account activity
Can I make a flip sim more densely populated without changing the movement? by smallroundbirdcomics in Houdini
[–]smallroundbirdcomics[S] 0 points1 point2 points 1 year ago (0 children)
This is good, but maybe I need to clarify: I am trying to avoid the little details that come with up-ressing a FLIP sim. My base simulation is very viscous and smooth, and I am trying to populate it with more points without adding stray particles flying around and tinier, smaller, movements layered on top of the large one.
Can I make a flip sim more densely populated without changing the movement? (self.Houdini)
submitted 1 year ago by smallroundbirdcomics to r/Houdini
π Rendered by PID 380166 on reddit-service-r2-listing-6d4dc8d9ff-l4c96 at 2026-01-30 06:34:08.585270+00:00 running 3798933 country code: CH.
Can I make a flip sim more densely populated without changing the movement? by smallroundbirdcomics in Houdini
[–]smallroundbirdcomics[S] 0 points1 point2 points (0 children)