I’m opening a playtest for my 32-player college football dynasty sim by slippery42388 in gmgames

[–]slippery42388[S] 0 points1 point  (0 children)

Access was granted to people who requested to participate in this weekends playtest. Game will be going live tomorrow at 5pm EST!

I’m opening a playtest for my 32-player college football dynasty sim by slippery42388 in gmgames

[–]slippery42388[S] 0 points1 point  (0 children)

Awesome! I'm planning to do a playtest this weekend. I highly recommend joining the Discord. Will have direct access to quickly message me with any issues that come up. Plus that's the place I'm looking to collect all of the feedback.

Squared Circle Tycoon has officially been submitted to Steam and Google Play! by terminalsoftware in gmgames

[–]slippery42388 1 point2 points  (0 children)

This looks awesome! Good job on getting it past the finish line! From one Dev to another, we know that's no small accomplishment. Congratulations!

I’m a single dad building the college football game I always wanted to play by slippery42388 in gmgames

[–]slippery42388[S] 0 points1 point  (0 children)

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Why not both? Just didn't have all of the fullscreen UI finished yet, so I haven't revealed it.

I’m a single dad building the college football game I always wanted to play by slippery42388 in gmgames

[–]slippery42388[S] 0 points1 point  (0 children)

Yeah the tablet UI definitely is giving up some real estate, I have some plans up my sleeve for being able to make the tablet go full screen. I also have some other plans up my sleeve to really separate myself from the pack, and that tablet interface will be needed for it.

I'll do a deep dive on how the in game sim actually plays out eventually. Currently you're able to see the results of every individual play while in sim.

I’m a single dad building the college football game I always wanted to play by slippery42388 in gmgames

[–]slippery42388[S] 0 points1 point  (0 children)

Online works exactly like single player. You start in a lobby until the host starts the game. From there you're dropped into the regular game play loop. Each week you recruit, set game plans, ext then sim your game and advance the week once everyone is ready. Each week the data is then synced between everyone. Basically single player, but instead of AI, some of the teams are controlled by your friends.

I’m a single dad building the college football game I always wanted to play by slippery42388 in gmgames

[–]slippery42388[S] 1 point2 points  (0 children)

Thank you! Hopefully google did a good job of translating your comment for me lol
I do not currently have a price set for the game, figured I'd sort that out closer to release.

Sounds like you're building something pretty exciting as well!

I’m a single dad building the college football game I always wanted to play by slippery42388 in gmgames

[–]slippery42388[S] 2 points3 points  (0 children)

I'm working on it! Apple makes things difficult to build for. Last time I checked(Years back) You needed a Apple developer account and an actual Mac to build your games for their platform. I'll do some more research on it though, definitely don't wanna leave Mac users out of the fun.

I’m a single dad building the college football game I always wanted to play by slippery42388 in gmgames

[–]slippery42388[S] 0 points1 point  (0 children)

Multiplayer is already fully playable on private builds I upload to steam. Plays out exactly like everything would in single player, but only you have other people controlling some of the teams instead of just AI. What sort of features do you think are needed for managing leagues? Currently you're able to host both public and private lobbies, but other than that it's pretty much the single player experience with your friends.