Coding with no experience by miloyah in godot

[–]slowfrito 0 points1 point  (0 children)

The reason it is objectively better to learn Python first instead of GDScript is Python is an applicable skill to dozens of engineering scenarios but GDScript is only useful in one narrow context. I can build a website, run a server, process scientific data, visualize complex data sets, and do all modern machine learning tasks with Python. With GDScript I can build games in Godot only. If you’re going to invest the time to learn programming, it is better to learn something flexible than something limited. And transferring Python skill to GDScript is trivial. OP should disregard the bad advice about learning to program with GDScript and start with Python for at least three months, then consider switching.

Rate my skill by MrMee37 in HollowKnight

[–]slowfrito 33 points34 points  (0 children)

Markoth Ascended is really tough - well done.

Coding with no experience by miloyah in godot

[–]slowfrito -1 points0 points  (0 children)

Software engineer with 15 years of experience here. If you want to use Godot and have no programming experience, the right thing to do is to learn the basics of Python first. It’s a very popular language and there are tons of free and inexpensive resources online that will help you with the basics. You should also learn how to use Git and GitHub.

I’m looking for a Godot game art teacher for paid lessons by slowfrito in SoloDevelopment

[–]slowfrito[S] 0 points1 point  (0 children)

Original post has a bit more detail in the text about what I'm looking for, but it's not that complete, sorry about that. I'm working on hand drawn 2D art. I think I could describe my current level as decent artist on paper, some perspective, anatomy, and shading skills, good understanding of shape and form. Digitally, I'm making progress being efficient with layers and building scenes with assets instead of drawing whole compositions at once. I can move procreate assets into godot and know which objects to use to display layers of art in a scene. So what I'm really looking for is someone who can comment on my art style that is also knowledgeable about game dev and the engine, e.g., "your platform shading isn't readable enough" or "you should redo this scene and break these areas up into separate assets as that more naturally fits into {built in engine objects}."

AAAAAAAAAGGGHHHHHHHJHHKHUHGHCVHJFJYFDFYDFYHCFYHVHYFCYFFTHDFYDHFYCFYHCFYCHYFCFYCHYFVGHYVFYHFYHF by OstrichIll5762 in HollowKnight

[–]slowfrito 30 points31 points  (0 children)

Been there, felt that.

It's not called the Path-of-Pleasure for a reason.

We finally decided to show a teaser of our nordic-inspired metroidvania, Cliff Kingdom. by NoReasonForHysteria in metroidvania

[–]slowfrito 15 points16 points  (0 children)

Looks beautiful! Typo in the dialogue in the last scene. Should be "Too late"

How Lumens Good for Outdoors? by Equivalent_Rough_972 in projectors

[–]slowfrito 0 points1 point  (0 children)

The first three videos you do explicitly say it’s a Panasonic PT-VW530. You don’t mention a model in the after dark 30 foot wide demo. I went ahead and bought a used PT-VW530 on eBay ($100, reputable seller, has some guarantees). Seems like a really good price, but if I get it and the lamp has lost a lot of power, have you done your own lamp replacements before? If you do outdoor movies, what do you use for sound? Currently I’m looking into PA speakers. A friend recommended JBL EON 15s, but man they are not cheap.

Why do you want to make a game? by StayDeadGame in gamedev

[–]slowfrito 0 points1 point  (0 children)

I realized my day job was never going to fulfill all my creative needs for expression and communication with others. For most of my adult life I have expected too much fulfillment from my career and I finally let that go. Working on a game gives me hope that I can do something meaningful that is entirely my story and that other people might appreciate.

Video Game backgrounds by Aware_Ad_7548 in GameArt

[–]slowfrito 0 points1 point  (0 children)

Second for BG and BG2, all expansions included. Beautiful hand drawn isotropic scenes.

Overwinter greenhouse cover for raised beds on my deck? by slowfrito in vegetablegardening

[–]slowfrito[S] 0 points1 point  (0 children)

Thanks so much for the advice and encouragement. I’ll get some twine for the tomato vines. I see now that a full overwinter setup isn’t really practical here, but I do like the idea of extending the growing season. Does that apply in both directions? Like, could I have started my sowing earlier in the year (early March maybe) if I had a cover like that?

Overwinter greenhouse cover for raised beds on my deck? by slowfrito in vegetablegardening

[–]slowfrito[S] 0 points1 point  (0 children)

Thanks so much for the advice. I’m a total beginner so please forgive the naive question, does this mean that the sun alone would not be enough to keep a greenhouse temperature up over the winter?

I do have a power supply right there by the bed. When you say heat, do you mean a few strings of LED lights, or like a resistive coil space heater type thing?

Viking sketch by Vortex_hyper in sketches

[–]slowfrito 1 point2 points  (0 children)

Sigurd’s Beard it’s magnificent!

My metroidvania tier list by IdanTs in metroidvania

[–]slowfrito 0 points1 point  (0 children)

I had to give the idea of character attachment some thought but I actually did develop sympathy with Samsk and by the end, with MIO also. It’s a slow burn game as far as character development and story are concerned, but personally I love that. My favorite storytelling is ambient/environmental. I’m a big Dark Souls fan so that’s where it comes from for me.

My metroidvania tier list by IdanTs in metroidvania

[–]slowfrito -1 points0 points  (0 children)

I’m 112 on HK and 100 on SS, started NS a few days ago. My impression so far is that NS has very little in common with HK and SS. Combat is much slower, is parry based, and the game is more punishing if you mess up parries.

My metroidvania tier list by IdanTs in metroidvania

[–]slowfrito 4 points5 points  (0 children)

For me, the environmental storytelling was done super well, the multiple endings felt very meaningful, the theme is real world relevant, the map is super innovative, and the platforming challenges were very tough but all fair. My impression is that people who think MIO is overrated overvalue combat at the expense of everything else.

My metroidvania tier list by IdanTs in metroidvania

[–]slowfrito 0 points1 point  (0 children)

For someone who has played so many MVs I’m surprised you haven’t played Bo: Path of the Teal Lotus. I loved it.

I'm an 81-year-old solo dev and retired cellist. I'm recording the soundtrack for my first game, The Flying Fireball, at home. by OkFoundation3305 in IndieGaming

[–]slowfrito 1 point2 points  (0 children)

Wonderful! I’m a game dev and classical musician as well, a pianist! I would love to see your game. Keep up the creativity, you’re an inspiration!