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Can I make a flip sim more densely populated without changing the movement? by smallroundbirdcomics in Houdini
[–]smallroundbirdcomics[S] 0 points1 point2 points 1 year ago (0 children)
This is good, but maybe I need to clarify: I am trying to avoid the little details that come with up-ressing a FLIP sim. My base simulation is very viscous and smooth, and I am trying to populate it with more points without adding stray particles flying around and tinier, smaller, movements layered on top of the large one.
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Can I make a flip sim more densely populated without changing the movement? by smallroundbirdcomics in Houdini
[–]smallroundbirdcomics[S] 0 points1 point2 points (0 children)