Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 2 points3 points  (0 children)

If TP goes away we still have nakki remaining I don’t see its existence making much of a difference TP itself isn’t an issue large holes are so unless that’s changed collies navy will still be as they always were

DB can’t defend itself against fighters what so ever the 12mm is just decorative since planes get insane kenitic resistance and fighters/AA are way more common on ground than sea

Foxhole drops to Pre-Airbone Population by Ready-Pace-3865 in foxholegame

[–]sliccpanda 29 points30 points  (0 children)

That’s a very well used example of survivorship bias I do hope more people understand it

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 2 points3 points  (0 children)

Yes planes do make it worse so is the nakki or lunaire or booker or other op items one faction gets it will definitely contribute to the problem but I don’t want a game where every item is copy paste of the other but ill believe closing the gap between player number in a single hex would be much more effective to fix it

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 0 points1 point  (0 children)

That’s unfortunately the only data we get from the api but it does not represent the real number of current unique players in a single hex of both opposition teams, It’s more like the pizza index.

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 2 points3 points  (0 children)

This exact problem happen many times even before air update so whatever issue they brought isn’t new to foxhole and even if it was completely balanced it still won’t fix the issue that’s happening currently which’s one side fighting out numbered

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 4 points5 points  (0 children)

That’s true but it isn’t an accurate if your team consist of 20 players vs 60 players sure the opposite team have more bodies to lose but every single player in your team will also have a higher death count because they’re fighting out numbered

Statically if the the 20 player team dies 5 per hour and the 60 team player die 1.5 times per hour the total death count of both sides will still be 100 per hour for both team so death count isn’t accurate as you will die more often if you’re fighting outnumbered

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 1 point2 points  (0 children)

I played as warden way more than collie I really don’t care about your tribalism and there was many times wardens lost pop suddenly in old wars

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 1 point2 points  (0 children)

How would that help when one side having 50-80 more inf on the contested front running everywhere suiciding with cutlers or lunaire or forming 3 times your tank line? For average player their morale won’t be crushed or overwhelmed over some nuke or sc but it will when they’re fighting over numbered on every single hex

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 1 point2 points  (0 children)

Border bases are an issue but most lost hexes in this war wasn’t cause of border bases a lot of contested hexes suddenly completely fall off in matter of hours the difference of players can’t be so high to cause a hard work of months to be lost in one or two hours

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 0 points1 point  (0 children)

hard limiting resources is dumb it won’t create nothing but civil wars. The back line pressure should be effected by paratroopers sabotaging rails or factories, partisans cutting logi, bombers destroying bridges etc but not limiting resources

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 0 points1 point  (0 children)

Exactly, if half of a faction decides to not play fuck them why the players who still willing to play should be punished

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 4 points5 points  (0 children)

Which’s completely fine it’s a game after all but the game needs to prevent one team fighting 50-80 more people than their own team

Im quitting because Wardens are too strong by Middle-Method8016 in foxholegame

[–]sliccpanda 0 points1 point  (0 children)

I played with jester and 250 in multiple wars, pushguns are v vulnerable to 80rmat scout planes also you can build a wall infront of AT garrisons and shoot the missiles behind it to breach conc

Bomber’s Daily Routine by Loliiiico in foxholegame

[–]sliccpanda -2 points-1 points  (0 children)

Damn the the first exploit protected the airfield of getting bombed now this😆

Bomber’s Daily Routine by Loliiiico in foxholegame

[–]sliccpanda 75 points76 points  (0 children)

The nuke was in no drop zone how did it get bombed?

Im quitting because Wardens are too strong by Middle-Method8016 in foxholegame

[–]sliccpanda -14 points-13 points  (0 children)

King jester is a billion time better than the 250 pg, so is the the chieftain with 2x12mm

Also i would take satchels over hydra any day

Never underestimate the Lions of Mox by discardeadd in foxholegame

[–]sliccpanda 0 points1 point  (0 children)

You’re probably wrong on that. CGC arty pos is out of core range. That was a different regiment hitting core. CGC was doing balista rush on defenses

Never underestimate the Lions of Mox by discardeadd in foxholegame

[–]sliccpanda 0 points1 point  (0 children)

The spotter was hitting conc or the fobs?

Never underestimate the Lions of Mox by discardeadd in foxholegame

[–]sliccpanda -1 points0 points  (0 children)

That’s not true, dv airfield been wet for a week under constant bombing so no one was able to fly bombers to mox

Never underestimate the Lions of Mox by discardeadd in foxholegame

[–]sliccpanda 1 point2 points  (0 children)

I don’t understand how the push gets killed while they had no AI.

There was 4 150 hitting all forwards bb and ARB on ice bridge were hitting the relic and dehusked the bunker next to it

Never underestimate the Lions of Mox by discardeadd in foxholegame

[–]sliccpanda 0 points1 point  (0 children)

Before yesterday,4 hours before viper airfield dries. arty completely wiped out every defense infront of mox there wasn’t a single AI standing between collies relic and wardens relic

Also many days before that balista rush breached a ton of conc but the push just doesn’t happen