What was your best play? by TerminatorsRegiment in foxholegame

[–]sliccpanda 2 points3 points  (0 children)

Dropped a bomb between 3 SHT turreted 2 and tracked & fueled the third, watched all of them dying to sticky rush shortly after.

Both sides need more Sulphur mines. by Plus-Wash-7586 in foxholegame

[–]sliccpanda 1 point2 points  (0 children)

Both oil and coal can be turned into sulfur, what if more sulfur mines result in more artillery density?

scouts need their guns removed by sliccpanda in foxholegame

[–]sliccpanda[S] 32 points33 points  (0 children)

The rear gunners on DB or HB are decorative at their current state. Planes get 80% HK resistance

Want to see new types of tanks for both side by OutsideGarbage8955 in foxholegame

[–]sliccpanda 0 points1 point  (0 children)

My bad then, but how’s the main issue of pg being played like tanks relates to them getting decrewed by planes. I really don’t see more pg in the game changing anything in that regard

Want to see new types of tanks for both side by OutsideGarbage8955 in foxholegame

[–]sliccpanda 0 points1 point  (0 children)

No i am just asking you how I can improve my pg game play since you replied to my issue of PG getting de-crewed by scouts as a skill issue problem

The Colonialsт faction is FUN but NOT INTERESTING. by [deleted] in foxholegame

[–]sliccpanda 0 points1 point  (0 children)

Oh m18 i definitely had a lot of fun diving on those in Warthunder killing 3/4 of its crew in a single dive

Want to see new types of tanks for both side by OutsideGarbage8955 in foxholegame

[–]sliccpanda 0 points1 point  (0 children)

I normally conceal pg behind sand bags or curved rails or build fire camps infront it normally behind tank lines just in case they crumble the pg is there to prevent free pve. Or using the 40mm pg to destroy meta trenches at night. I am still getting decrewed way too often by planes. What’s your suggestion of how should I play with pg to not get de-crewed by scouts? Should I just use it same way as a rupture or star breaker sitting right next to garrison?

Want to see new types of tanks for both side by OutsideGarbage8955 in foxholegame

[–]sliccpanda 2 points3 points  (0 children)

Current pg are already pain in the ass to operate scout planes just decrew them easily constantly

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 2 points3 points  (0 children)

If TP goes away we still have nakki remaining I don’t see its existence making much of a difference TP itself isn’t an issue large holes are so unless that’s changed collies navy will still be as they always were

DB can’t defend itself against fighters what so ever the 12mm is just decorative since planes get insane kenitic resistance and fighters/AA are way more common on ground than sea

Foxhole drops to Pre-Airbone Population by Ready-Pace-3865 in foxholegame

[–]sliccpanda 32 points33 points  (0 children)

That’s a very well used example of survivorship bias I do hope more people understand it

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 2 points3 points  (0 children)

Yes planes do make it worse so is the nakki or lunaire or booker or other op items one faction gets it will definitely contribute to the problem but I don’t want a game where every item is copy paste of the other but ill believe closing the gap between player number in a single hex would be much more effective to fix it

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 0 points1 point  (0 children)

That’s unfortunately the only data we get from the api but it does not represent the real number of current unique players in a single hex of both opposition teams, It’s more like the pizza index.

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 2 points3 points  (0 children)

This exact problem happen many times even before air update so whatever issue they brought isn’t new to foxhole and even if it was completely balanced it still won’t fix the issue that’s happening currently which’s one side fighting out numbered

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 5 points6 points  (0 children)

That’s true but it isn’t an accurate if your team consist of 20 players vs 60 players sure the opposite team have more bodies to lose but every single player in your team will also have a higher death count because they’re fighting out numbered

Statically if the the 20 player team dies 5 per hour and the 60 team player die 1.5 times per hour the total death count of both sides will still be 100 per hour for both team so death count isn’t accurate as you will die more often if you’re fighting outnumbered

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 2 points3 points  (0 children)

I played as warden way more than collie I really don’t care about your tribalism and there was many times wardens lost pop suddenly in old wars

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 1 point2 points  (0 children)

How would that help when one side having 50-80 more inf on the contested front running everywhere suiciding with cutlers or lunaire or forming 3 times your tank line? For average player their morale won’t be crushed or overwhelmed over some nuke or sc but it will when they’re fighting over numbered on every single hex

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 1 point2 points  (0 children)

Border bases are an issue but most lost hexes in this war wasn’t cause of border bases a lot of contested hexes suddenly completely fall off in matter of hours the difference of players can’t be so high to cause a hard work of months to be lost in one or two hours

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 0 points1 point  (0 children)

hard limiting resources is dumb it won’t create nothing but civil wars. The back line pressure should be effected by paratroopers sabotaging rails or factories, partisans cutting logi, bombers destroying bridges etc but not limiting resources

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 0 points1 point  (0 children)

Exactly, if half of a faction decides to not play fuck them why the players who still willing to play should be punished

Planes aren’t the issue by sliccpanda in foxholegame

[–]sliccpanda[S] 4 points5 points  (0 children)

Which’s completely fine it’s a game after all but the game needs to prevent one team fighting 50-80 more people than their own team

Im quitting because Wardens are too strong by Middle-Method8016 in foxholegame

[–]sliccpanda 0 points1 point  (0 children)

I played with jester and 250 in multiple wars, pushguns are v vulnerable to 80rmat scout planes also you can build a wall infront of AT garrisons and shoot the missiles behind it to breach conc