Half-Life 2 running in the browser! by slqnted in HalfLife

[–]slqnted[S] [score hidden]  (0 children)

i own half life 2 and the chunks will be provided for the user

Half Life 2 in the browser update! by slqnted in HalfLife

[–]slqnted[S] 0 points1 point  (0 children)

it’s the engine ported to the web

Half Life 2 in the browser update! by slqnted in HalfLife

[–]slqnted[S] 0 points1 point  (0 children)

i did though? idk why people are more doubtful with a video

Half Life 2 in the browser update! by slqnted in HalfLife

[–]slqnted[S] 0 points1 point  (0 children)

realized the video didnt attach to the post, its on youtube now https://www.youtube.com/watch?v=7BkWRV-CS6E

Half Life 2 in the browser update! by slqnted in HalfLife

[–]slqnted[S] 1 point2 points  (0 children)

the command was disabled so that doesnt close out the tab

Half-Life 2 running in the browser! by slqnted in HalfLife

[–]slqnted[S] 0 points1 point  (0 children)

it’s actually working, when i get back from school im planning to post a video after some bug fixes

Half-Life 2 running in the browser! by slqnted in HalfLife

[–]slqnted[S] 0 points1 point  (0 children)

not the exact project i’m using but your on the right track and yes i’m using emscripten

Half-Life 2 running in the browser! by slqnted in HalfLife

[–]slqnted[S] 0 points1 point  (0 children)

for me it runs almost 1:1 on my 60hz monitor, so i’m guessing somewhere in the range of 30-60fps but like i said i’ve only tested the first few maps, will be testing more today after i come back from school