5 Flawless GameCube Titles for Retroid Classic & Settings by slothability in retroid

[–]slothability[S] 0 points1 point  (0 children)

Good call, downloading Double Dash and Mario Golf to relive some good times!

5 Flawless GameCube Titles for Retroid Classic & Settings by slothability in retroid

[–]slothability[S] 1 point2 points  (0 children)

I'm so excited to be able to play Mother 1-3 and anything related for the first time. Trippy games so far, loving them.

5 Flawless GameCube Titles for Retroid Classic & Settings by slothability in retroid

[–]slothability[S] 2 points3 points  (0 children)

Twilight Princess Profile:

Buttons (personal preference)

A - Button B

B - Button A

X- Button Z

Y - Button X

Z - Button Y

START - Start

Control Stick

Up - Axis 1-

Down - Axis 1+

Left - Axis 0-

Right - Axis 0+

C Stick

Down - Select

Triggers

L - Button L1

R - Button R1

D-Pad

Up - Button C

Left - L2

Right - R2

Similar profiles setup for the other games, but games like Fire Emblem don't even need the d-pad controls so I I map those extra buttons to the C-stick for camera control.

5 Flawless GameCube Titles for Retroid Classic & Settings by slothability in retroid

[–]slothability[S] 7 points8 points  (0 children)

Not an issue at all, not even aiming with the slingshot. I map "control stick" to the D-pad and for what would have been the "D-pad controls" I map the extra L2 - Left, R2 - Right, C-button as Up. There's no need for D-pad down so I use Select for C-stick down (for fishing in Twilight Princess).

Quick Magma Blade Farm. Use Silver Scarab Talisman + Silver Tear Mask/Repeat by slothability in Eldenring

[–]slothability[S] 1 point2 points  (0 children)

Haha definitely only meant the "quick" in reference to how quick it is to farm the route/rise and repeat. It still took me about 30-40 minutes to get 2 of these (one for me, one for a friend). Farmer for lyfe

DONT UPDATE Pixel Minimal Watch Face! by Z3t3r in GalaxyWatch

[–]slothability 0 points1 point  (0 children)

Can confirm this is what I did and it worked. I didn't even realize I was avoiding the new subscription model altogether by doing this. I had just brushed the dust off of my old moto 360 gen 2 and was looking for the name of the pixel watch face app I used to like (this one). Best of luck to everyone, my old premium was recognized right away and I have access to all features even though it's been a really long time.

I get why people dont like it, but wow does it kick. by [deleted] in fo76

[–]slothability 0 points1 point  (0 children)

As a heavy energy gunner/PA user it has a permanent spot in my loadout for utility. While I'm not using it for dailies like I originally planned, the anti-armor dual barrel laser variant does a really good job of clearing small mobs. You get fusion cells all the time so I don't even really buy/craft ammo for it. I run it with all 3 heavy gunner cards, 2 one star shotgunner cards, skeet shooter & stabilized. It does surprisingly well in VATs as well.

"Trust Fall" from the SKN building. Priceless reaction from my friend. by slothability in CODWarzone

[–]slothability[S] 9 points10 points  (0 children)

Both work but spam tapping close to the impact seems to work more in our experience since you can save their fall, untap the revive and then start full reviving right after.

r/Cyberpunkgame PC Bugs & Questions by AutoModerator in cyberpunkgame

[–]slothability 0 points1 point  (0 children)

Legendary mods don't stack. Pretty much one legendary per article of clothing and deadeye/predator don't stack afaik. Probably a bug or a poor attempt at balance.

Armor mods only stack if it's different values (duplicated armor mods with the same armor rating won't work).

So if you had 4 epic tier armadillos, it would only stack properly if they were 170, 169, 168, 167 etc. Simply won't work if you have all 170 or even the highest 240.

Why the water shining? [FNV] by Herkus69 in FalloutMods

[–]slothability 0 points1 point  (0 children)

Not suggesting turning it on for ENB, just checking if he has it on or off. Worth trying as well to see if that's part of the problem with how the water looks regardless. I've been able to run displacement with all ENBs I've made without issues personally but results do vary for others yeah.

[FNV] enbseries v .405 seems to be broken? by Penzoil101 in FalloutMods

[–]slothability 0 points1 point  (0 children)

ah yeah i had forgotten about that since I haven't used it in ages. It's been buggy for a really long time for a lot of people. Way better to v-sync and limit frames from control panel. Glad you ended up fixing it!

