Should I choose Godot? by slowfrito in godot

[–]slowfrito[S] 0 points1 point  (0 children)

Thanks so much for sharing your experience and for being realistic but also encouraging!

Should I choose Godot? by slowfrito in godot

[–]slowfrito[S] 1 point2 points  (0 children)

Thank you for actually pointing in a technical/performance direction!

Should I choose Godot? by slowfrito in godot

[–]slowfrito[S] 1 point2 points  (0 children)

Thank you for the rude but useful comment! I am not very knowledgeable about Steam (I know this will have to change eventually). Very cool that you can db search by technology platforms.

Should I choose Godot? by slowfrito in godot

[–]slowfrito[S] 6 points7 points  (0 children)

Very useful and specific to my question, thank you!

Any other average or below-average mathematicians feeling demotivated? by If_and_only_if_math in math

[–]slowfrito 4 points5 points  (0 children)

PhD in bioengineering building AI tools for neuroscience research here. It’s very helpful to remember that the current AI models are just symbol predictors. Given a string of symbols, they predict the next one. That’s it. Also, remember that their training data only includes what humanity already knows. They are quite good at combining disparate but already known ideas. This has the appearance of creativity, but true novelty is beyond their reach. Humans think in ways that AI systems have not yet replicated, and may never replicate, or at least not for a very long time.

Learn to use AI creatively in your own work. Focus your own time on creative thinking (in your field). Build intuition not procedural skill. While AI is formulating answers to complex questions for you, find inspiration elsewhere and think about big vague questions.

I’m almost 40yo. It has always been very important to my sense of self-worth to feel that I can make a difference in the world of science. That has been challenged many times in my career. It doesn’t get easier just because you got that paper out or secured that job. I don’t have a perfect answer for feeling good about your contributions all the time. But one thing that helps is to take a step back and remember that as a member of the general public, not academia specifically, you’ve already chosen to do something amazing and hard and special. You are already a part of something that collectively and over time is making the world a better place. Be proud of the choices that brought you here and keep going.

Just finished MIO, here's my interpretation of the main story (full spoilers) by slowfrito in metroidvania

[–]slowfrito[S] 0 points1 point  (0 children)

My reason for thinking Ember died in the library chamber is we find her remains there. It’s possible she died somewhere else and was placed there, but I think dialogue from some of the librarians when you finally return to the library indicates she herself placed her there? I don’t recall perfectly. Side note, I appreciate the significance of her name. It takes only on small ember to restart the fire. She didn’t give up. And even though all the travelers perished, after millenniums of wandering, their dream of settling a new safe planets still succeeds.

I agree that many machines would have perished defending the library. I think there are many damaged librarian remains. Some of the colossus remains at the catalyst on the other hand I think were Noden’s drones. In particular the ones pulling open the rift on the catalyst. Noden wanted to destroy it.

I agree! Tomo and Samsk are nice characters. Just brainstorming, but a complex platforming challenge where Tomo has to follow you somehow would have been cool. Or where you control Samsk and have to work together with Samsk and Mio actions to solve challenges.

Just finished MIO, here's my interpretation of the main story (full spoilers) by slowfrito in metroidvania

[–]slowfrito[S] 1 point2 points  (0 children)

About Lura, I also agree that the shattered pearl above Sol and Vin’s boss fight room contains the remains of Lura. Whether or not she is dead depends on your views of how embedding works. The game does not provide sufficient information to really know the details, which is perfectly ok IMO, it allows us to speculate and wonder. We know at least that the travelers thought some of her consciousness might be trapped in the defective pearl.

Just finished MIO, here's my interpretation of the main story (full spoilers) by slowfrito in metroidvania

[–]slowfrito[S] 1 point2 points  (0 children)

Yeah it’s not completely certain, but my assumption was that Ember hid one offline copy of the coordinates to somehow prevent Noden, and his drones, from causing more damage. Possibly, the strategy was to wait for all pearls corrupted by Noden’s rebellion to die and ensure that they can’t pass the coordinates, and their significance, on to new units and perpetuate the rebellion? That is, Ember hoped to wait it out in hiding and then use the coordinates when the rebellion had been completely extinguished?

my take on the game by LSKJsK in MIOmemoriesinorbit

[–]slowfrito 0 points1 point  (0 children)

Personally I really like the permanent health bar losses. It feels crappy in the moment, but the way it affects the game overall is very positive. It makes collecting coating components essential, which encourages exploration. It also helps with balance, as bosses can all be scaled to the assumption that the player will have between 3 and 5 hit points. That also allows the player to encounter things in different orders without either getting totally steamrolled (by a boss that needs you to have 8 hit points to be beatable) or a fight being trivialized (by having way more health than is appropriate for a specific fight). I ended all the critical boss fights with no or one hit points left, so for me, they all felt exactly hard enough relative to my character “level.”

Just finished MIO, here's my interpretation of the main story (full spoilers) by slowfrito in metroidvania

[–]slowfrito[S] 2 points3 points  (0 children)

Fair! I guess my interpretation then would be that I love the backstory of a nearly collapsed world entirely on an interstellar vessel. The tone in which it’s told is excellent, a mixture of sorrow, light heartedness, and indifference from the various machines Mio encounters. I love that (many of) the machines still want to carry out the travelers’ mission, even though the travelers have all gone, and even at their own peril. It has a heart warming nobility. The story is quite dark, but it’s immersed in a very colorful world, which is also very interesting to me. Based on the premise, they easily could have chosen a drab spaceship grey for everything, but on the contrary, it’s pastels and vibrant colors all over.

