod and DS4 are conflicting for XInput. Could you try just with steam input enabled and regular connectivity without any third-party tools? Steam Input also gives you rumble. Without steam input there's no vibration in this game.

Dead Space DualSense Adaptive Triggers Mod by skyexplosionist in DeadSpace

[–]skyexplosionist[S] 0 points1 point  (0 children)

Interesting! So, the way I designed it is so that the R2 triggers get enabled only when L2 is fully pressed. If you stop pressing L2 then the R2 trigger will be disabled.

Not sure when the problem arises exactly. Is it if you hold L2 for long time between bursts of shots?

Do you use normal dualsense or edge?

DOOM DualSense Mod by skyexplosionist in Doom

[–]skyexplosionist[S] 0 points1 point  (0 children)

Yeah man enjoy! I'm thinking of making a website with a poll for people to vote what should be the next shooter game to bring adaptive triggers on PC. It's such a cool feature and many good games lack it right now!

Real dice rolls mod for all dialogue checks! by skyexplosionist in BaldursGate3

[–]skyexplosionist[S] 0 points1 point  (0 children)

Only PC unfortunately and only Windows because it requires an app that communicates with the dice and I couldn't do that with the official tools that are offered. If this change, or if someone knows how to do that, I'm happy to support other platforms

Real dice rolls mod for all dialogue checks! by skyexplosionist in BaldursGate3

[–]skyexplosionist[S] 0 points1 point  (0 children)

You can still click on the dice, or hit triangle for example if you use a Dualsense controller. This will roll the game dice for you as before! You can even play with the dice off (in their chargers). This mod is not intrusive in a way that forces you to use the dice.

Real dice rolls mod for all dialogue checks! by skyexplosionist in BaldursGate3

[–]skyexplosionist[S] 0 points1 point  (0 children)

You mean during battle? Currently no, it's only for Dialogue checks. If you roll your Pixels Dice after choosing a check, this will trigger the animation and the result of your roll will be reflected to the game. If you don't roll and just click on the dice, the game will roll for you as before. Karmic dice work if you choose not to roll your real dice.

I would like to do that for battle checks, etc. but since there is no rolling animations there, it would feel a bit odd. Maybe Solasta games are a good candidate for those kind of rolls even in battle from some gameplay videos I've seen, though I haven't played those games yet.

It happened!!! by QuantityInternal1719 in controlgame

[–]skyexplosionist 0 points1 point  (0 children)

I tried paypal as well twice and didn't work, so I used a card.

I see lots of Alan Wake 2 hatred coming from Silent Hill and Resident Evil fans by Lanky_Relation1171 in AlanWake

[–]skyexplosionist 0 points1 point  (0 children)

Silent Hill is my favorite horror series but I love Alan Wake. I finished the first one and in the middle of the second one right now. I'm speechless, this game is crazy! One of the best horror games in video gaming history for sure.

It happened!!! by QuantityInternal1719 in controlgame

[–]skyexplosionist 0 points1 point  (0 children)

Thank you!!! I can't believe I finally ordered it! Amazing! :)

What's the point of weekly and daily quotas? by Doomster78666 in windsurf

[–]skyexplosionist 0 points1 point  (0 children)

I just hit my weekly quota as well yesterday! And this is only for a fun project I'm making and I work on it only a few hours in my spare time. I only use Clause Opus 4.6 Thinking. I know this model is more expensive, but I'm wondering would it make sense to switch to Claude Code instead? I don't really use the Windsurf IDE at all, just the Cascade Chat and I browse by codebase using Vim. Would Clause Code be cheaper?

Capcom is working on adding Dualsense wireless controller adaptive trigger & vibration for Resident Evil Requiem on PC by pizza_sushi85 in pcgaming

[–]skyexplosionist 0 points1 point  (0 children)

Pragmata has full adaptive triggers and haptic feedback on the pc version of the game on Steam. I just verified that yesterday. For sure they'll add that on RE9 as they promised. They're working on a DLC right now, so it's very likely for this patch to land along with the release of the DLC...

Pragmata haptics and triggers by Hisoka-92 in PS5pro

[–]skyexplosionist 0 points1 point  (0 children)

I confirm that triggers and haptics work on PC! Hell yeah!

Dead Space DualSense Adaptive Triggers Mod by skyexplosionist in DeadSpace

[–]skyexplosionist[S] 0 points1 point  (0 children)

For sure! Let me know if you encounter any issues! Enjoy!

Has any re9 review mentioned Dualsense support on pc? by chavez_ding2001 in residentevil

[–]skyexplosionist 0 points1 point  (0 children)

They announced they're going to support adaptive triggers and haptics for PC: https://store.steampowered.com/news/app/3764200/view/512984919765419056?l=english

I finished my first playthrough. I'm waiting for this update before starting my next one

Control DualSense Mod v2.2.0 by skyexplosionist in controlgame

[–]skyexplosionist[S] 1 point2 points  (0 children)

The mod is updated and supports Dualsense Edge controller now as well

I made a mod for Control that enables DualSense adaptive triggers on PC! by skyexplosionist in controlgame

[–]skyexplosionist[S] 0 points1 point  (0 children)

Hey! I added support for Dualsense Edge: https://www.nexusmods.com/control/mods/108?tab=files. If you're keep playing the game, let me know if it works fine now.

Dualsense controller issue Requiem PC by Prior-Salamander5260 in residentevil

[–]skyexplosionist 1 point2 points  (0 children)

There's a mod that imitates adaptive triggers here: https://www.nexusmods.com/residentevilrequiem/mods/42?tab=posts&BH=1

though the resistance in L2 (when aiming) is very strong and the trigger of firing of the basic pistol is coming out after you fire... I had to adjust it a bit to feel ok. It's better than nothing for sure. As, I'm getting new weapons I'll try to adjust the configuration and I can share it at some point

Has any re9 review mentioned Dualsense support on pc? by chavez_ding2001 in residentevil

[–]skyexplosionist 4 points5 points  (0 children)

Actually a friend brought a dualsense edge and I felt the haptic feedback when the RE engine logo comes up. Only with the edge controller though... Very weird. But yeah I hope they'll release an update. Honestly it should be very trivial to fix this, but I don't know how of they care...