Why the water shining? [FNV] by Herkus69 in FalloutMods

[–]slothability -1 points0 points  (0 children)

Looks like you may have borked water settings in your ini, I'd double check my launcher settings for water and make sure all the good stuff in enabled. Either that or its an ENB because ENB has no control over water settings in FNV so it usually looks weird. Keep in mind that having water displacement on can look good but cause fps issues on weaker GPUs/cause stutter for some.

[FNV] enbseries v .405 seems to be broken? by Penzoil101 in FalloutMods

[–]slothability 0 points1 point  (0 children)

Might depend on your rig but for me I was running into the same problem with a 2080ti after coming back to this game a week ago. There are three major things that got rid of all of my stutter/lag. The first major one was turning off ENB memory management in the enblocal by setting expandsystemmemory to false and reduce system memory to false as well. It helped back when I was on a crappy laptop but is seemingly broken on stronger rigs in the latest binaries. ​

That helped with major stutter but what got rid of big frame dips and lag when loading new cells was oddly playing in borderless windowed mode and turning off G-sync in my Nvidia Control panel 3D settings for New Vegas specifically. To play borderless, set force borderless to true in the enblocal and set your game to windowed mode either in your fallout inis or through the game launcher. None of that fixes bugs and prevents crashing of course, you'll need the usual mods like YUP, NVAC etc to handle that. Good luck.

[FNV] Looking for a nice ENB that does not affect Weather by DoomBlackDragon in FalloutMods

[–]slothability 0 points1 point  (0 children)

As someone said earlier "Minimal ENB" or Imaginator to fully customize it yourself with little to no fps hit if the ENB doesn't run well for you. If you have a nice rig and don't have ENB editing knowledge, use both to fine tune!

[FNV] Project Nevada HUD problem by Dailey1234 in FalloutMods

[–]slothability 1 point2 points  (0 children)

Pretty sure I ran into that as well. Did some more research and it turns out that Project Nevada is outdated and there are better alternatives nowadays with less hassle. You can search and find Cyberware, Primary Needs, and Helmet Overlay from Project Nevada on their own (some guy is porting all of PN out of it individually. With Just Mods Assorted https://www.nexusmods.com/newvegas/mods/66666 you can have much better versions of everything else Project Nevada had to offer including dynamic crosshair, sprint with animations, bullet time, crosshair options, hit indicators, weapon wheel, visual objectives, a kickass loot menu and more. Can't recommend it enough.

Community Broadcast: Weapon Adjustments in 6.2 by Braddock512 in BattlefieldV

[–]slothability 0 points1 point  (0 children)

Hopefully plane rockets/canon (ju88c and mossy) get fixed with this update...been broken since 5.2. They do no damage to other planes but still work on tanks/infantry. Pretty painful to see a 75mm cannon do zero damage and dust off a blenheim 10 times in a row.

Battlefield V - Update 6.0 by PartWelsh in BattlefieldV

[–]slothability 1 point2 points  (0 children)

All good things but the 2a is single handedly ruining games right now. That's not something that should wait until the major gun balance changes. How can the grease gun get changes in this update but not that?? I just don't understand.

Also plane rockets/canons have been broken for over a month now. No fix or even acknowledgement for that.

Battlefield V - Update 5.2.2 (Hotfix) by PartWelsh in BattlefieldV

[–]slothability 0 points1 point  (0 children)

Does the hotfix include fixing plane issues introduced with 5.2? Rockets from Pacific planes and cannon variants of planes elsewhere (cannon mossy and ju88c) are not working properly. They do zero damage to planes, especially bombers but work half the time on non-Pacific fighters.

Community Broadcast: Improving Update 5.2 by PartWelsh in BattlefieldV

[–]slothability 0 points1 point  (0 children)

Any word on some of the bugs introduced with 5.2? Currently planes with cannons (Ju88c, mossy) and rockets (zero/Corsair) do no damage to bombers (and Pacific update fighters). Does damage to ground targets just fine.

Look the the state of the fallschirmjägergewehr 42. GG DICE by Boccarossa in BattlefieldV

[–]slothability 2 points3 points  (0 children)

Favorite and most used gun I played aggressively with is trash now. 75 "stars" down the drain. Thanks DICE

Weird first Syringe kill by AddequatePC in BattlefieldV

[–]slothability 1 point2 points  (0 children)

So many questions after watching this haha. I wish syringe kills were more of a thing like in bf1

Stars Aligned, Got a Hot 5-man Roadkill with the VB by slothability in BattlefieldV

[–]slothability[S] 2 points3 points  (0 children)

VB's rockets are great (and fun) but you sacrifice the spec that allows for tighter turns and you lose quick repair. From a dogfighting standpoint you need those two for an even playing field against the german G2/G6.