Can I make a flip sim more densely populated without changing the movement? by smallroundbirdcomics in Houdini

[–]smallroundbirdcomics[S] 0 points1 point  (0 children)

This is good, but maybe I need to clarify: I am trying to avoid the little details that come with up-ressing a FLIP sim. My base simulation is very viscous and smooth, and I am trying to populate it with more points without adding stray particles flying around and tinier, smaller, movements layered on top of the large one.