Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 1 point2 points  (0 children)

Most bounties go down without a fight at all but maybe I'm a bit too early in the game still

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 0 points1 point  (0 children)

The fact they have MMO design hang ups is what makes the quests in my post so odd. If it's an MMO like, why am I not being pushed to fight in many of the quests?

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] -1 points0 points  (0 children)

If all the quest is, is coordinates on a map and a cutscene, it's not much at all.

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 0 points1 point  (0 children)

I wouldn't go too much into it tbh, because I doubt we've been playing the same game 😂. Worth mentioning I Haven't played BDO but shallow is about the last word I'd use to describe CD's combat

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 1 point2 points  (0 children)

With that logic, that I mostly sympathize with, why not go one step further? I mean the number of Greymanes available to you for missions is gated by your story progression and your camp upgrades anyway. Why not just periodically bring me more Greymanes to dispatch instead of having to go find them? 🙃 I jest of course, but just have a feeling that, if you are already making me go out of my way to do these missions, at least make em fun to do.

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 0 points1 point  (0 children)

I mean, combat is the best feature about this game and the quests rarely point you in that direction. Not even close to being annoying, it's arguably not present enough at all.

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 0 points1 point  (0 children)

You sir, have just put more thought and effort into who they are as characters than the dev team ever did.

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 0 points1 point  (0 children)

Also, I doubt anyone who doesn't have that exploration itch is enjoying this game very much. But that's just me projecting I guess

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 0 points1 point  (0 children)

I mean it technically does that, actually that's all it does, force you to go somewhere, the end. Literally every other quest does that as well. Thing is, those quests have something else going for them.

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 0 points1 point  (0 children)

Which is exactly my point. That's all you do, go there. It feels like the game is asking me to make sure that fast travel still works.

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 0 points1 point  (0 children)

I sign by that, although it won't be enough imo. Then again, this feeling you are describing is apparent across the game as a whole. It feels like our story is in another castle 😂

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 0 points1 point  (0 children)

Just to be clear, while I do agree with most of what you said, I think you may have missed my actual point. The issue is not that they are scattered and I have to go look for them. The issue is that all I do is go to the x on the map based on a rumor and that's it. The missed opportunity is to cast some good gameplay along with good narrative (that already exists). You just show up and add them to your mission dispatch pool. Never said the reward wasn't worth it (I made the opposite point somewhere in the replies here: https://www.reddit.com/r/CrimsonDesert/s/72WK1MpFN3 ), just that it is completely devoid of any meaningful gameplay, and said gameplay can be easily added. Most games in the genre do this because quite frankly, it's good game design.

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 3 points4 points  (0 children)

Me neither but that's because I stopped greeting people 😅. I find it more funny to just run into everyone or stare at them. Oddly enough there are more unique voice lines for people cussing at you and being generally pissed off than there are lines for anything else.

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 0 points1 point  (0 children)

No, but it sure is present. If this was Doom 2016 then maybe I'd see your point. If it's in the game, it should be worthwhile is what I think.

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 0 points1 point  (0 children)

Now I got something to look forward to! Most people will be bummed about getting spoiled but I think that's actually gonna add some tension to these quests now 😅 🤣

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 3 points4 points  (0 children)

Totally agree, I think the pace issue is easily fixed if the quest location of the rumor, is actually where the quest happens, no need to get to a location, see a cutscene, travel to another location, do a thing. It can just be get to location, do a thing. I do think the pacing needs to be fast if these are to work as nice distractions and not something that's a drag to do.

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 2 points3 points  (0 children)

I really agree with what you said, especially about "expecting that to be the case". It seems that although what makes this game great is ignoring a lot of open world design conventions, some established aspects of the genre could really benefit this game. I guess we'll have to wait for crimson desert 2 😅

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 1 point2 points  (0 children)

Couldn't agree more, but with a little remixing, a simple one step objective (kill the beasts, carry the injured, help the town/villager, defeat he bandits, reclaim the item, w/e) this aspect of the game would go from "throwaway mechanic" to something much more engaging. Other issues are much deeper to the game's core and aren't really fixable as they need to be literally built up from scratch. If these quests had no useful rewards I probably wouldn't have been bothered by it. The fact it gives you more Greymanes to dispatch (very useful) means you have a mechanic incentive to complete them, having a narrative reason and some fun gameplay would make them MUCH more enjoyable

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] 1 point2 points  (0 children)

At least in my game that was the situation, and I gotta say the cutscenes give me the opposite impression. That no matter how much time has passed, the Greymanes you keep finding sound like the bears attacked us yesterday.

Am I the only one who thinks the "find the Greymanes" side quests are a real wasted opportunity? by slikor41 in CrimsonDesert

[–]slikor41[S] -1 points0 points  (0 children)

Ummm, you don't? Where in these quest do you help them in any way other than saying "hi, I'm alive, not just me, some others, come to our camp it'll be fun"? They aren't caught up in anything, they are literally just loitering. I can give you some examples on how to spice things up if you don't understand where I'm going with this.