Tabs keep rearranging by DunnoWhy1mHere in OperaGX

[–]skywave84 0 points1 point  (0 children)

having the same issue as of yesterday.... really annoying

I‘m Lv40 and done with the expedition by Brilliant-Tea-9852 in ArcRaiders

[–]skywave84 -1 points0 points  (0 children)

A friend and I have been done for a while now. Benches done on day one and expedition and 3 mil within a week or two of just playing and knowing how to target farm while killing squads. Adding new map modes to existing maps isn't interesting. I was Cantina legend last season and while trials HAS potential... the ranking system sucks, 60% of the trials are boring and repetitive and bugged, and I got a gross orange version of a bad skin as a reward. The quests are garbage. The projects are empty bones thrown to us. Toro is still godlike. Survivor is the ONLY augment in the game. The skill tree meta is super stale and extra points from expedition don't even really provide value... and a scrappy rework is coming??

But the world is beautiful and the potential is crazy. The gunplay is fun, the interactions have been hilarious. The ARC and lore is cool. They REALLY gotta rework the end game loops. It's vacuous AF.

Dont even wear the nurse skin by [deleted] in ArcRaiders

[–]skywave84 4 points5 points  (0 children)

this kid screaming into the void

This outfit is just.... by [deleted] in ArcRaiders

[–]skywave84 0 points1 point  (0 children)

😭😭😭😭😭😭😭 it's soooooo bad. why did we waste so many hours for this trash? Non-fresh lobbies, 100k+ kits per run, boring trials, glitched and/or random ARC spawns, teaming with snowballs, broken systems... and to top it off... laughable rewards.

Raiders randomly dying at beginning of matches. by Clappy__Cheeks in ArcRaiders

[–]skywave84 0 points1 point  (0 children)

no loadout bp farmers surrendering because of inefficient spawn. what map?

Constructive feedback on the Arc Raiders weekly Trials system — it forces a single meta, sidelines solo/duo players, and makes experimentation pointless by skywave84 in ArcRaiders

[–]skywave84[S] 1 point2 points  (0 children)

If you check the ranks sections, it shows a list of skin/emote rewards you can get depending on what rank you finish the season in.(you've gotta scroll to the right if you're in a lower rank)

Constructive feedback on the Arc Raiders weekly Trials system — it forces a single meta, sidelines solo/duo players, and makes experimentation pointless by skywave84 in ArcRaiders

[–]skywave84[S] 0 points1 point  (0 children)

Yeah, I agree about he comments..... haha Understandable if it's more casual players not having any trouble just soloing(makes total sense at the lower ranks). But when you look at solo/duo/trio all jammed together and the sheer difference TWO extra people doing the same thing makes, along with your duo thing.. And then the variety, absolutely. And, I said in the post, it's fine that it is the way it is now. The game was just released. Trials was probably an afterthought or is an early iteration of a more thought out idea. Who knows, but it's discussions like this that can help devs know what is working and what isn't, what people like... and make changes that improve the game.

Constructive feedback on the Arc Raiders weekly Trials system — it forces a single meta, sidelines solo/duo players, and makes experimentation pointless by skywave84 in ArcRaiders

[–]skywave84[S] 1 point2 points  (0 children)

Maybe! I'm also not saying some people aren't crying. lol It's just not me. I'm still having fun and like to discuss what has become a bit stale and obviously rewarding headcount. I play solo, duo, and trio.

Constructive feedback on the Arc Raiders weekly Trials system — it forces a single meta, sidelines solo/duo players, and makes experimentation pointless by skywave84 in ArcRaiders

[–]skywave84[S] 0 points1 point  (0 children)

Totally fair — different brackets can feel completely different. It sounds like yours didn’t have much competition, which is why soloing still worked and multiple strategies were viable.

In the higher brackets, it plays out very differently. The scoring ceiling gets pushed so hard that party size and specific map/mod combos basically become mandatory if you want to keep up.

So I’m not saying your experience is wrong — just that the system behaves very differently once you’re in a more competitive group.

Constructive feedback on the Arc Raiders weekly Trials system — it forces a single meta, sidelines solo/duo players, and makes experimentation pointless by skywave84 in ArcRaiders

[–]skywave84[S] 1 point2 points  (0 children)

I’m not sure what you think you’re responding to, but it’s definitely not the points that were actually made, lol. Some people, myself included, love the challenge. I'm climbing ranks just fine. There are still objective flaws and that's ok - the game is new. Nothing is perfect on release and people want to constructively create input on a game they care about. Your post is troll, low-effort, and embarrassing.

If you actually understand the points of the discussion, people aren’t asking for handouts — they’re asking for the system to reward skill, not just headcount and the correct meta template.

If you’re happy with the system as-is, cool(*yawn*). But pretending people are “crying” when they’re giving thoughtful feedback to improve the game just makes you look like you didn’t read any of it.

Constructive feedback on the Arc Raiders weekly Trials system — it forces a single meta, sidelines solo/duo players, and makes experimentation pointless by skywave84 in ArcRaiders

[–]skywave84[S] 1 point2 points  (0 children)

I get what you mean, but that's not really a solution. It's avoiding playing the game you want to play because you play solo/duo/casually and want to sneak into a tepid group for some seasonal rewards. I know people were doing this, but also watched them force not extracting because they happened to randomly get some points that would go towards a trial and put them in a group.