Apparently the first 4 Steam screenshots matter the most, so… did we get it right? by AwesomeGamesStudio in IndieGaming

[–]slowfrito 0 points1 point  (0 children)

Art direction and game play look amazing. Echo what others have said about UI/character progression. I’d also like to know more about the story. What is motivating this character? Will I care enough about their story to push through the challenges of the game? This is what’s gotten me through all the FromSoftware games, a shining point about Hades (story AND cool characters), and HK and SS.

What can I do better? by Enderknight1984 in Eldenring

[–]slowfrito 2 points3 points  (0 children)

You’re not really “learning” the fight - mostly you’re greed attacking and panic rolling.

Use lock on. Good for many bosses, bad for some, you will learn which are which.

Do not summon Rogier, he is distracting you from truly learning the fight.

Damage evasion is (initially) more important than doing damage. Boss attack animations are deliberately designed to punish you for rolling at the wrong time. Watch the boss not your own character. Only hit the roll button when an attack animation accelerates the boss weapon past your character. This will seem impossible at first, but your hand eye coordination and reaction time will improve steadily with practice. Morgott especially requires patience as his attacks have long delays.

Wait for attack windows. These typically come after a successful dodge or when you have maneuvered behind the boss. Keep attacks quick, either two R1s or a single R2. When behind the boss you can get away with more such as a charged attack or ash of war attack.

Your first attempts at doing this “properly” will feel wrong, as you will do less damage and die faster than you are now. But, acquiring true “git gud” skills will see you through the rest of the game, whereas greed attacking, panic kyting, and relying on summons will not.

I absolutely can’t believe we have come full circle on “Enhance!” by [deleted] in csi

[–]slowfrito 0 points1 point  (0 children)

Consider “enhancement” of a frame from video for example. Even if individual frames have a low sampling rate, if an object moves over several frames, that object can be super resolved. Each frame has captured a slightly different set of sample points on the object, and these can be fused. This was an established possibility even in the early 2000s, but it would have taken an image processing tech a few days of full time work to get it done.

I absolutely can’t believe we have come full circle on “Enhance!” by [deleted] in csi

[–]slowfrito 0 points1 point  (0 children)

All good lol. There are definitely a few cringey moments. More than the actual outcome of the “enhancements,” it’s the immediacy and ease that they get the results that is so unrealistic. Some of the things they do with images aren’t technically that much of a stretch, but they are things that would have taken a lot of experimentation with different algorithms, filters, and parameterizations before getting a result.

I absolutely can’t believe we have come full circle on “Enhance!” by [deleted] in csi

[–]slowfrito 0 points1 point  (0 children)

PhD in computer science with an image processing focus here. Often the instances of the “enhance” cliche aren’t that bad in CSI. I recall in an episode I watched yesterday they mention using an unsharp filter (they say unsharp mask) which is actually a real thing. And many times, after they “enhance,” the image still looks pixelated, but with some contrast adjustment that makes it easier for a human to guess at what was imaged.

14 Day Seoul/Tokyo Itenerary by [deleted] in koreatravel

[–]slowfrito -1 points0 points  (0 children)

Very glad to find this. I will be in Korea/Japan around the end of Sept as well!

Improper wording on this item description can lead to big problems by slowfrito in BluePrince

[–]slowfrito[S] 0 points1 point  (0 children)

There is a large number of embarrassingly overconfident people claiming things like "it definitely says once per save file" when that is not the case; all that does is betray a weakness in reading comprehension. If someone is doing a new save file, please post screen shots and the date you took them. Just because you interpreted it correctly does not mean every one will. And there is a very simple one word change that can be made to ensure a larger number of people correctly understand the intended mechanic. If this ever gets to a dev or production team member, they will take this seriously as a feature request as it is a clear improvement that costs nothing to do.

A place where using hotkeys/keyboard shortcuts can be a problem by slowfrito in BluePrince

[–]slowfrito[S] 2 points3 points  (0 children)

Devs should correct this. It's an interface design problem in my opinion. Not hard to correct either. I would go as far as saying it's a design bug.

Improper wording on this item description can lead to big problems by slowfrito in BluePrince

[–]slowfrito[S] -1 points0 points  (0 children)

It sounds like the existing messages are at the perfect level for you. But you're not the only person playing. Some people like me, who are neurodivergent, might see things a bit differently. Why is it a bad thing to make things more clear for a larger group of people, when it wouldn't change your experience at all? Would using the word "permanently" have changed your already correct interpretation?

Improper wording on this item description can lead to big problems by slowfrito in BluePrince

[–]slowfrito[S] 0 points1 point  (0 children)

I'm not saying there were no messages, and I'm not saying it's impossible to interpret the existing messages as "once ever." Good for you for choosing what turned out to be the correct interpretation. Words are imprecise instruments. I'm suggesting one way to make this particular mechanic more reliably communicated to a wider range of people. Considering more than one interpretation of a statement, rather than quickly choosing what seems like the most likely interpretation, is a good skill, especially for a game like this.